Search found 95 matches

by zipon
19 Aug 2012, 15:54
Forum: TMW Classic
Topic: Map Dev
Replies: 2
Views: 1410

Re: Map Dev

Hi Chicka-Maria :D

Forgot all about the irc channel, i will try to join you all there :P

Regard Zipon.
by zipon
19 Aug 2012, 15:08
Forum: TMW Classic
Topic: Map Dev
Replies: 2
Views: 1410

Map Dev

Hi All you fine people :D

It have been some year since i have done some maps for TMW and i like to start working on some again :D

Who do i have to talk to so i can get started?

Regardz Zipon
by zipon
28 Jan 2010, 23:08
Forum: TMW Classic
Topic: 014-1 bugfix
Replies: 2
Views: 1033

Re: 014-1 bugfix

You cant see the changes before the map is uploaded to client and server.


But if you like to try the map out, grap the zip file and put it in:
C:\Documents and Settings\your username\.tmw\customdata


Zipon
by zipon
26 Jan 2010, 01:11
Forum: TMW Classic
Topic: 014-1 bugfix
Replies: 2
Views: 1033

014-1 bugfix

I have been fixing some bugs on map 014-1, i have also addet some eyecandy to the cliffts.
Plus addet some cliffts around the place where the wedding npc is.

file:

http://www.megaupload.com/?d=212EC2Q0
by zipon
25 Jan 2010, 23:41
Forum: Graphics Development
Topic: House smoke (particle effect)
Replies: 3
Views: 1096

Re: House smoke (particle effect)

I have fixed the ground problem, but now i got a new one. I have been using ElvenProgrammer nighty nightly builds and i have change back to using the 29.1 version of the client The problem is that the particle engine is now drewing the particle effects under the the top and over layer. Ill been tryi...
by zipon
24 Jan 2010, 00:41
Forum: TMW Classic
Topic: Cave map for map 017-1
Replies: 3
Views: 1449

Cave map for map 017-1

I have finally completed the cave map for map 017-1. i will be glat i someone could help me test it out, so we can get all the bugs if there are any. To test it go to Tulimshar after puting the customdata fil in the customdata folder. so pleas grap the customdata file and help me out :) For the dev ...
by zipon
23 Jan 2010, 19:19
Forum: Graphics Development
Topic: House smoke (particle effect)
Replies: 3
Views: 1096

House smoke (particle effect)

Hey all :) I have made some slightly changes to the pipe of thenomad particle effect so it now look like a house smoke that fits the houses in Hurnscald. Screenshots: http://img94.imageshack.us/img94/2585/housesmoke2.png http://img37.imageshack.us/img37/2585/housesmoke2.png Customdata file: http://w...
by zipon
29 Sep 2009, 14:03
Forum: Graphics Development
Topic: drawing to wallpaper
Replies: 9
Views: 1874

drawing to wallpaper

Hey all.

I have made a drawing for tmw and i like it to be made in gimp, so we can use it as a wallpaper.
but my gimp skills is not that good so i can do it myselv.

hope anyone can help :)

Zipon

file

Image
by zipon
11 Jul 2009, 04:47
Forum: Graphics Development
Topic: [FND] New Apple
Replies: 51
Views: 10608

Re: [WIP] New Apple

I think it needs to be red. I agree that the one we have needs replacement, because it is orange, not red, but I don't think that green is the way to go. I do also think that it need to be red, what about add some yellow to it like on the foto. http://razvi.files.wordpress.com/2008/10/apple-red-yel...
by zipon
07 Jul 2009, 06:17
Forum: TMW Classic
Topic: Map 017 cave map
Replies: 3
Views: 1101

Map 017 cave map

Hey all Im working on a cave map for map 017 (North woodland mountains) im almost done with the mapping part for the 1 cave map. And then ionly need to add some particle effects, waterfalls and if someone can make me some rocks falling down from the roof of the cave, ill be glad. The map file is goi...
by zipon
05 Nov 2008, 13:10
Forum: TMW Classic
Topic: Particle fx program (request)
Replies: 35
Views: 11697

Re: Particle fx program (request)

Hey Igneus

The particle program looks cool :D i cant wait till you your are done with it.
About the loop i think it is to restart the particle fx.

And thanks for taking your time to make a program like that :D
by zipon
04 Nov 2008, 18:56
Forum: Graphics Development
Topic: [OBSOLETE][SVN] Water in caves
Replies: 45
Views: 7745

Re: [FND] Water in caves

i have been playing whet a little but now and its realy hard to make a good map whet it right now. The reason why it so hard is when you are trying to get a water clifft and the dirt clifft to work together you can get them to overlap in the right way. The problem is the clifft tiles is in alpha lay...
by zipon
20 Oct 2008, 17:37
Forum: Graphics Development
Topic: [WIP] Foodstuffs.
Replies: 29
Views: 4426

Re: Apple.

i think it looks like a tomato, try to remake it in the size 32x32 and we might use it
by zipon
15 Oct 2008, 15:18
Forum: Graphics Development
Topic: [WIP]woodland improvement
Replies: 91
Views: 19097

Re: [WIP]the woodland?????

yee i know that but i like Len to only make 1 fruit from the tree so i can use it in a particle fx
by zipon
15 Oct 2008, 15:09
Forum: Graphics Development
Topic: [WIP]woodland improvement
Replies: 91
Views: 19097

Re: [WIP]the woodland?????

http://img392.imageshack.us/img392/8156/woodlandgroundgt9.png attempted to recycle some unused stuff such as one of Saphy's trees The new trees look realy cool :) and is realy bringing the SoM feeling back especially nummber 2 tree is good. Can you make a fruit for me so that we still will be able ...