Search found 5 matches

by displague
25 Jun 2009, 15:49
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3457

Re: SVG's ...

I'm just throwing pies in the sky. But it is interesting.

I mainly want to be able to play from my cell phone, and this would be the easiest way to make that work for many current and hopefully future phones.

I also have an N800 - someone built 0.28 for it, but the port to Maemo wasn't complete.
by displague
25 Jun 2009, 14:51
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3457

Re: SVG's ...

Well, that's not a deal breaker. Javascript can find other ways of communicating or a server interface to HTTP clients could be made.
by displague
25 Jun 2009, 13:48
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3457

Re: SVG's ...

After a little more thought on the matter, SVG might be a step towards making an HTML5 / Canvas based client. It could still be done with PNG, but wouldn't that be cool! I am making the assumption (from a quick glance at the source and reports of DDoS) that all server communication is done via HTTP/...
by displague
24 Jun 2009, 12:04
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3457

Rendering consumes a really large amount of processor time. (tooma) If you were to implement SVG, I imagine that renderers would be cached and you would then clone those and apply simply modifications (color, insignia) to them. Rendering complete costumes could probably take advantage of layering (...
by displague
24 Jun 2009, 11:56
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3457

Re: SVG's ...

Is this really a dead topic? Gnome uses SVG very extensively for the the desktop environment. Way back in 2003, SVG renders were beginning to beat out PNG: http://developers.slashdot.org/article.pl?sid=03/02/03/129215 SVG offers you the image source which has more value than a rendered bitmap. Use t...