Search found 16 matches
- 12 Dec 2005, 22:24
- Forum: TMW Classic
- Topic: Magic System(hmm, sometihngs wrong here)
- Replies: 32
- Views: 14186
Just had a thought now about how to make Death spells a little more useful. If you have played City of Heroes (raise your hands) you've heard of Defiance, a Blaster innate ability that raises the amount of damage they do as their HP drops. So how about a portion of a Death spell's chance of success ...
- 24 Oct 2005, 13:47
- Forum: TMW Classic
- Topic: Magic System(hmm, sometihngs wrong here)
- Replies: 32
- Views: 14186
The Grand List of Console Role Playing Game Cliches, item #76: Magical Inequality Theorem 'In the course of your travels you may find useful-sounding spells such as Petrify, Silence, and Instant Death. However, you will end up never using these spells in combat because a) all ordinary enemies can b...
- 24 Oct 2005, 13:19
- Forum: Player talk
- Topic: Poll question reguarding PVP - - please leave feedback.
- Replies: 99
- Views: 36781
- 24 Oct 2005, 12:31
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Prevent item stealing
- Replies: 54
- Views: 20442
I really don't see why a 'loot box' solution ala WoW can't be be used. Only allows the person who first attacked the monster to open the loot box the first time (thus avoiding the troubles of loot ninjas), and also helping to reduce data requirements, as loot is represented onscreen by the corpse of...
- 22 Oct 2005, 12:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: my idea for a crafting system
- Replies: 7
- Views: 3426
I definitely like the idea of a slot-based crafting system. Allows for a lot of flexibility and customisation. But...is it totally necessary to have randomised results for materials? I think it might create too much of a gulf between the unlucky, the 'content with what I got' and the 'omg MUST have ...
- 25 Sep 2005, 13:23
- Forum: TMW Classic
- Topic: ideas for Big displays
- Replies: 26
- Views: 11118
- 21 Sep 2005, 14:39
- Forum: Player talk
- Topic: Will TMW Ever Make Money?
- Replies: 39
- Views: 11074
- 21 Sep 2005, 14:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: about leylines, geomancers and teleportation
- Replies: 37
- Views: 13853
Back on the subject of instant teleportation mechanisms for players, if gateways are implemented around major commercial hubs, it'd be great seeing them being used as such by NPCs. Merchants (with caravans in tow) and couriers walking through the gateways, for example. Something that shows them actu...
- 09 Sep 2005, 14:50
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: about leylines, geomancers and teleportation
- Replies: 37
- Views: 13853
Well if you want to create a game inspired by Zelda you won't use the triforce, if you want to make a sequel/clone then you use the triforce. I guess the same apply to us, we're inspired by the mana series, we use mana, but it is not said we have to give the same explanation someone else already ga...
- 08 Sep 2005, 06:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: about leylines, geomancers and teleportation
- Replies: 37
- Views: 13853
About the tree, I guess Bjorn wants to completely remove it, and I agree in some way. The Mana Tree has always been a part of the mythology, if not the central story, of every Mana game. I can understand not wanting to make it a visitable location but taking the Tree out completely would be like......
- 08 Sep 2005, 05:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Job points for quests
- Replies: 3
- Views: 2099
- 01 Sep 2005, 13:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Boss Monsters
- Replies: 25
- Views: 10929
What I actually meant with the 'monsters randomnly spawning' bit was bosses spawning (my fault, I wasn't specific enough). I'm not talking about the palette-shifted bosses on the field maps of RO (which were implemented to foul up bots), but the heavyweights like ol' Baphomet. There's no storyline b...
- 01 Sep 2005, 01:36
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Boss Monsters
- Replies: 25
- Views: 10929
I say we just go with what Ragnarok has >.> Just spawn it somewhere on the map and let the players take care of all the thinking. If theres a party who likes to hog bosses, im pretty sure there are.... then just let the players worry about that >.> i mean..not to burst anyones bubble, but i dont th...
- 25 Aug 2005, 13:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Suggestion: Equipment clothing slots
- Replies: 0
- Views: 1285
Suggestion: Equipment clothing slots
I was looking over the equipment wiki page and was kinda struck by how many equipment slots there are. Now, I know that avatar uniqueness is king, and I'm in favour of that...but do they all have to contribute to your stats? What I mean is, it would probably be far more beneficial to consolidate sta...
- 22 Aug 2005, 21:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: some suggestions
- Replies: 9
- Views: 4162