Search found 32 matches
- 09 Oct 2010, 03:40
- Forum: Graphics Development
- Topic: [WIP] Savannah tileset (the return)
- Replies: 10
- Views: 3673
Re: [WIP] Savannah tileset (the return)
Hello arikel, here's my suggestion: - green speckles (suggesting moss) - cracks (maybe even larger parts having slid halfway down) - conglomerate (but with more rocks in the wall) - bottom: fallen rocks and dirt (- small plants & vines growing on the wall) (- top to bottom: gradually more dirt, ...
- 09 Oct 2010, 02:00
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22337
Re: [REQ] Tag and Finish the grass tileset
Filled the 6 missing tiles and fuzzed some adjacent outlines:
- 17 Oct 2009, 16:58
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
The curved lines just look wrong and the unorganic head shape looks unnatural. Also perspective is wrong in some layers and the behaviour of the horns don't make much sense. I don't see one good thing at all in this images. Sorry. no need to be sorry.. feel free to change what you don't like! :) tr...
- 17 Oct 2009, 15:43
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
oh...
ok, no problem, I'll just increase the grid size then. would that work?
ok, no problem, I'll just increase the grid size then. would that work?
- 17 Oct 2009, 15:27
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
finished. trozz-spritesheet11-48x81.png the bite attack cycle is (starting from left-most position marked as 0): 0,1,2,3,4,0,... the spit attack cycle is (the spit frames marked as S0,S1,S2): 1,S0,S1,S2,0,... the walking cycle is: 0,1,0,1,... (another possibility would be to have no walking, only ri...
- 14 Oct 2009, 18:07
- Forum: Graphics Development
- Topic: [REQ] Work on the SnakeSkin Armor
- Replies: 19
- Views: 3953
Re: [REQ] Work on the SnakeSkin Armor
should i do some thing deferent for the sleeves?(no sleeves?) I think you can do either way (no sleeves or half-sleeves on all frames). in your last post some frames were without sleeves and some with halflength-sleeves. another thing is that the spritesheet should be only the armor without the pla...
- 11 Oct 2009, 13:24
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
left bite attack trozz-bite-left2-mockup.gif with some blurring added to the first bite frame: trozz-bite-left2-mockup2.gif is it possible to draw the lower jaw underneath the character? would create a nice effect i think. would it have to be another frame? EDIT: front bite attack trozz-bite-front2....
- 10 Oct 2009, 03:39
- Forum: TMW Classic
- Topic: beastmans of the forest
- Replies: 38
- Views: 7859
Re: beastmans of the forest
I like the exaggerated features of the creature
- 10 Oct 2009, 03:35
- Forum: Graphics Development
- Topic: [WIP] Bitan
- Replies: 64
- Views: 16990
Re: [WIP] Bitan
wow this is a smooth animation! just out of curiosity, did you hand-pixel it or use some program?
- 10 Oct 2009, 03:32
- Forum: Graphics Development
- Topic: [REQ] Work on the SnakeSkin Armor
- Replies: 19
- Views: 3953
Re: [REQ] Work on the SnakeSkin Armor
looks good to me
one thing i don't understand is the material covering the arms
one thing i don't understand is the material covering the arms
- 10 Oct 2009, 02:44
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
maybe like this? trozz-bite-back1.gif trozz-bite-back2.gif trozz-bite-back3.gif 2 and 3 are the same except for the blurred frame, 1 is essentially the frames in different order do you have other suggestions? (it think it might be cool if the attacked player would be get an impulse due to the attack...
- 07 Oct 2009, 17:57
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
I thought the attack is spitting poison ...
but still I don't quite understand what you mean to use the neck to give momentum?
do you mean it should be a whole body attack like here?
http://www.youtube.com/watch?v=LicgRSM7 ... re=related
but still I don't quite understand what you mean to use the neck to give momentum?
do you mean it should be a whole body attack like here?
http://www.youtube.com/watch?v=LicgRSM7 ... re=related
- 06 Oct 2009, 16:06
- Forum: TMW Classic
- Topic: [WIP] Port City
- Replies: 79
- Views: 31166
Re: port city
looks great!
one thing maybe: the red color of the lower hull is a little too saturated for my taste.. or is it like this to be recolorable? (however, I don't know what I'm talking about here.. Idk how recoloring works yet).
one thing maybe: the red color of the lower hull is a little too saturated for my taste.. or is it like this to be recolorable? (however, I don't know what I'm talking about here.. Idk how recoloring works yet).
- 06 Oct 2009, 15:41
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
- 06 Oct 2009, 15:39
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20173
Re: [WIP] The Trozz
since kr0n05931 has "resigned." in his signature I figured I'd take this nice creature and try to finish it. - painted left/right/up idle/attack animations - painted over the emerge from ground animation - added alpha channel to dust when sinking/emerging from ground - replaced some long d...