Search found 12 matches
- 30 Jan 2012, 14:27
- Forum: TMW Classic
- Topic: Particle fx program (request)
- Replies: 35
- Views: 11816
Re: Particle fx program (request)
Hello everyone Excites me to know that there are people interested in developing a program Particle fx. I know the difficulties in developing such a tool and the time it can take. 've Been following the topic ever since the beginning and saw that the big problem was discussed integration x GUI to be...
- 30 Jan 2012, 12:59
- Forum: Graphics Development
- Topic: [FND] Huagal
- Replies: 28
- Views: 10541
Re: [FND] Huagal
This new monster has potential. I like him. Help you with anything you need. I made this reduction is compatible for use as a monster or character. If we divide the horns and wings in different sprites have new accessories for use by the player or monster skeleton. It is relatively simple redo this ...
- 27 Jan 2012, 14:50
- Forum: Graphics Development
- Topic: [FND] Huagal
- Replies: 28
- Views: 10541
Re: [FND] Huagal
They are doing a great job in monsters. I would like to contribute a small sprite and some animations Only pixes were removed from the top and sides. scarewing.png The xml is almost equal. Changing only height and width scarewing.xml Generated animations in gimp http://ompldr.org/vY2hoNg http://ompl...
- 24 Sep 2011, 12:45
- Forum: TMW Classic
- Topic: bug: paralysis of monsters solved
- Replies: 8
- Views: 4531
Re: bug: paralysis of monsters solved
If you say that adds another bug, maybe it's because the function does mob_check_attack extra checks. If the check (map_id2bl tbl = (md-> target_id)) == NULL before this function is more accurate, then you need to give appropriate treatment rather than return 0; The second bug you say, maybe the mon...
- 23 Sep 2011, 17:10
- Forum: TMW Classic
- Topic: bug: paralysis of monsters solved
- Replies: 8
- Views: 4531
bug: paralysis of monsters solved
Where a distance of monsters, especially when entering a passage, the monster is paralyzed. This is a known bug in the game. Analyzing the code, figured out how to run problem. Simply by changing the order of a few lines: Sempre que se distancia de um monstros, principalmente ao entrar por uma passa...
- 23 Sep 2011, 16:46
- Forum: TMW Classic
- Topic: ManaMarket
- Replies: 5
- Views: 2124
Re: ManaMarket
I understand how it is.Because no one can look into the depths of tmwA and return with their sanity intact.
Someday I will try to create a market by changing the functions of buying / selling the game. Or not
- 20 Sep 2011, 11:17
- Forum: Graphics Development
- Topic: [WIP] making a shadow mob
- Replies: 47
- Views: 15370
Re: [WIP] making a shadow mob
Hello everyone, I really enjoyed this monster and I thought a pity he has not completed the work. I did some personal modifications to add it to the server 'BR The Mana World' in time for Halloween. I hope you enjoy, or to give suggestions. Olá a todos, Gostei muito desse monstro e achei uma pena qu...
- 15 Jul 2011, 00:42
- Forum: Graphics Development
- Topic: Ideia for dyeing
- Replies: 2
- Views: 1177
Re: Ideia for dyeing
Posted in the wrong place, or could not explain my idea.
I wonder if my idea is heard and can be of any use. : P
I wonder if my idea is heard and can be of any use. : P
pt_br wrote:Postei no lugar errado ou não consegui explicar minha ideia.
Só queria saber se minha ideia foi ouvida e se pode ter alguma utilidade.
- 10 Jul 2011, 00:41
- Forum: Graphics Development
- Topic: Ideia for dyeing
- Replies: 2
- Views: 1177
Ideia for dyeing
The ability to paint a sprite for XML is very useful. One of the good ideas of the project. The way to identify and paint was also a great idea. I would suggest new palettes alé detection of R, G, B, C, M, Y, W. Something like RR, GG, BB ... explain. R will detect the color #000000 to #FF0000. RR wo...
- 08 Sep 2010, 01:50
- Forum: TMW Classic
- Topic: Statistics in eAthena
- Replies: 2
- Views: 1301
Re: Statistics in eAthena
Ok, I'll talk to them. In any case I will examine further the possibility of making the proposed changes. What I needed was to know of your interest in adding these changes and whether they agree in the way proposed. Thank you for your attention. Ok, irei conversar com eles. Em todo caso irei estuda...
- 06 Sep 2010, 13:59
- Forum: TMW Classic
- Topic: Statistics in eAthena
- Replies: 2
- Views: 1301
Statistics in eAthena
I see that everyone is working on the development of manaServ. And this is very good! We at The Mana Wolrd BR we look forward to this new server is ready. At The Mana World BR still using the TMW eAthena. He has served our purposes, but not all of them. The team of TMW-BR is working on some adjustme...
- 11 Apr 2009, 17:26
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5618