Search found 32 matches
- 23 Jun 2009, 07:49
- Forum: TMW Classic
- Topic: death world? (my idea)
- Replies: 12
- Views: 2341
Re: death world? (my idea)
I you want to punish some one for dieing take an amount of 'Experience' from there character... This could result in the loss of levels and stats but wouldn't damage the game play The thought that losing EXP is a better punishment than "nonsense after death" is foolishness. Because the pl...
- 22 Jun 2009, 14:00
- Forum: TMW Classic
- Topic: Should TMW use British English or American English?
- Replies: 50
- Views: 8866
Re: Should TMW use British English or American English?
So if its for NPC text, it shouldn't be a big deal at all... As for you programming just add a ";American English" or ";British English" even ":Aussie English" at the top of your code so any one looking at it after you will know going in to it what to exspect, language...
- 22 Jun 2009, 13:29
- Forum: TMW Classic
- Topic: death world? (my idea)
- Replies: 12
- Views: 2341
Re: death world? (my idea)
I play UO and there is nothing more aggravating then a death run to a healer then back to your body for a chance at dieing again to the mobs that are probably still sticking around your corps.... I you want to punish some one for dieing take an amount of 'Experience' from there character... This cou...
- 22 Jun 2009, 13:16
- Forum: TMW Classic
- Topic: Should TMW use British English or American English?
- Replies: 50
- Views: 8866
Re: Should TMW use British English or American English?
I am completely American... being that I'm a mutt of more then 8 different nationalities. I have no problem reading and understanding English in any form. The differences (in any English dialect)are just semantics, like calling something rubbish or trash, gas or petrol, lift or elevator, wanker or j...
- 22 Jun 2009, 12:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Vote now: Mush and Shroom Hat should be again obtainable...
- Replies: 26
- Views: 8395
Re: Vote now: Mush and Shroom Hat should be again obtainable...
I find it rather sad that there are 25 votes and only a few opinions are given in the thread. Unobtainable items are an important part of any MMO. They keep people playing for there chance at owning super rare items... I personally have no desire at owning either of these hats... They are mundane on...
- 18 Jun 2009, 19:00
- Forum: Graphics Development
- Topic: [REQ] Several items
- Replies: 66
- Views: 15543
Re: [REQ] Several items
How big do you want the big awkward black sword? and would you like it dye-able rather then black? what kind of decorations? gold, gems... Remember, icons are limited to 32x32. Graphics guidelines . Ok :) I just wasn't sure if it was a map decoration or if it was an item. I will make about 4 drafts...
- 18 Jun 2009, 18:37
- Forum: Graphics Development
- Topic: [REQ] Several items
- Replies: 66
- Views: 15543
Re: [REQ] Several items
How big do you want the big awkward black sword? and would you like it dye-able rather then black? what kind of decorations? gold, gems...
- 18 Jun 2009, 12:03
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13399
Re: Graveyard Tombstones
Sorry, Pandemonium, but I won't take those stones into the tileset like this. They just look too different from the others. Please try to match the color palette and the technique engravings are done with. I was not expecting you to add them... I posted them to get more feedback... color and engrav...
- 17 Jun 2009, 18:45
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13399
Re: Graveyard Tombstones
headstones3REV4.png Redone the large headstones completely (dropped a few shapes) and added 2 flat headstones. I like the wood one I made before, may not be used in the grave yard but possible uses else wear for quests, back story... plot holes... or whatever. So I would like to continue its develo...
- 17 Jun 2009, 15:05
- Forum: Graphics Development
- Topic: [WIP] manazipper
- Replies: 24
- Views: 4656
Re: [WIP] manazipper
Yup the up angle is the hardest part for me... I did some art for a UO freeshard its 45 up and at a diagonal so I am use to messing with angles...
- 16 Jun 2009, 19:40
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13399
Re: Graveyard Tombstones
First off i want to note that the File I used to draw my headstone on, was called 'Curltree' It had the characters and the background I was looking for for a size reference. I want to give props to the Original Artist who made the file... But I dunno who made it Just found it through some random li...
- 16 Jun 2009, 05:47
- Forum: Graphics Development
- Topic: [WIP] manazipper
- Replies: 24
- Views: 4656
Re: [WIP] manazipper
I like the head shape better with the nose more now that i seen them side by side
good work
Pan
good work
Pan
- 15 Jun 2009, 18:20
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13399
Re: Graveyard Tombstones
They are too blurred with the grass. They might even appear as though they are laying down. Also there is no interaction with grass at the base. The stones should be darker, too, to match the current set. Try placing yours along side those to compare. Just some notes, and who knows it could be a jp...
- 15 Jun 2009, 09:44
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13399
Re: Graveyard Tombstones
the bottom rite one looks like a foot i don't really like the original shape of a baseball diamond its kind of lame and like the ones that already existed although these are much better than those im talking about. your art is done very well on a good note btw. Dam it does look like a foot... that ...
- 14 Jun 2009, 23:07
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13399
Re: Graveyard Tombstones
I canned the last one...
I did bring some more drafts though.
I did bring some more drafts though.