I'm just throwing pies in the sky. But it is interesting.
I mainly want to be able to play from my cell phone, and this would be the easiest way to make that work for many current and hopefully future phones.
I also have an N800 - someone built 0.28 for it, but the port to Maemo wasn't complete.
Search found 5 matches
- 25 Jun 2009, 15:49
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3457
- 25 Jun 2009, 14:51
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3457
Re: SVG's ...
Well, that's not a deal breaker. Javascript can find other ways of communicating or a server interface to HTTP clients could be made.
- 25 Jun 2009, 13:48
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3457
Re: SVG's ...
After a little more thought on the matter, SVG might be a step towards making an HTML5 / Canvas based client. It could still be done with PNG, but wouldn't that be cool! I am making the assumption (from a quick glance at the source and reports of DDoS) that all server communication is done via HTTP/...
- 24 Jun 2009, 12:04
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3457
Rendering consumes a really large amount of processor time. (tooma) If you were to implement SVG, I imagine that renderers would be cached and you would then clone those and apply simply modifications (color, insignia) to them. Rendering complete costumes could probably take advantage of layering (...
- 24 Jun 2009, 11:56
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3457
Re: SVG's ...
Is this really a dead topic? Gnome uses SVG very extensively for the the desktop environment. Way back in 2003, SVG renders were beginning to beat out PNG: http://developers.slashdot.org/article.pl?sid=03/02/03/129215 SVG offers you the image source which has more value than a rendered bitmap. Use t...