https://www.themanaworld.org/index.php/ScissorsCassy wrote:What was the item again that, when used, makes you die?
I'd prefer having it available again
Search found 71 matches
- 29 Nov 2015, 17:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Poll: Make @die available for everyone
- Replies: 11
- Views: 8676
Re: Poll: Make @die available for everyone
- 06 Jan 2015, 01:48
- Forum: TMW Classic
- Topic: Bitmasking
- Replies: 4
- Views: 5198
Re: Bitmasking
Intro I can't speak of the dev team standards, but maybe this will help you understand. Excuse me if I cover a topic you already understand, I figured I'd start from the top. Basically, we're combining many small data pieces into one larger piece. Bit masks allow us to isolate/or and manipulate the...
- 26 Feb 2014, 00:00
- Forum: Player talk
- Topic: Warrior Stat Calculator
- Replies: 16
- Views: 9540
Re: Warrior Stat Calculator
Here's the source code for my calculator. I haven't done any work on it in a while, so I figure it's time to pass the torch if anyone's interested http://tmw.gjr.gr/warrior.php.txt
- 25 Feb 2014, 13:18
- Forum: TMW Classic
- Topic: Code dump
- Replies: 3
- Views: 6050
Re: Code dump
Every software project looks trivial, as long as you don't look too closely at all the countless little details, doesn't it? :alt-6: You sir, are in the presence of a master of overestimating the triviality of a project. Which is probably why I don't have time to work on this much right now :P I'm ...
- 25 Feb 2014, 04:30
- Forum: TMW Classic
- Topic: Code dump
- Replies: 3
- Views: 6050
Code dump
For a while, I tinkered with the idea of re-writing the TMWA servers from scratch, while still keeping fully compatibility with the existing servers' protocols. Essentially, I didn't get anywhere with it and I don't think I'll be continuing the project any time soon, but I'm providing the little tha...
- 25 Aug 2013, 14:34
- Forum: TMW Classic
- Topic: [Testing] Dark Magic
- Replies: 48
- Views: 22369
Re: [Testing] Dark Magic
I had this idea, but never got far with it. Maybe this would help make dark magic more interesting?
http://forums.themanaworld.org/viewtopi ... =2&t=17516
http://forums.themanaworld.org/viewtopi ... =2&t=17516
- 29 Jun 2013, 19:20
- Forum: TMW Classic
- Topic: Cheaper arrows
- Replies: 10
- Views: 7095
Re: Cheaper arrows
I think option 1 would be a good compromise. There won't have to be a bunch of new items added for item bundles (idea 2) and there won't be any issues with adding new client and server support (ideas 3 and 4). I have seen items/skills/etc in other games that give a percent chance to recover arrows f...
- 29 Jun 2013, 18:30
- Forum: TMW Classic
- Topic: Spell idea
- Replies: 9
- Views: 10126
Re: Spell idea
Excellent.Jaxad0127 wrote:An expensive catalyst that gets consumed if the spell backfires would be doable.
Any ideas for an invocation, quest, etc?
- 29 Jun 2013, 16:15
- Forum: TMW Classic
- Topic: Spell idea
- Replies: 9
- Views: 10126
Re: Spell idea
Only if the quest(line) to obtain the spell is extremely hard and secret, so that not all mages will easily have the spell. Maybe even certain stats and equipment requirements to cast the spell. Or, why not, a chance for the spell to backfire and instantly kill the caster. WARNING: Do not mix the s...
- 29 Jun 2013, 05:15
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 5214493
Re: The official server-move flamewar topic
I don't have the authority to find a lawyer on behalf of anyone, nor is it my job to do that. Maybe you can go dig up some more internet quotes that can teach you that, too. The internet has more than quotes. I'd teach you about those too, but I don't want to overwhelm you. How'd you know about the...
- 29 Jun 2013, 04:57
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 5214493
Re: The official server-move flamewar topic
I would like to believe that the people here are wise enough to take the points made at face value, and explore them on their own merits. If not, oh well, so be it. I have always been polite, and I only defend myself when attacked. I have not insulted anyone, certainly not anyone even marginally po...
- 29 Jun 2013, 04:11
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 5214493
Re: The official server-move flamewar topic
The thing is, your opinion isn't particularly bad, but exceptionally poorly executed. After so many times, I think you'd come to expect a little resistance. If you could clearly articulate your argument, I think that your opinion wouldn't be so unpopular. Have you considered creating a succinct list...
- 29 Jun 2013, 02:47
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 5214493
Re: The official server-move flamewar topic
I have to ask, blackrazor, if you really care so much, why do you intentionally post somewhere your information will not be taken seriously (ie, this thread) instead of somewhere it could be considered more seriously (ie, http://forums.themanaworld.org/viewforum.php?f=4). If you really care so much,...
- 29 Jun 2013, 02:23
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 5214493
Re: The official server-move flamewar topic
That depends on the license. With GPL, sure. With Google output, or with Gravity's Ragnarok engine ... not so much. eAthena's license, I am not sure. When discussing copyright claims, where some software from which eAthena derives may not offer the same freedoms on data copyright as given by GPL, i...
- 29 Jun 2013, 01:52
- Forum: TMW Classic
- Topic: Spell idea
- Replies: 9
- Views: 10126
Spell idea
I had a quick idea for a new spell. I'm not sure what the invocation should be, but the result would be something that has a very low chance of instantly killing the target. If the spell does not cause instant-death, it would do 1 damage. I think the cooldown time should be low so the spell can be c...