Search found 57 matches

by arikel
24 Mar 2021, 01:38
Forum: Graphics Development
Topic: Art licensing and usage against the copyright holders rights
Replies: 26
Views: 14321

Re: Art licensing and usage against the copyright holders rights

Oh my, what a trip down memory lane lol... Var you've always been such a pal, in game at first when I was such a noob, and then in forums, on IRC or anywhere else... I miss you man! My only regret is that we never could get a time or place to get a beer together!

by arikel
31 May 2012, 22:29
Forum: Graphics Development
Topic: Art licensing and usage against the copyright holders rights
Replies: 26
Views: 14321

Re: Art licensing and usage against the copyright holders ri

You can keep the wyvern. I license it as CC0, so that GPL isn't a problem. It would have been nice to have been asked, or at least notified about it : seeing my graphics in game was all i wanted when i was trying to contribute, and it never happened as long as i was here. Now it seems some of my gra...
by arikel
05 Jan 2011, 00:04
Forum: Graphics Development
Topic: [FND] Knit Cap
Replies: 35
Views: 11755

Re: Knit Cap

I'd go for a dyeable version. There's also the stuff the has already been said about perspective, shading, and outline :
by arikel
30 Dec 2010, 16:28
Forum: Graphics Development
Topic: Female hair style
Replies: 93
Views: 19936

Re: Female hair style

Here is more what i had in mind. What do you think?
by arikel
30 Dec 2010, 14:47
Forum: Graphics Development
Topic: Female hair style
Replies: 93
Views: 19936

Re: Female hair style

I like it too. For it to be really up to snuff with the current hairstyles we already have, i think it would take some minor fixes : a bit more contrast maybe, slightly darker outlines, the shading could also probably be improved a bit, and some more anti-aliasing on a couple of frames, maybe less d...
by arikel
22 Dec 2010, 11:50
Forum: Graphics Development
Topic: [FND][REQ] Rings, Ingots, Uncut Gems
Replies: 40
Views: 9138

Re: [FND][REQ] Rings, Ingots, Uncut Gems

I know it's marked as finished, but i stumpled upon that one and took another stab at it, just for fun. If that's an improvement, i see no reason why not to update the players' graphics data with those when the next update happens. The gem is made of pure green tones to be dyed. ari_ring_without_gem...
by arikel
22 Dec 2010, 03:12
Forum: Graphics Development
Topic: [DIS] Flask Of Blood + Ice Cube + Ice Arrow
Replies: 19
Views: 4462

Re: [WIP] Flask Of Blood + Ice Cube

About the flask : use less colors, avoid at all cost the automatic gradient tool. If it's glass, you can use stronger outlines to make the glass appear better. One or two white pixels nicely placed can also add a nice glass effect. You can also use more space, the 32*32 square is bigger than that. I...
by arikel
22 Dec 2010, 03:05
Forum: Graphics Development
Topic: [WIP] Japanese interior tileset
Replies: 5
Views: 2072

Re: [WIP] Japanese interior tileset

Sure i plan to add entrances, exits, stairs, and pieces of furniture, beds, tables and stuff... It might take some time though, cause i also started to think about the matching exterior tileset... Thanks for the suggestions.
by arikel
11 Dec 2010, 13:32
Forum: Graphics Development
Topic: Piano & Bench-Fringe Tiles
Replies: 28
Views: 7020

Re: Piano & Bench-Fringe Tiles

Hi Podling I like that piano a lot, nicely done. Maybe the color palette could be reduced though : On little elements like that one, using fewer colors can really help to get a "cleaner" look. I'd also use a directionnal light based shading, instead of the point light i believe i notice on...
by arikel
29 Nov 2010, 13:02
Forum: Graphics Development
Topic: [WIP] Desert Cliffs Tileset
Replies: 35
Views: 10522

Re: [WIP] Desert Cliffs Tileset

About the grid-killing, we're working on variation tiles which should help a lot there. Len actually did some very nice tiles that i intended to use for this tileset : LenDesertTiles.png Adarias had also made some nice desert ground tiles : AdariasDesertGround.png I also had a try myself, just for p...
by arikel
28 Nov 2010, 15:56
Forum: Graphics Development
Topic: [WIP] Japanese interior tileset
Replies: 5
Views: 2072

[WIP] Japanese interior tileset

Yet another tileset i started working on...
by arikel
28 Nov 2010, 15:51
Forum: Graphics Development
Topic: [WIP] Desert Cliffs Tileset
Replies: 35
Views: 10522

Re: [WIP] Desert Cliffs Tileset

I'll keep working on that. It might take a while before the next update though. Meanwhile, any palette suggestion is very welcome.
by arikel
24 Nov 2010, 12:39
Forum: Graphics Development
Topic: [WIP] Desert Cliffs Tileset
Replies: 35
Views: 10522

Re: [WIP] Desert Cliffs Tileset

@Bertram : I believe this last one i made is really better than the previous one, but it's hard to judge one's own work. From the various comments that have been made about it here, i can't even tell now if it's any good or not... I know my work is not good enough to get into official content, but i...
by arikel
22 Nov 2010, 19:20
Forum: Graphics Development
Topic: [WIP] Lava cave tileset
Replies: 19
Views: 6533

Re: [WIP] Lava cave tileset

Hi skipy, thanks for the feedback. I'm surprised you prefer the first ground tile i had made, i find this one much better, still griddy as you said, but i prefer its texture. I'll see what i can come up with "mixing" those two. Here's a little more to see, it's just some testing, i'm not s...
by arikel
18 Nov 2010, 21:05
Forum: Graphics Development
Topic: [WIP] Lava cave tileset
Replies: 19
Views: 6533

Re: [WIP] Lava cave tileset

I'm not forgetting about that. Here are new versions of the ground and face cliff tiles i came up with looking at how they do it in Wesnoth. What i have in mind is two versions of the tileset, one fading in darkness, another one with lava instead.