Search found 13 matches

by VDM
27 Aug 2004, 01:59
Forum: TMW Classic
Topic: Inventory
Replies: 8
Views: 4666

Most easy to use, not to program :)
by VDM
26 Aug 2004, 15:14
Forum: TMW Classic
Topic: Inventory
Replies: 8
Views: 4666

Ah, i was thinking in a blocking perspective for the client.
So you cant run and select gear/items :p
by VDM
26 Aug 2004, 15:12
Forum: TMW Classic
Topic: Development guidelines
Replies: 8
Views: 4481

If your working in classes and you read other peoples code, youl see right away that its a member var declared in the class definition or not. Specially handy if you work with derived works.. ofcause mainly handy for OO since member vars shoudnt be accessable by default :) The prefix for type.. wel ...
by VDM
25 Aug 2004, 22:14
Forum: TMW Classic
Topic: Inventory
Replies: 8
Views: 4666

Why non blocking? Most people stand still while grabbing some stuff from a bag :) Anyway, you could make it a simple square in the middle of the screen thats transparent for a certain degree.. lets say 50%. Simply use the mouse to click an item to equip it or drag it to the right equipment slot. Not...
by VDM
25 Aug 2004, 21:59
Forum: TMW Classic
Topic: What Are The Best Interface?
Replies: 45
Views: 16974

Eh, the poll.. is the question isometric or topview? :)

I just love the topdown view. Its simple, clear and easy.
This with the bennefits we have on the PC.. yum!


ps, mouse is cool!
And while its there why not use it :p
by VDM
25 Aug 2004, 21:53
Forum: TMW Classic
Topic: Object Oriented, Garbage collecting ect.
Replies: 25
Views: 10438

I like both. What do you want to use it for? It depends on the job that needs to be done. C/C++ is cool (by my opinion), but takes more time and mainly couses different kinds/types of bugs, errors. just because you have to keep track of all memory allocations by yourself. Again it all depends on the...
by VDM
25 Aug 2004, 20:20
Forum: TMW Classic
Topic: Development guidelines
Replies: 8
Views: 4481

Most code isnt really c++ oriented but for just incase.. some notes about member variable naming. member variables should have a prefix of m_ followed by the type and finally the name. eg class CTile { bool m_bPrivate; public: CTile(); virtual ~CTile(); m_strPublic; }; b = bool n = int,float,double....
by VDM
25 Aug 2004, 19:58
Forum: TMW Classic
Topic: I want you
Replies: 41
Views: 20068

Thank you :) Most stuff i did is background stuff, and alot aint and prolly will never finished too.. new things draw my attention all the time, lol. Just have to note, im no genious and memory aint a strong point too. Just doing me study fairly and had possabilaties to pickup some extra papers too!...
by VDM
24 Aug 2004, 07:45
Forum: Off topic
Topic: BHI goes agains Privat RO-Server.
Replies: 7
Views: 2817

Might be, depends on what motivates you.
by VDM
24 Aug 2004, 05:34
Forum: Off topic
Topic: BHI goes agains Privat RO-Server.
Replies: 7
Views: 2817

Not intrested in making your own server and protocol?
by VDM
24 Aug 2004, 05:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: feedback
Replies: 2
Views: 2052

With some tweaking around u _can_ compile it for Linux...

U just need to leave the "page2" stuff out of the .cpp file.
Doesnt run properly here, but it runs :)
by VDM
24 Aug 2004, 05:14
Forum: Graphics Development
Topic: The artist still known as LORDNEV
Replies: 3
Views: 2302

Dont forget to bring along the tissues!
by VDM
24 Aug 2004, 05:07
Forum: TMW Classic
Topic: I want you
Replies: 41
Views: 20068

1 - Programming languages C,C++, Java, php, html/css, vbscript/vb6 and some C#.. played with perl too.. still intrested in python but cant do it all at once :) Im also known with UML (use-cases, class diagrams etc etc), ERD (entity relation diagrams) and DFDs (data flow diagrams). 2 - Network progra...