Search found 12 matches
- 17 Feb 2005, 20:12
- Forum: Support and Bug reports
- Topic: its doesnt run
- Replies: 14
- Views: 8424
Well, that depends on, it mostly the networks code that could be a problem (big and little endian). And some minor fixes and a package to get the mac feeling :) I will be out of a mac in some time, they are expensive, but If I can lay my hands on one for just 1 hour I'll try to build it :) PS. Doesn...
- 16 Dec 2004, 18:27
- Forum: TMW Classic
- Topic: Sull Website
- Replies: 14
- Views: 5957
- 09 Dec 2004, 20:35
- Forum: Graphics Development
- Topic: Which graphic style?
- Replies: 41
- Views: 13246
I think we could do alot funnier game with high-res. Where the characters could do alot more things. But since I an't any artist I don't know how hard it's to make :/ and since we are quite short on artists I don't know if we should change style :? http://translate.google.com/translate?u=http%3A%2F%...
- 09 Dec 2004, 20:32
- Forum: TMW Classic
- Topic: Charging the attack - Technical Code here
- Replies: 13
- Views: 5239
One way to do it is to send a package for every sec of charging. Then when the cilent sends the attack to the server the server can check if the charging was high enough and what damge that should be caused. This is the only way to prentend evil hackers from making there own client where they always...
- 04 Oct 2004, 19:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Exp
- Replies: 3
- Views: 2806
Exp
Well, I think we need some kind of system to know in which level what amount of exp that is needed. The ro version is: http://www.rodatazone.com/mechanics/experience.php But I can't find any formula for it, so I think it's handwritten. I have posted a suggestion on the wiki: http://themanaworld.sour...
- 23 Sep 2004, 15:16
- Forum: Support and Bug reports
- Topic: Character creation?
- Replies: 12
- Views: 5499
Sorry, but is seems like my change on the cvs in char_select.cpp was overwriten, so the binary doesn't have support for the moment of creating a new char :( I'll probely fix that today/night. the tmw.ini can be edit by any texteditor of choosie. Like the on in /application But do as Elven said, if y...
- 21 Sep 2004, 17:59
- Forum: Support and Bug reports
- Topic: Status of the mac version
- Replies: 15
- Views: 10957
- 17 Sep 2004, 20:27
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: 32-bpp
- Replies: 4
- Views: 3140
32-bpp
When I took a look in the graphic.dat and when playing the game I got really stranges colours. I think I know why. When you are using grabber to use 16-bpps and not 32 for all the pictures, but the mac-version is using 32 bpps. I don't really know why you are using 16 (prestanda boost?) instead of 3...
- 17 Sep 2004, 18:05
- Forum: Support and Bug reports
- Topic: Mac Binary and sound :)
- Replies: 6
- Views: 5417
Mac Binary and sound :)
Here is the first mac-binary can be found on the download page. just follow the readme and everything would be fine :D I have also added sound support, it isn't int the cvs yet but in the binary, and you how want to compile jgmod by yourself get it here: http://www.shell.linux.se/simon/tmw/jgmod.zip...
- 14 Sep 2004, 19:01
- Forum: Support and Bug reports
- Topic: Status of the mac version
- Replies: 15
- Views: 10957
My computer is making some strangesthings, like quite is self and the screen is really wierd. So the binary will take some more time (sorry) But for you that can't wait here is a small guid how to compile: You got to have the dev-tools installed, it's shipped with macosx or can be downloaded from ap...
- 31 Aug 2004, 19:04
- Forum: Support and Bug reports
- Topic: Status of the mac version
- Replies: 15
- Views: 10957
Status of the mac version
The first post ! :) This is the status of the mac version Login - works choosing player - works chat - works speaking with npc - works sound - doesn't work I'm will try to make a good binary for you that doesn't want to compile it and if you want to compile it, you need to make alfafont to work, it'...
- 31 Aug 2004, 18:30
- Forum: News
- Topic: Mac Version
- Replies: 5
- Views: 4977