Search found 267 matches

by John P
25 May 2013, 16:30
Forum: TMW Classic
Topic: Reviving discussion on death penalty.
Replies: 19
Views: 6404

Re: Reviving discussion on death penalty.

This depends on your feeling about this scenario: I have now finished an intense quest, deep in some cave. Time to return and collect my reward. /suicide or Finally, I've saved enough money to buy my new sword! Time to return to town! /suicide Free death might as well be accompanied by a free telepo...
by John P
24 Dec 2012, 00:57
Forum: TMW Classic
Topic: Tonori: modification suggestion
Replies: 22
Views: 7345

Re: Tonori: modification suggestion

That stuff was not so much for athena.
by John P
24 Aug 2010, 03:20
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 53114

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

A mockup would be interesting, but doesn't that stuff seem too "Desert" to you? I like associating brown snakes with leather and the desert nomads and the cowboy outfit. I guess the green snake could be a tutorial island monster... All in all, it doesn't mess up anything. I think it better...
by John P
14 Aug 2010, 02:34
Forum: Graphics Development
Topic: [FND] Graveyard Inn NPCs
Replies: 158
Views: 26315

Re: [REQ] NPCs For New Content Release

No, we are not in a zombie making mood. Please come to #tmw-content or visit the hidden Council forum to stay informed on content. Thanks, I don't have any time for IRC these days. I was there many months ago when discussion of the graveyard began and an article was created on the wiki outlining fu...
by John P
14 Aug 2010, 02:19
Forum: Feedback / Feature Requests / Content Suggestions
Topic: eA developer? TMW contributor?
Replies: 40
Views: 8918

Re: eA developer? TMW contributor?

Communication breakdowns and misunderstandings will happen sometimes, and could happen to anyone.
by John P
13 Aug 2010, 04:21
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 27419

Re: [WIP] Village building (and more)

I agree, docks are too light. The walk along the sea edge has an odd transition from the pavement. Another side-note, the rope that is lowest on the screen (behind/aft of Gemma) is the only place it looks acceptable. on the pavement, too choppy. In the middle of the dock, too much like an item that ...
by John P
13 Aug 2010, 04:03
Forum: Graphics Development
Topic: [FND] Graveyard Inn NPCs
Replies: 158
Views: 26315

Re: [REQ] NPCs For New Content Release

Sorry, I know this is graphics, but: you're putting an inn at the graveyard...? I didn't know you were doing graveyard work. Also, if you read the woodland cemetery article: http://wiki.themanaworld.org/index.php/User:John_Pyle/Woodland_Cemetery a Truk Dermish character was intended for a boss -- if...
by John P
11 Aug 2010, 23:37
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Graveyard spawn rate
Replies: 7
Views: 2426

Re: Graveyard spawn rate

The spawn rate in the Graveyard is too high. It needs to be lowered.

Where we need a higher spawn rate is in Tulimshar. I kill maggots way too fast there.
by John P
24 Jul 2010, 04:05
Forum: Off topic
Topic: Help wanted! [serenity-online]
Replies: 23
Views: 3361

Re: Help wanted! [serenity-online]

And here I was hoping for a game based on the Firefly universe.
by John P
17 Jul 2010, 15:19
Forum: Player talk
Topic: Ignoring the trolls
Replies: 11
Views: 2588

Re: Ignoring the trolls

Can't believe I'm wasting my time on this, but here it goes. I honestly believe that Mr. Who did not believe he was trolling. However annoying his personality, I think he was under the impression that his thoughts/comments were appreciated (while often lacking maturity and relevance to anything). I ...
by John P
13 Jul 2010, 19:05
Forum: Player talk
Topic: keep getting disconnected from server...HELP!!!!
Replies: 9
Views: 1470

Re: keep getting disconnected from server...HELP!!!!

do you get a pop up message when you get disconnected?
by John P
11 Jul 2010, 00:49
Forum: Player talk
Topic: Archers shafted again?
Replies: 13
Views: 2593

Re: Archers shafted again?

DarkWater wrote:OK, not to be silly about this, but this just puts a band aid on a amputated arm.

We need to fix the value system, not the items system.
I think they are viewed better as two completely different issues.

Also, I noticed nobody gave any props to the topic title. Nicely done.
by John P
10 Jul 2010, 05:53
Forum: Player talk
Topic: Why is it?
Replies: 6
Views: 1312

Re: Why is it?

Lord of the Flies wrote: If you think this is going to gracefully let you bow out with some dignity you are mistaken.

http://forums.themanaworld.org/viewtopi ... 25&t=10629
You mean you are Mistakes.
by John P
09 Jul 2010, 17:23
Forum: Graphics Development
Topic: New Tophat with xml [FND]
Replies: 10
Views: 3046

Re: New Tophat with xml [FND]

poison_ivy wrote:Woah, I really like the newer version. However, the perspective looks a little steep. Perhaps that's just because the playersprite's perspective is front-on, though.
agree
by John P
09 Jul 2010, 17:06
Forum: Player talk
Topic: Archers shafted again?
Replies: 13
Views: 2593

Re: Archers shafted again?

Crush wrote:The original RO solved the problem that arrows can't weight less than 1 by introducing a "quiver" item. When you use a quiver you lose it and get 100 arrows in return, but the weight of a quiver is less than 100 arrows.
+1

Request this item in the graphics forum