I've added kururu as MM seller.
Search found 518 matches
- 13 Jan 2023, 11:38
- Forum: Marketplaces
- Topic: ManaMarket
- Replies: 1630
- Views: 296287
- 06 Jan 2023, 04:02
- Forum: Court House (Abuse Forum)
- Topic: [LIFTED] Unfair ban on Soren Bautista
- Replies: 3
- Views: 613
Re: [LIFTED][BAN]5d Soren Bautista using exploits
For the completeness of story: I've thoroughly investigated issue and... 1) On my side I completely remove all charges vs player. This incident doesn't appears to be anything intentional or so. Just unfortunate big copy-paste intended to be sent to General chat - and backfiring. 2) Nature of this bu...
- 15 Dec 2022, 08:28
- Forum: Court House (Abuse Forum)
- Topic: [LIFTED] Unfair ban on Soren Bautista
- Replies: 3
- Views: 613
Re: [BAN]5d Soren Bautista using exploits
UPD Soren contacted me and explained their version of what happened. Knowing them, and their usage patterns, explantion looked plausible - and I would buy it for now. I've instructed them to change relevant settings to avoid similar problems in future. Cuoco also seems to have comparable ideas on to...
- 15 Dec 2022, 04:41
- Forum: Court House (Abuse Forum)
- Topic: [LIFTED] Unfair ban on Soren Bautista
- Replies: 3
- Views: 613
[LIFTED] Unfair ban on Soren Bautista
We have detected Soren Bautista used exploit to kick ppl out of map server. It goes as using game bugs to do damage to our server. To get started I've set 5 day ban for Soren Bautista to give them some time to think why its been bad idea. If this doesn't gets through and ever repeats, next ban would...
- 13 Dec 2022, 07:06
- Forum: TMW Classic
- Topic: Some thoughts about development and the "evil dev phenomenon"
- Replies: 10
- Views: 519
Re: Some thoughts about development and the "evil dev phenomenon"
0) I would intentionally omit names and some details to (try to) to keep that "failure analisys" instead of "attacks". Idea is to try to brainstorm on some problems instead of just blaming each other. Its also a bit more community/player centric view, but because of my background...
- 11 Dec 2022, 22:42
- Forum: News
- Topic: Unbridged IRC channel
- Replies: 8
- Views: 344
Re: Unbridged IRC channel
I also got question: does it also affects opensource bridges - only relying on opensource techs "end to end" and not relying on anything proprietary at all? I can think e.g. some things around Tox distributed network at some point. Not like if I got something I'm immediately ready to offer...
- 11 Dec 2022, 15:47
- Forum: News
- Topic: Unbridged IRC channel
- Replies: 8
- Views: 344
Re: Unbridged IRC channel
Oh, interesting idea, guess this place can be a bit more appealing for me to dwell as well. And I wouldn't call distaste to licking corporate boots of i++'th shady corp taking users for "assets" and "property" - and not even hiding that as "religion". More like basic se...
- 11 Dec 2022, 15:45
- Forum: Graphics Development
- Topic: [WIP] The Dimonds Cove Revamp Project.
- Replies: 10
- Views: 326
Re: [MAP] The Dimonds Cove Revamp Project.
Looks really gorgeous but if this to go to Classic I'd suggest to add time traveller who would showcase old version of Cove as well?
- 11 Dec 2022, 15:04
- Forum: Graphics Development
- Topic: [CONTEST] Dark Talisman
- Replies: 4
- Views: 233
Re: [CONTEST] Dark Talisman
As potential user of the thing I think I like 2nd version by WildX (download/file.php?id=14285). Its dark, it got nice aura fitting its nature and looks good. Though does it needs to be cubic? Maybe would look even better in other shapes?
- 15 Nov 2022, 09:47
- Forum: News
- Topic: Upcoming prune
- Replies: 3
- Views: 233
Re: Upcoming prune
If I got this right it only removes some quite empty dummies who weren't playing. So it sounds great at first glance, saving 200 megz of ram is really appreciable achievement any day. Though I've got some questions: how server handles "gaps" in account IDs? Would new accounts go under max ...
- 10 Nov 2022, 02:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [LY] Should the chest XP be updated as it was under 2X XP?
- Replies: 9
- Views: 577
Re: [LY] Should the chest XP be updated as it was under 2X XP?
IMNSHO I view it like this: GM should NOT interfere with normal gameplay course as such unless things go wrong. And fact x2 affects quest is, actually, undesirable in this context. On GM side of story its more like bug. That is, it always forces me to consider what I've missed, whether it would bite...
- 10 Nov 2022, 01:05
- Forum: Marketplaces
- Topic: ManaMarket
- Replies: 1630
- Views: 296287
- 09 Nov 2022, 21:32
- Forum: News
- Topic: v2022.11.09 ─ Live testing is now over
- Replies: 9
- Views: 459
Re: v2022.11.09 ─ Try out while it is hot!
As mentioned previously, pushing this to test would cause a segmentation fault on main and net result would be data loss and a forced deployment to main anyway. I'd say getting test server in shape would be a thing to chew on for admin, no? Nobody except adm got relevant accesses anyway, isnt it? F...
- 09 Nov 2022, 11:14
- Forum: TMW Classic
- Topic: [EV][LY] The Future of Magic
- Replies: 5
- Views: 338
Re: [EV][LY][DIS] The Future of Magic
I'd say experience bars are nice to have "visuals" but ppl used #abizit as such to get coarse MagicXP and this, already existing, magicXP could be (mis)used as estimate of caster proficiency, then look if they got right school or an outsider to adjust outcome/probability/etc. Compute of &q...
- 09 Nov 2022, 05:23
- Forum: News
- Topic: v2022.11.09 ─ Live testing is now over
- Replies: 9
- Views: 459
Re: v2022.11.09 ─ Try out while it is hot!
Overall magic status: I think it got funny bug that ensured net result of change is close to "virtually unaffected". Works like this: charge lightning -> atk delay = X, betsanc -> atk delay = Y -> hit something -> atk delay = X again (and stays X for next shots) Also non-commutative now: b...