Hehe, ok. I haven't really used Ruby for anything. Im more of a Perl guy (Tcl is good too)
I know you can leave out the parentheses from functions, except sometimes they help for clarity
Search found 109 matches
- 15 Nov 2005, 23:18
- Forum: TMW Classic
- Topic: Script Bindings Progress
- Replies: 2
- Views: 2116
- 15 Nov 2005, 07:25
- Forum: TMW Classic
- Topic: Script Bindings Progress
- Replies: 2
- Views: 2116
Script Bindings Progress
Some of you may know i have been working on some scripting bindings for TMW server, and as requested by an individual I will post an update on the forums :) Currently you are able to create Ruby scripts which provide some basic functionality for the server. Many of the reasons that some things are n...
- 14 Nov 2005, 02:33
- Forum: Player talk
- Topic: Losing Faith
- Replies: 15
- Views: 4009
- 09 Nov 2005, 12:48
- Forum: TMW Classic
- Topic: Ruby programmer?
- Replies: 9
- Views: 5054
Currently the plans are to make the scripts able to control most aspects of the server, allowing a large amount of control (only having the server core implemented in C++). As for SWIG, i didn't look at it for the support for multiple languages, but for the ease of creating the actual language bindi...
- 08 Nov 2005, 00:34
- Forum: TMW Classic
- Topic: Ruby programmer?
- Replies: 9
- Views: 5054
Interesting, if you wouldn't mind it could be helpful if you started researching more into the matter of how you want to be able to do things in Ruby for TMW (Ruby class structure etc.). I am no Ruby master (i know basics, but never bothered to really learn much), so that would be helpful for when t...
- 05 Nov 2005, 03:32
- Forum: Support and Bug reports
- Topic: X.Org/XFree fps differences
- Replies: 5
- Views: 2930
- 05 Nov 2005, 03:27
- Forum: Player talk
- Topic: Activity?
- Replies: 8
- Views: 2404
- 16 Oct 2005, 02:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Prevent item stealing
- Replies: 54
- Views: 20640
this has been raised before. If you enable PVP everywhere there should be penalties for people who PVP. You could possibly remove some experience from the user (this is probably just about all we could do at this time)... i would suggest that experience removed would be inversly proportional to the ...
- 03 Oct 2005, 10:37
- Forum: Off topic
- Topic: Accepting and Criticizing
- Replies: 25
- Views: 7891
- 21 Sep 2005, 13:21
- Forum: Off topic
- Topic: world of warcraft f*ckup
- Replies: 7
- Views: 3052
- 19 Sep 2005, 10:02
- Forum: Player talk
- Topic: Will TMW Ever Make Money?
- Replies: 39
- Views: 11091
mmmm. Thats a good idea. You could raise money by having a clothing store where you buy clothes (or you could buy them in-game, but they are very expensive). This doesn't mean that you shouldn't be able to find clothes in game, its just that the shop should offer exclusive material. It could be an n...
- 17 Sep 2005, 08:42
- Forum: TMW Classic
- Topic: Starting your own server
- Replies: 18
- Views: 8886
Modanung: Dont bag Sull. He (and many others, including me) joined this project because of its initial aim to create a SoM like game. Currently, it is nothing like SoM, and doesn't seem to be getting any closer to SoM. Thats why many people have left; because TMW has been turning into another point-...
- 09 Sep 2005, 10:00
- Forum: Player talk
- Topic: New Skill Explained!
- Replies: 17
- Views: 6519
- 07 Sep 2005, 04:14
- Forum: Player talk
- Topic: New Skill Explained!
- Replies: 17
- Views: 6519
- 05 Sep 2005, 08:46
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 67544
Rotonen: the tiles are Sull's entirely. he was working on them a long time ago when not alot seemed to being done graphic wise (as he didn't like just the desert setting he decided to try out some pixel art himself). Crush: Your tiles are starting to look good :). One suggestion would be to make eve...