Better work on something than nothing.
Search found 1339 matches
- 21 Mar 2018, 12:07
- Forum: Graphics Development
- Topic: [DIS] New logo
- Replies: 21
- Views: 16538
Re: [DIS] New logo
- 18 Mar 2018, 11:03
- Forum: Graphics Development
- Topic: [DIS] New logo
- Replies: 21
- Views: 16538
Re: [DIS] New logo
Quick vectorial tries of a possible new logo.
- 13 Sep 2017, 10:33
- Forum: Off topic
- Topic: China holiday / wedding
- Replies: 9
- Views: 5615
Re: China holiday / wedding
Enjoy mate, and congratulations!
Damn, I wanna see that, waiting for the pics!EJlol wrote:a completely decorated restaurant
- 12 Sep 2017, 13:14
- Forum: Tutorials
- Topic: Use this section for learners?
- Replies: 10
- Views: 7263
Re: Use this section for learners?
So you're not the "no" vote? :P Nope, I am. Development is already really rare, I barely see any work posted on the forums. I even have to fight on IRC to push you guys to comment my work because I do need your advice to improve myself at pixel art. Until we have more developers showing u...
- 09 Sep 2017, 11:45
- Forum: Graphics Development
- Topic: [FND] Wine
- Replies: 8
- Views: 6064
Re: [WIP] Wine
Well, thanks a lot guys, marking project as finished [FND].
I'll let Reid handle it now in case she sees any other possible improvements.
I'll let Reid handle it now in case she sees any other possible improvements.
- 08 Sep 2017, 13:20
- Forum: Graphics Development
- Topic: [FND] Wine
- Replies: 8
- Views: 6064
Re: [WIP] Wine
Here is a new version of my attempt. I improved the shape of the glass and the liquid's color (Reid's palette) & liquid feeling.
- 07 Sep 2017, 14:21
- Forum: Graphics Development
- Topic: [FND] Wine
- Replies: 8
- Views: 6064
[FND] Wine
Hey, I tried remaking the Wine item icon as I don't think it fits our graphic standards.
The one currently used was made by Jak1: Here is my attempt, waiting for your thoughts about it.
I used Reid's color palettes for the glass parts.
The one currently used was made by Jak1: Here is my attempt, waiting for your thoughts about it.
I used Reid's color palettes for the glass parts.
- 30 Aug 2017, 09:53
- Forum: Graphics Development
- Topic: [FND] Ship Flags
- Replies: 23
- Views: 13111
Re: [WIP] Ship Flags
Everything is nice except the pillow shading, I really prefer that animation over the first one, nice work! Damn, I hoped you were too tired to see that ! I guess I hate it as much as you do. Here, I more or less fixed the shading. (frame delay of the animation = 160ms) Marking project as finished ...
- 29 Aug 2017, 16:35
- Forum: Graphics Development
- Topic: [FND] Ship Flags
- Replies: 23
- Views: 13111
Re: [WIP] Ship Flags
Here is the animation with shading.
- 28 Aug 2017, 17:53
- Forum: Graphics Development
- Topic: [FND] Ship Flags
- Replies: 23
- Views: 13111
Re: [WIP] Ship Flags
How bout dat?
- 27 Aug 2017, 12:11
- Forum: Graphics Development
- Topic: [FND] Ship Flags
- Replies: 23
- Views: 13111
Re: [WIP] Ship Flags
Since I don't like having unfinished work laying around, I tried to create an animation for these flags.
Any help would really be useful to make it much smoother to the eye.
Any help would really be useful to make it much smoother to the eye.
- 20 Aug 2017, 15:33
- Forum: Graphics Development
- Topic: [WIP] Hurnscald Confused Tree
- Replies: 14
- Views: 9080
Re: [WIP] Hurnscald Confused Tree
TADADAAA here I come!WildX wrote:+1 this is a job for Alige-man *shines Bat/Alige signal in the sky*
Wish I'd have time for it, sadly I don't. I'm Bruce Wayne, I have a castle to clean up.
- 20 Aug 2017, 15:04
- Forum: Graphics Development
- Topic: [FND] Construction Cone
- Replies: 3
- Views: 3902
Re: [WIP] Construction Cone
I changed the perspective of the base so it doesn't look like an isometric tile.
Here are full tilesets so that it doesn't look too linear in game.
Enjoy, marking project as finished.
Here are full tilesets so that it doesn't look too linear in game.
Enjoy, marking project as finished.
- 20 Aug 2017, 10:52
- Forum: Graphics Development
- Topic: [WIP] Hurnscald Confused Tree
- Replies: 14
- Views: 9080
Re: [WIP] Hurnscald Confused Tree
First of all, no need to create 4 different trees, we could simply use the trunk as a base layer and have an accessory tileset for each season, unless you really want to have different tree trunk color palettes which is not necessary imho. Also, that work would be easy to duplicate on the other tree...
- 10 Jul 2017, 15:12
- Forum: Graphics Development
- Topic: [FND] Construction Cone
- Replies: 3
- Views: 3902
[FND] Construction Cone
From what I've heard during yesterday's meeting, you guys wanted some construction cones to limit areas during the merge. I tried making one last year based on Cassy's version (on the left, mine is on the right). Have fun with it. Any off topic posts will be removed. EDIT: Fixed the hole at the top ...