I'd like to get a feel of what you people out there are running.
If you are running more than one release of OS X please select which one you use the most.
No, an option will not be added for other architectures and/or operating systems. This is the Mac Development forum.
Search found 26 matches
- 27 Jun 2005, 11:16
- Forum: Support and Bug reports
- Topic: What release of Mac OS X are you running?
- Replies: 15
- Views: 10939
- 25 Jun 2005, 04:08
- Forum: Player talk
- Topic: servers
- Replies: 2
- Views: 1463
- 24 Jun 2005, 18:56
- Forum: Support and Bug reports
- Topic: Compiling guichan-0.4.0 on Mac OS X
- Replies: 2
- Views: 3183
- 23 Jun 2005, 14:22
- Forum: Support and Bug reports
- Topic: Compiling guichan-0.4.0 on Mac OS X
- Replies: 2
- Views: 3183
Compiling guichan-0.4.0 on Mac OS X
Just thought I'd share, although there's probably a better way to do it: ~/src/guichan-0.4.0$ cp /build/include/SDL/* ./include/guichan/sdl/ ~/src/guichan-0.4.0$ cp -Rp /build/include/SDL ./src/sdl/ ~/src/guichan-0.4.0$ ./configure --prefix=/build/ --enable-force-sdlimage --enable-force-sdl &&am...
- 17 Jun 2005, 23:45
- Forum: Support and Bug reports
- Topic: New New TMW Mac Binary
- Replies: 32
- Views: 18409
New New TMW Mac Binary
I got my eMac. I'll be starting tonight.
- 06 Jun 2005, 23:13
- Forum: Support and Bug reports
- Topic: New TMW Mac binary
- Replies: 19
- Views: 11867
- 08 May 2005, 17:31
- Forum: TMW Classic
- Topic: What database are we going to use ?
- Replies: 9
- Views: 5340
- 08 May 2005, 06:39
- Forum: TMW Classic
- Topic: What database are we going to use ?
- Replies: 9
- Views: 5340
PostgreSQL is under the GPL. MySQL is under the BSD license. Here's a nice comparison of the two: http://www.devx.com/dbzone/Article/20743 I'm a fan of MySQL, but that's only personal preference. I've yet to use postgre, so I can't speak on technical differences myself. I do love that BSD license, t...
- 08 May 2005, 00:50
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Chatting for the new TMW server
- Replies: 10
- Views: 4673
- 06 May 2005, 21:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Chatting for the new TMW server
- Replies: 10
- Views: 4673
Bad idea. People could spam easier on irc and all. I just dont think irc and a game chat would work together. Also, wouldn't you be able to log into IRC and chat with players without actually being in the game? That sounds a little odd. You didn't fully read my first post on the idea :P: An ircd da...
- 06 May 2005, 20:40
- Forum: TMW Classic
- Topic: Any chance of a "3D" version?
- Replies: 29
- Views: 9667
- 06 May 2005, 20:11
- Forum: Support and Bug reports
- Topic: Bug: Invisible Monsters
- Replies: 5
- Views: 2798
- 06 May 2005, 18:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Chatting for the new TMW server
- Replies: 10
- Views: 4673
To give you an idea what I'm talking about: Main | ------------- | | | Map Char Chat (ircd) When a player enters a new area (leaves town, goes to desert) their client will initiate the following commands: /leave #town /join #desert And now all messages they send and receive will be for that channel ...
- 06 May 2005, 17:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Chatting for the new TMW server
- Replies: 10
- Views: 4673
Re: Chatting for the new TMW server
Well usually GM don't need to travel, they have GM commands to warp here and there. If those commands haven't been programmed into the new server, then this is how it could be done. A con is about the traffic generated by the server, we should evaluate it in some way, probably it would be better to...
- 06 May 2005, 06:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Chatting for the new TMW server
- Replies: 10
- Views: 4673
Chatting for the new TMW server
I know that a server is being built for TMW from the ground up. Has it been considered how chatting will work? I have an interesting idea. An ircd daemon can be built into the new TMW server, or have a highly customised ircd that only accepts connections on localhost. When a player leaves area1 and ...