Search found 267 matches
- 25 May 2013, 16:30
- Forum: TMW Classic
- Topic: Reviving discussion on death penalty.
- Replies: 19
- Views: 6560
Re: Reviving discussion on death penalty.
This depends on your feeling about this scenario: I have now finished an intense quest, deep in some cave. Time to return and collect my reward. /suicide or Finally, I've saved enough money to buy my new sword! Time to return to town! /suicide Free death might as well be accompanied by a free telepo...
- 24 Dec 2012, 00:57
- Forum: TMW Classic
- Topic: Tonori: modification suggestion
- Replies: 22
- Views: 7608
Re: Tonori: modification suggestion
That stuff was not so much for athena.
- 24 Aug 2010, 03:20
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 53941
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
A mockup would be interesting, but doesn't that stuff seem too "Desert" to you? I like associating brown snakes with leather and the desert nomads and the cowboy outfit. I guess the green snake could be a tutorial island monster... All in all, it doesn't mess up anything. I think it better...
- 14 Aug 2010, 02:34
- Forum: Graphics Development
- Topic: [FND] Graveyard Inn NPCs
- Replies: 158
- Views: 27057
Re: [REQ] NPCs For New Content Release
No, we are not in a zombie making mood. Please come to #tmw-content or visit the hidden Council forum to stay informed on content. Thanks, I don't have any time for IRC these days. I was there many months ago when discussion of the graveyard began and an article was created on the wiki outlining fu...
- 14 Aug 2010, 02:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: eA developer? TMW contributor?
- Replies: 40
- Views: 9114
Re: eA developer? TMW contributor?
Communication breakdowns and misunderstandings will happen sometimes, and could happen to anyone.
- 13 Aug 2010, 04:21
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 27830
Re: [WIP] Village building (and more)
I agree, docks are too light. The walk along the sea edge has an odd transition from the pavement. Another side-note, the rope that is lowest on the screen (behind/aft of Gemma) is the only place it looks acceptable. on the pavement, too choppy. In the middle of the dock, too much like an item that ...
- 13 Aug 2010, 04:03
- Forum: Graphics Development
- Topic: [FND] Graveyard Inn NPCs
- Replies: 158
- Views: 27057
Re: [REQ] NPCs For New Content Release
Sorry, I know this is graphics, but: you're putting an inn at the graveyard...? I didn't know you were doing graveyard work. Also, if you read the woodland cemetery article: http://wiki.themanaworld.org/index.php/User:John_Pyle/Woodland_Cemetery a Truk Dermish character was intended for a boss -- if...
- 11 Aug 2010, 23:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Graveyard spawn rate
- Replies: 7
- Views: 2547
Re: Graveyard spawn rate
The spawn rate in the Graveyard is too high. It needs to be lowered.
Where we need a higher spawn rate is in Tulimshar. I kill maggots way too fast there.
Where we need a higher spawn rate is in Tulimshar. I kill maggots way too fast there.
- 24 Jul 2010, 04:05
- Forum: Off topic
- Topic: Help wanted! [serenity-online]
- Replies: 23
- Views: 3526
Re: Help wanted! [serenity-online]
And here I was hoping for a game based on the Firefly universe.
- 17 Jul 2010, 15:19
- Forum: Player talk
- Topic: Ignoring the trolls
- Replies: 11
- Views: 2690
Re: Ignoring the trolls
Can't believe I'm wasting my time on this, but here it goes. I honestly believe that Mr. Who did not believe he was trolling. However annoying his personality, I think he was under the impression that his thoughts/comments were appreciated (while often lacking maturity and relevance to anything). I ...
- 13 Jul 2010, 19:05
- Forum: Player talk
- Topic: keep getting disconnected from server...HELP!!!!
- Replies: 9
- Views: 1570
Re: keep getting disconnected from server...HELP!!!!
do you get a pop up message when you get disconnected?
- 11 Jul 2010, 00:49
- Forum: Player talk
- Topic: Archers shafted again?
- Replies: 13
- Views: 2833
Re: Archers shafted again?
I think they are viewed better as two completely different issues.DarkWater wrote:OK, not to be silly about this, but this just puts a band aid on a amputated arm.
We need to fix the value system, not the items system.
Also, I noticed nobody gave any props to the topic title. Nicely done.
- 10 Jul 2010, 05:53
- Forum: Player talk
- Topic: Why is it?
- Replies: 6
- Views: 1430
Re: Why is it?
You mean you are Mistakes.Lord of the Flies wrote: If you think this is going to gracefully let you bow out with some dignity you are mistaken.
http://forums.themanaworld.org/viewtopi ... 25&t=10629
- 09 Jul 2010, 17:23
- Forum: Graphics Development
- Topic: New Tophat with xml [FND]
- Replies: 10
- Views: 3148
Re: New Tophat with xml [FND]
agreepoison_ivy wrote:Woah, I really like the newer version. However, the perspective looks a little steep. Perhaps that's just because the playersprite's perspective is front-on, though.
- 09 Jul 2010, 17:06
- Forum: Player talk
- Topic: Archers shafted again?
- Replies: 13
- Views: 2833
Re: Archers shafted again?
+1Crush wrote:The original RO solved the problem that arrows can't weight less than 1 by introducing a "quiver" item. When you use a quiver you lose it and get 100 arrows in return, but the weight of a quiver is less than 100 arrows.
Request this item in the graphics forum