Search found 32 matches

by hkurn
09 Oct 2010, 03:40
Forum: Graphics Development
Topic: [WIP] Savannah tileset (the return)
Replies: 10
Views: 3662

Re: [WIP] Savannah tileset (the return)

Hello arikel, here's my suggestion: - green speckles (suggesting moss) - cracks (maybe even larger parts having slid halfway down) - conglomerate (but with more rocks in the wall) - bottom: fallen rocks and dirt (- small plants & vines growing on the wall) (- top to bottom: gradually more dirt, ...
by hkurn
09 Oct 2010, 02:00
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22007

Re: [REQ] Tag and Finish the grass tileset

Filled the 6 missing tiles and fuzzed some adjacent outlines:
beachgrass.png
beachgrass.png (128.17 KiB) Viewed 6202 times
by hkurn
17 Oct 2009, 16:58
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

The curved lines just look wrong and the unorganic head shape looks unnatural. Also perspective is wrong in some layers and the behaviour of the horns don't make much sense. I don't see one good thing at all in this images. Sorry. no need to be sorry.. feel free to change what you don't like! :) tr...
by hkurn
17 Oct 2009, 15:43
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

oh...
ok, no problem, I'll just increase the grid size then. would that work?
by hkurn
17 Oct 2009, 15:27
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

finished. trozz-spritesheet11-48x81.png the bite attack cycle is (starting from left-most position marked as 0): 0,1,2,3,4,0,... the spit attack cycle is (the spit frames marked as S0,S1,S2): 1,S0,S1,S2,0,... the walking cycle is: 0,1,0,1,... (another possibility would be to have no walking, only ri...
by hkurn
14 Oct 2009, 18:07
Forum: Graphics Development
Topic: [REQ] Work on the SnakeSkin Armor
Replies: 19
Views: 3931

Re: [REQ] Work on the SnakeSkin Armor

should i do some thing deferent for the sleeves?(no sleeves?) I think you can do either way (no sleeves or half-sleeves on all frames). in your last post some frames were without sleeves and some with halflength-sleeves. another thing is that the spritesheet should be only the armor without the pla...
by hkurn
11 Oct 2009, 13:24
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

left bite attack trozz-bite-left2-mockup.gif with some blurring added to the first bite frame: trozz-bite-left2-mockup2.gif is it possible to draw the lower jaw underneath the character? would create a nice effect i think. would it have to be another frame? EDIT: front bite attack trozz-bite-front2....
by hkurn
10 Oct 2009, 03:39
Forum: TMW Classic
Topic: beastmans of the forest
Replies: 38
Views: 7799

Re: beastmans of the forest

I like the exaggerated features of the creature :D
by hkurn
10 Oct 2009, 03:35
Forum: Graphics Development
Topic: [WIP] Bitan
Replies: 64
Views: 16875

Re: [WIP] Bitan

wow this is a smooth animation! just out of curiosity, did you hand-pixel it or use some program?
by hkurn
10 Oct 2009, 03:32
Forum: Graphics Development
Topic: [REQ] Work on the SnakeSkin Armor
Replies: 19
Views: 3931

Re: [REQ] Work on the SnakeSkin Armor

looks good to me :)
one thing i don't understand is the material covering the arms
,,snake_Female-c.png
,,snake_Female-c.png (2.05 KiB) Viewed 2958 times
by hkurn
10 Oct 2009, 02:44
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

maybe like this? trozz-bite-back1.gif trozz-bite-back2.gif trozz-bite-back3.gif 2 and 3 are the same except for the blurred frame, 1 is essentially the frames in different order do you have other suggestions? (it think it might be cool if the attacked player would be get an impulse due to the attack...
by hkurn
07 Oct 2009, 17:57
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

I thought the attack is spitting poison ... ;)
but still I don't quite understand what you mean to use the neck to give momentum?

do you mean it should be a whole body attack like here?
http://www.youtube.com/watch?v=LicgRSM7 ... re=related
by hkurn
06 Oct 2009, 16:06
Forum: TMW Classic
Topic: [WIP] Port City
Replies: 79
Views: 29941

Re: port city

looks great! :)
one thing maybe: the red color of the lower hull is a little too saturated for my taste.. or is it like this to be recolorable? (however, I don't know what I'm talking about here.. Idk how recoloring works yet).
by hkurn
06 Oct 2009, 15:41
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

trozz-back-idle1.gif
trozz-back-idle1.gif (3.16 KiB) Viewed 4869 times
trozz-right-idle1.gif
trozz-right-idle1.gif (3.2 KiB) Viewed 4872 times
trozz-left-idle1.gif
trozz-left-idle1.gif (3.12 KiB) Viewed 4882 times
by hkurn
06 Oct 2009, 15:39
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 19926

Re: [WIP] The Trozz

since kr0n05931 has "resigned." in his signature I figured I'd take this nice creature and try to finish it. - painted left/right/up idle/attack animations - painted over the emerge from ground animation - added alpha channel to dust when sinking/emerging from ground - replaced some long d...