Search found 122 matches

by IvanMorve
18 Mar 2011, 15:22
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22007

Re: [REQ] Tag and Finish the grass tileset

Actually, I posted this WIP in pixelation forum and not here because I didn't considering myself as a part of this project anymore.
by IvanMorve
25 Jan 2011, 18:18
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22007

Re: [REQ] Tag and Finish the grass tileset

Hi, bump! News of the grass, and the diagonal walls missing to complete the academy outdoor map? Best regards. Hello, Nothing much done on the grass... (last version here ) But I won't work on this grass anymore. It doesn't fit CR1 style. Maybe we should have something more realistic... For now,I w...
by IvanMorve
06 Dec 2010, 13:17
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18096

Re: [WIP] AxlTrozz new playerset

just a perspective reference.
Working with a 3D figurine will help to fix this problem.

Image
by IvanMorve
06 Dec 2010, 13:06
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22007

Re: [REQ] Tag and Finish the grass tileset

New test:
same color, different texture (more pixel friendly).

[edit]
after some grid killing:
Image
Still visible, but I hope we will not map any football ground.


If no objections, I will use this tile as base for an other grass tileset.
by IvanMorve
03 Dec 2010, 18:27
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22007

Re: [REQ] Tag and Finish the grass tileset

@Ivanmorve: those colors are nice, just remember that grass is not a carpet neither perfect, so the challenge is to use those colors in a imperfect version of your grass, de-colored spots, higher and lower sizes, road borders and transitions so you can have a very nice looking and complete tileset....
by IvanMorve
01 Dec 2010, 19:06
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22007

Re: [REQ] Tag and Finish the grass tileset

A pixel artist have to draw at least one grass tile during his career.
Here is my result (a "Crush-like" grass):
Image
by IvanMorve
28 Nov 2010, 22:55
Forum: Graphics Development
Topic: [WIP] Desert Cliffs Tileset
Replies: 35
Views: 10469

Re: [WIP] Desert Cliffs Tileset

We worked on some new texture for this set: examples http://img255.imageshack.us/img255/1585/desertcliffs.png A (almost) full set with texture #3 (WIP) http://img210.imageshack.us/img210/7660/cliffstileset.png result: http://img259.imageshack.us/img259/2074/testqe.png We need some alternate tiles. W...
by IvanMorve
31 Oct 2010, 21:54
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18096

Re: [WIP] Playerset - CR1 - NEEDS HELP

Hi,
Axl, if you are going to draw a realistic playerset, maybe that will help:
http://www.posemaniacs.com/

45° human body:
http://www.posemaniacs.com/?p=601 (load slowly)
by IvanMorve
13 Oct 2010, 14:08
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 53261

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

C' road will have same texture as C road.
This set is far from done. Actually, as I said previously, it's just some outline thrown on a sheet.
by IvanMorve
13 Oct 2010, 11:15
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 53261

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Pavement tileset (outlines):
pavement .png
pavement .png (55.64 KiB) Viewed 4279 times
A: transition stone-grass (some grass between stones)
B, B', B": transition stone-grass (some stone on the grass)
C, C': road
D,D': (maybe useless) tree will be plant here.

Sheet is 512x512 in order to keep some place for future tiles.
by IvanMorve
10 Oct 2010, 13:46
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 53261

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

AxlTrozz wrote:Not @ home now, but I'll do it today.

Regards

P.D. do you need changes or fixes ? let me know
Looks great so far.
I guess some mapping will point out issues...


Now we have a map tester, we can harass him with our incredible productivity :)
by IvanMorve
10 Oct 2010, 13:35
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 4722

Re: [DIS] Graphical guidelines for CR projects

http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline Comments? Anything I missed? Anything I messed up? Anything lacking? Sounds good to me. Maybe add that a player is about 2 tile high, 1 tile wide. To give an idea how big things should be. Also could relevant tileset arti...
by IvanMorve
10 Oct 2010, 13:22
Forum: TMW Classic
Topic: [PRJ] Tileset testing of CR1 availiabe content.
Replies: 3
Views: 1848

Re: [PRJ] Tileset testing of CR1 availiabe content.

Hi Merlin,
maybe you will be more lucky with this tileset.
Should fit 32x32 grid.
village.png
village.png (139.38 KiB) Viewed 1830 times
A: transition grass-pavment (70% stone 30% grass)
B, B': transition grass-pavment (70%grass, 30% stone)
C, C', C'': road
D, D', D'': roof, front view
E', F': roof side view

' and '' : alternative tiles