Search found 575 matches
- 22 Aug 2025, 00:01
- Forum: Support & Bug reports
- Topic: Addyt Hall manager script
- Replies: 2
- Views: 465
Re: Addyt Hall manager script
1) A bit strange question, but... how do you even manage to trigger this NPC event without relevant player logged in ("attached") in to invoke this event, so you need strange check (if( ! (isloggedin(BL_ID)) ) goto L_close;) right at start? I can think few exotic ways to invoke NPC from co...
- 21 Aug 2025, 21:51
- Forum: Contributing & Testing
- Topic: Script reference Version 1.02
- Replies: 13
- Views: 2247
Re: Script reference Version 1.02
V1.04 Part 4 //---- Conditional constructs >> void Does nothing, successfully. ... 1) void can be useful if e.g. call("some_func", ... ) returns something like e.g. "int" - but you do not care at this place. So you can void call("some_func", ...). If you fail that, TMW...
- 21 Aug 2025, 20:50
- Forum: Support & Bug reports
- Topic: The great typo hunt
- Replies: 69
- Views: 102851
Re: The great typo hunt
On side note I fixed that https://git.themanaworld.org/tmw/serverdata/-/issues/15 - not really typo, more like NPC chat being out of date VS development and world state, either way nice catch.
- 21 Aug 2025, 20:43
- Forum: Support & Bug reports
- Topic: variables go away
- Replies: 17
- Views: 2732
Re: variables go away
I know few other funny - or weird "TMWA gotchas". Perhaps I should write something similar to "STM32 gotchas" for tmwa, so ppl know some odd or useful things. There're also some not really documented - but useful things as well. Internally I have some (partially incomplete) docum...
- 04 Aug 2025, 00:08
- Forum: Support & Bug reports
- Topic: variables go away
- Replies: 17
- Views: 2732
Re: variables go away
As for variables destruction 1) Engine returns 0 on any unset integer variable. Setting variable to 0 is equivalent to unsetting variable. At least permanent variables stop being saved like that. 2) For strings its setting string to "" that removes it. Interestingly this fails via @setvar ...
- 03 Aug 2025, 21:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [DIS] Mallard's Eye suggestion
- Replies: 6
- Views: 2715
Re: [DIS] Mallard's Eye suggestion
In theory its possible to have quite arbitrary attacks doing "anything" - it not even have to be magic. There's some funny construct, overrideattack() builtin, that invokes arbitrary script, and script knows 1) who're you and 2) what you've been to attack. It can do really arbitrary logic ...
- 24 Jul 2025, 20:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: add Savior Amor to Cronos shop.
- Replies: 2
- Views: 491
Re: add Savior Amor to Cronos shop.
I think item like this deserves its own quest, no? Its bad cool things are not obtainable, but still, Chronos became sorta overused for all the cool stuff in game and IMO it gets a bit one-sided. As concrete idea I had idea to make one of these reward on Treasure Hunt. I'm adding some extras to this...
- 24 Jul 2025, 20:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [DIS] Mallard's Eye suggestion
- Replies: 6
- Views: 2715
Re: [DIS] Mallard's Eye suggestion
I heard someone (forgot who) saying that crits were too complicated to balance around. That was the impetus for the "armour-piercing" idea. What's complicated for one, manageable for other. Person who can code builtin overnight after random chat is alive proof. Crit wise, mobs have notion...
- 04 Jul 2025, 19:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [DIS] Mallard's Eye suggestion
- Replies: 6
- Views: 2715
Re: [DIS] Mallard's Eye suggestion
Subject: [DIS] Mallard's Eye suggestion Hi, Wanted to suggest improving viability of archers in swamp. Personally, I always preferred playing archer or mage, but currently, warrior is pretty much the only effective option for levelling at swamp. My suggestion is to improve Mallard's Eye to make it ...
- 04 Jul 2025, 18:50
- Forum: Marketplace
- Topic: ManaMarket
- Replies: 1670
- Views: 2056628
- 27 Jun 2025, 13:04
- Forum: Support & Bug reports
- Topic: variables go away
- Replies: 17
- Views: 2732
Re: variables go away
On side note you can also ask me or HoraK about TMWA internals, e.g. in game. And its really wise to read https://raw.githubusercontent.com/eathena/eathena/master/doc/script_commands.txt to get idea how this supposed to work. TMWA is descendant of eAthena, slightly older version than this one descri...
- 27 Jun 2025, 12:56
- Forum: Contributing & Testing
- Topic: Script reference Version 1.02
- Replies: 13
- Views: 2247
Re: Script reference Version 1.02
I wonder, have you ever seen https://raw.githubusercontent.com/eathena/eathena/master/doc/script_commands.txt - this manual? TMWA about 85% same, though "some" differences exist. Some things are underimplemented, but some are big superset and quite powerful features specific to TMWA. To me...
- 27 Jun 2025, 12:33
- Forum: Contributing & Testing
- Topic: How to push to GIT repository.
- Replies: 10
- Views: 2093
Re: How to push to GIT repository.
Just in case... 1) Thanks for making your chages. They look interesting and I'm looking forward to getting this on wheels. 2) I've added some comment about some of changes. Perhaps, you want to take a look? 3) Seems you run some customized world or something like this, and up for implementing some f...
- 27 Jun 2025, 11:28
- Forum: Marketplace
- Topic: ManaMarket
- Replies: 1670
- Views: 2056628
Re: ManaMarket
For bookkeeping: Sacajawea has been added to ManaMarket. Qu1que, have you been added to MM or you still need this?
- 26 Jun 2025, 21:21
- Forum: General Development
- Topic: Quest Suggestions and Gameplay Enhancements
- Replies: 1
- Views: 438
Re: Quest Suggestions and Gameplay Enhancements
First of all I would like to thank you for very thorough, detailed feedback and ideas. I wonder, what your nick name in game happens to be? And then if you wonder why I say some things. I'm game master - so I dwell on server. And can crawl server, checking for bots, etc. So I inherently have some id...