Search found 26 matches

by Darkhog
28 Aug 2017, 01:36
Forum: Player talk
Topic: Please put TMW on Steam
Replies: 2
Views: 1960

Please put TMW on Steam

While it's not necessary for me to enjoy the game (I'm not one of those lame sods that boycott games only because they're not on Steam), this would bring many new players and raise game's profile. And, with Steam Direct, it's possible to do so. While it costs $100 to enter onto Steam, I think the co...
by Darkhog
16 Apr 2015, 10:11
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Double EXP weekends!
Replies: 22
Views: 7561

Re: Double EXP weekends!

Well we are currently going to patch the TMW server to allow GMs the ability to change this dynamically. As currently it requires us to edit a file and restart the server to start and stop double exp. This should allow GMs to use it during events. How about instead of just enabling/disabling double...
by Darkhog
13 Apr 2015, 21:35
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Player construction?
Replies: 0
Views: 1827

Player construction?

I'm thinking about something akin to what Gardens of Gonzo or 8bitMMO offers.
by Darkhog
17 Aug 2014, 08:45
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Client-side texturepacks
Replies: 8
Views: 3665

Re: Client-side texturepacks

Neither of which is straightforward for average player and when I get bored of one pack and would like to use another I have to remove current one instead of choosing it from a simple menu (as it should be).
by Darkhog
16 Aug 2014, 19:45
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Client-side texturepacks
Replies: 8
Views: 3665

Re: Client-side texturepacks

You cant change anything server side from client side mods. And if your quest allow client cheating, this mean this is useless quest. I think we have a misunderstanding here. I *DON'T* want to allow cheats, hence no editing of xml files (so potential exploits can't be found), only changing game art...
by Darkhog
15 Aug 2014, 20:16
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Client-side texturepacks
Replies: 8
Views: 3665

Re: Client-side texturepacks

Well, changing xml... I think it'd be bad as it may lead to making some sort of undetectable cheats (like Tibia's infamous fish mod - it showed where are all fishes so you know where to fish to get a fish - as it is clientside mod and undetectable especially if person occasionally fish in area where...
by Darkhog
15 Aug 2014, 17:39
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Client-side texturepacks
Replies: 8
Views: 3665

Client-side texturepacks

I think it would be cool if one would be able to make sort of "texture pack" for TMW. It would work similar to interface skins, but would change tiles, icons, sprites, etc. instead. I think it'd be great way to customize your TMW experience without affecting everyone else's. Let be fair: T...
by Darkhog
15 Aug 2014, 17:34
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Why is there aliasing in TMW?
Replies: 8
Views: 3120

Re: Why is there aliasing in TMW?

From my experience simple 0.5 gaussian blur (any other amount will make it too blurry) in Gimp solves issue of aliasing.
by Darkhog
15 Aug 2014, 11:40
Forum: Feedback / Feature Requests / Content Suggestions
Topic: There should be some kind of visual or audio cue when ferry
Replies: 4
Views: 1981

Re: There should be some kind of visual or audio cue when fe

Yeah, but it's too easy to miss that - I'm looking into chat only when I'm actually, well, chatting.
by Darkhog
14 Aug 2014, 19:12
Forum: Player talk
Topic: Help with fertilizer quest
Replies: 2
Views: 767

Re: Help with fertilizer quest

Thanks! Didn't play TMW in such long time that I've forgot most of stuff and I JUST HAD TO roll new character.
by Darkhog
14 Aug 2014, 18:31
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Encouraging exploration
Replies: 1
Views: 1157

Encouraging exploration

As of now, there are many "empty" maps (mostly inside of houses) with no mobs, NPCs, etc. I think players should be encouraged to go out of their way and explore. My idea is to put some chests here and there with some items in them. They don't even have to be rare or anything, just somethi...
by Darkhog
14 Aug 2014, 18:17
Forum: Player talk
Topic: Questionary for people who want to be GMs
Replies: 63
Views: 48315

Re: Questionary for people who want to be GMs

1. What is the best way to help a new player who just started playing the game in your opinion (when you are not a game master but just a normal player)? Give some advice on first steps and answer his/her questions. 2. When you would have the ability to spawn items using a GM command, who would get ...
by Darkhog
14 Aug 2014, 17:52
Forum: Player talk
Topic: Help with fertilizer quest
Replies: 2
Views: 767

Help with fertilizer quest

I am doing fertilizer quest in tulimshar, have most of ingredients... the only one problematic is ash pile - dunno where to find it.
by Darkhog
14 Aug 2014, 15:51
Forum: Support and Bug reports
Topic: My phone is not supported but TMW runs fine there?
Replies: 2
Views: 1615

Re: My phone is not supported but TMW runs fine there?

320 something. My phone scales any apps that are bigger than that though. Same deal with Let It Goat and Infectonator.
by Darkhog
14 Aug 2014, 15:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: There should be some kind of visual or audio cue when ferry
Replies: 4
Views: 1981

There should be some kind of visual or audio cue when ferry

...changes location. As in, when you are inside so you won't miss your stop and won't need to try to exit every few second only to discover that you are still in place where you boarded.