Good point ??? Profit!. We don't want to punish new players, unnecessarily.
Just means we'd need to carefully tweak those Title Ranges.
Search found 2 matches
- 17 Aug 2009, 19:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8323
- 17 Aug 2009, 17:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8323
Re: Price of Death!
Some games just keep track of "Number of times died" per character.
Value ranges could be attributed to "Achievement" recognition once the player is above a certain Level.
E.g. After Level 50
0-10 deaths: Legendary Survivor
....
500+ deaths: Monster Fodder
Value ranges could be attributed to "Achievement" recognition once the player is above a certain Level.
E.g. After Level 50
0-10 deaths: Legendary Survivor
....
500+ deaths: Monster Fodder