Search found 122 matches
- 18 Mar 2011, 15:22
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
Re: [REQ] Tag and Finish the grass tileset
Actually, I posted this WIP in pixelation forum and not here because I didn't considering myself as a part of this project anymore.
- 17 Mar 2011, 11:29
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
- 25 Jan 2011, 18:18
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
Re: [REQ] Tag and Finish the grass tileset
Hi, bump! News of the grass, and the diagonal walls missing to complete the academy outdoor map? Best regards. Hello, Nothing much done on the grass... (last version here ) But I won't work on this grass anymore. It doesn't fit CR1 style. Maybe we should have something more realistic... For now,I w...
- 16 Dec 2010, 15:04
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
Re: [REQ] Tag and Finish the grass tileset
New textures:
- 06 Dec 2010, 13:17
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18694
Re: [WIP] AxlTrozz new playerset
just a perspective reference.
Working with a 3D figurine will help to fix this problem.
Working with a 3D figurine will help to fix this problem.
- 06 Dec 2010, 13:06
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
Re: [REQ] Tag and Finish the grass tileset
New test:
same color, different texture (more pixel friendly).
[edit]
after some grid killing:
Still visible, but I hope we will not map any football ground.
If no objections, I will use this tile as base for an other grass tileset.
same color, different texture (more pixel friendly).
[edit]
after some grid killing:
Still visible, but I hope we will not map any football ground.
If no objections, I will use this tile as base for an other grass tileset.
- 03 Dec 2010, 18:27
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
Re: [REQ] Tag and Finish the grass tileset
@Ivanmorve: those colors are nice, just remember that grass is not a carpet neither perfect, so the challenge is to use those colors in a imperfect version of your grass, de-colored spots, higher and lower sizes, road borders and transitions so you can have a very nice looking and complete tileset....
- 01 Dec 2010, 19:06
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22684
Re: [REQ] Tag and Finish the grass tileset
A pixel artist have to draw at least one grass tile during his career.
Here is my result (a "Crush-like" grass):
Here is my result (a "Crush-like" grass):
- 28 Nov 2010, 22:55
- Forum: Graphics Development
- Topic: [WIP] Desert Cliffs Tileset
- Replies: 35
- Views: 10702
Re: [WIP] Desert Cliffs Tileset
We worked on some new texture for this set: examples http://img255.imageshack.us/img255/1585/desertcliffs.png A (almost) full set with texture #3 (WIP) http://img210.imageshack.us/img210/7660/cliffstileset.png result: http://img259.imageshack.us/img259/2074/testqe.png We need some alternate tiles. W...
- 31 Oct 2010, 21:54
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18694
Re: [WIP] Playerset - CR1 - NEEDS HELP
Hi,
Axl, if you are going to draw a realistic playerset, maybe that will help:
http://www.posemaniacs.com/
45° human body:
http://www.posemaniacs.com/?p=601 (load slowly)
Axl, if you are going to draw a realistic playerset, maybe that will help:
http://www.posemaniacs.com/
45° human body:
http://www.posemaniacs.com/?p=601 (load slowly)
- 13 Oct 2010, 14:08
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55861
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
C' road will have same texture as C road.
This set is far from done. Actually, as I said previously, it's just some outline thrown on a sheet.
This set is far from done. Actually, as I said previously, it's just some outline thrown on a sheet.
- 13 Oct 2010, 11:15
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55861
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Pavement tileset (outlines):
B, B', B": transition stone-grass (some stone on the grass)
C, C': road
D,D': (maybe useless) tree will be plant here.
Sheet is 512x512 in order to keep some place for future tiles.
A: transition stone-grass (some grass between stones)B, B', B": transition stone-grass (some stone on the grass)
C, C': road
D,D': (maybe useless) tree will be plant here.
Sheet is 512x512 in order to keep some place for future tiles.
- 10 Oct 2010, 13:46
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55861
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Looks great so far.AxlTrozz wrote:Not @ home now, but I'll do it today.
Regards
P.D. do you need changes or fixes ? let me know
I guess some mapping will point out issues...
Now we have a map tester, we can harass him with our incredible productivity
- 10 Oct 2010, 13:35
- Forum: Graphics Development
- Topic: [DIS] Graphical guidelines for CR projects
- Replies: 14
- Views: 5086
Re: [DIS] Graphical guidelines for CR projects
http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline Comments? Anything I missed? Anything I messed up? Anything lacking? Sounds good to me. Maybe add that a player is about 2 tile high, 1 tile wide. To give an idea how big things should be. Also could relevant tileset arti...
- 10 Oct 2010, 13:22
- Forum: TMW Classic
- Topic: [PRJ] Tileset testing of CR1 availiabe content.
- Replies: 3
- Views: 1873
Re: [PRJ] Tileset testing of CR1 availiabe content.
Hi Merlin,
maybe you will be more lucky with this tileset.
Should fit 32x32 grid. A: transition grass-pavment (70% stone 30% grass)
B, B': transition grass-pavment (70%grass, 30% stone)
C, C', C'': road
D, D', D'': roof, front view
E', F': roof side view
' and '' : alternative tiles
maybe you will be more lucky with this tileset.
Should fit 32x32 grid. A: transition grass-pavment (70% stone 30% grass)
B, B': transition grass-pavment (70%grass, 30% stone)
C, C', C'': road
D, D', D'': roof, front view
E', F': roof side view
' and '' : alternative tiles