Search found 15 matches

by Treggar
20 Dec 2011, 00:36
Forum: Player talk
Topic: TMW on psp
Replies: 35
Views: 6987

Re: TMW on psp

Can I has source link please? lol as I am not getting very far with what I'm working with. Oh I have 2 psp-2000's and 1 psp-3000. If there was a way to handle chat differently I would suggest that. If you really want it that bad, I can upload it somewhere. You will need to have all the dependencies...
by Treggar
10 Dec 2011, 08:58
Forum: Player talk
Topic: TMW on psp
Replies: 35
Views: 6987

Re: TMW on psp

Yeah, I got rid of the audio and removed the ambient layer. That improved it some... I think I will go for the colour conversion though to free up some memory, as I don't think it's getting far enough to cache anything yet. Really only have 20MB to play with and with all the different threads runnin...
by Treggar
10 Dec 2011, 03:23
Forum: Player talk
Topic: TMW on psp
Replies: 35
Views: 6987

Re: TMW on psp

Ported one of the newer clients hoping it'd have a little bit better memory management.... but nope :(
by Treggar
08 Dec 2011, 22:22
Forum: Player talk
Topic: TMW on psp
Replies: 35
Views: 6987

Re: TMW on psp

I reduced the font size and scaled some of the windows down and it plays ok until it crashes. I have the old fat PSP with 32MB of RAM so I keep running out of memory. One of the slim PSPs could handle it no problem.
by Treggar
08 Dec 2011, 09:17
Forum: Player talk
Topic: TMW on psp
Replies: 35
Views: 6987

Re: TMW on psp

Got it working, but the screen is kinda too small to make it playable...
by Treggar
04 Dec 2011, 04:05
Forum: Player talk
Topic: TMW on psp
Replies: 35
Views: 6987

Re: TMW on psp

I tried to port tmw to to the psp, I was successful in compiling the client but couldn't get the SDL net stuff working properly so I could never connect to a server. Edit: Had a look at my old source code and figured out why I could always connect to login server but never negotiate fully with char ...
by Treggar
26 May 2010, 05:37
Forum: Player talk
Topic: TMW on ipod touch
Replies: 19
Views: 3456

Re: TMW on ipod touch

Getting there. :D

Image
by Treggar
25 May 2010, 01:37
Forum: Player talk
Topic: [Rule] Non-English Speakers
Replies: 17
Views: 2884

Re: [Rule] Non-English Speakers

Maybe you should warn them in their native tongue so they understand you. :p
by Treggar
25 May 2010, 01:07
Forum: Player talk
Topic: TMW on ipod touch
Replies: 19
Views: 3456

Re: TMW on ipod touch

The PSP SDL port is just a layer on the sceGu library that uses the gpu anyway. I have opengl support disabled at the moment because the less variables introduced into the port the better... once I get it fully functional I may work on adding GL.
by Treggar
24 May 2010, 02:23
Forum: Player talk
Topic: How did you come here?
Replies: 513
Views: 334212

Re: How did you come here?

I was browsling my /usr/portage/games-rpg directory looking for something to pass the time and saw tmw and decided to give it a go. It was a long time ago though and I got tired of killing maggots over and over. Every time I stepped outside the starting area, I'd get owned by a giant maggot or somet...
by Treggar
24 May 2010, 02:08
Forum: Player talk
Topic: TMW on ipod touch
Replies: 19
Views: 3456

Re: TMW on ipod touch

Started working on a PSP port again recently... all these library dependencies are killin me though ;) too much porting!
And since PSP statically links libraries into the binary, it's huge! (before stripped)
by Treggar
14 Jan 2010, 01:46
Forum: Player talk
Topic: How to spot a n00b: A documentary
Replies: 22
Views: 3493

Re: How to spot a n00b: A documentary

Looks like his miner hat spam paid off
by Treggar
13 Jan 2010, 10:18
Forum: Player talk
Topic: xmas quest
Replies: 18
Views: 3242

Re: xmas quest

Fair enough... it worth hanging onto them? I have hundreds of them
by Treggar
13 Jan 2010, 10:17
Forum: Player talk
Topic: TMW on ipod touch
Replies: 19
Views: 3456

Re: TMW on ipod touch

I messed with a psp port too for a while but never came up with anything useful... might try an ipod port now that my wife got me one for christmas :) It's true that the iphone SDK uses objective-c but you can just wrap it around c or c++ code.
by Treggar
04 Jan 2010, 22:34
Forum: Player talk
Topic: xmas quest
Replies: 18
Views: 3242

Re: xmas quest

Where do you turn these in? I have found so many of them