Search found 55 matches
- 26 Jan 2010, 13:52
- Forum: Graphics Development
- Topic: magic potion
- Replies: 8
- Views: 2027
Re: magic potion
They are supposed to provide a bonus, but apparently that was removed, or never added in the first place.
- 25 Jan 2010, 17:18
- Forum: TMW Classic
- Topic: Later magic levels, Necromancy, etc.
- Replies: 4
- Views: 1661
Re: Later magic levels, Necromancy, etc.
It would make sense. You're giving up some of your own life energy to the creatures you are reanimating.
- 25 Jan 2010, 15:49
- Forum: TMW Classic
- Topic: Equipment reorganization
- Replies: 20
- Views: 4961
Re: Equipment reorganization
Wow, those would be really nice stats. Maybe not the defense, but look at all those other boni :D (not that I like negative boni, but it balances the game I guess :( ). And the attack is better on the weapons too! When will it happen? Although why does the crusade helm give more defense than the war...
- 25 Jan 2010, 15:36
- Forum: Graphics Development
- Topic: WereWolf
- Replies: 12
- Views: 4080
Re: WereWolf
Well, it should be easy to fix. As far as I know, the only relevant line in the client is in \src\resources\itembd.cpp static ItemType itemTypeFromString(const std::string &name, int id = 0) { if (name=="generic") return ITEM_UNUSABLE; else if (name=="usable") return ITEM_USA...
- 25 Jan 2010, 14:27
- Forum: TMW Classic
- Topic: Later magic levels, Necromancy, etc.
- Replies: 4
- Views: 1661
Later magic levels, Necromancy, etc.
First of all, I think we need more summoning spells. The evil astral teacher, when it arrives, could teach snake and scorpion summoning, instead of forest creatures. (Evil mages would still be able to summon forest critters, and vice versa). In level 4 or 5, we could institute separation of spell cl...
- 25 Jan 2010, 14:02
- Forum: Graphics Development
- Topic: new npc = a elf
- Replies: 54
- Views: 10559
Re: new npc = a elf
Just wondering, is there anything else that needs done with this quest to make it usable? I'd like to see it in-game soon, but I haven't seen anything happening with it.
- 25 Jan 2010, 13:57
- Forum: Graphics Development
- Topic: WereWolf
- Replies: 12
- Views: 4080
Re: WereWolf
Link, actually there is a necklace layer on the char. It's called 'equip-necklace'. The current items.xml uses 'equip-neck', which doesn't exist. I'm guessing this is a bug that went unnoticed by the devs? Or is it intentional?
- 21 Jan 2010, 17:40
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Possible new trousers item
- Replies: 11
- Views: 2979
Re: Possible new trousers item
I'd like to see these ingame too; any idea if they're going to be accepted? One question though: does the client-side recolor function work with already colored items, or would it have to be changed to the white/gray color?
- 21 Jan 2010, 16:40
- Forum: TMW Classic
- Topic: Error in decription of armor?
- Replies: 7
- Views: 1472
Re: Error in decription of armor?
If I understand what you are saying, there is no error. The light platemail and chainmail had their defense reduced with the release of the shields. After all, with a +20 steel shield and a +12 chainmail, it's still more defense than it was originally.
- 19 Jan 2010, 18:52
- Forum: Marketplaces
- Topic: Sell & Buy : Sell items! & Buy items!
- Replies: 5
- Views: 1102
Re: Sell & Buy : Sell items! & Buy items!
I've seen paper bags selling for 300-350k
- 13 Dec 2009, 03:44
- Forum: Off topic
- Topic: What is your favourite operating system?
- Replies: 121
- Views: 14619
Re: What is your favourite operating system?
My favorite is linux, and second, Windows.(Though not vista, as can be seen from my avatar)
- 13 Dec 2009, 03:42
- Forum: Player talk
- Topic: Early Christmas!
- Replies: 1
- Views: 487
Re: Early Christmas!
+1 versus yourmistakes screenie. This one I show up in!
- 09 Dec 2009, 14:01
- Forum: Marketplaces
- Topic: Nahem's shop
- Replies: 49
- Views: 6141
Re: Nahem's shop
Dark Lord, this is his shop thread. He can post as often as he feels like, and he needs to to keep track of the inventory.
- 08 Dec 2009, 16:33
- Forum: Player talk
- Topic: Graveyard Screenshot
- Replies: 8
- Views: 1137
Re: Graveyard Screenshot
Actually, I had the collision visible and the fringe? invisible, by pressing F twice.
- 08 Dec 2009, 15:09
- Forum: Player talk
- Topic: Graveyard Screenshot
- Replies: 8
- Views: 1137
Re: Graveyard Screenshot
You mean in my screenshot? I had them turned off there.