meway is not the only person to have accidentally done it, and not even the last one.
Also I registered in 2010, I'm not sure how that makes me a "new user".
Search found 10 matches
- 16 Oct 2011, 01:56
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Forum Settings
- Replies: 12
- Views: 3244
- 15 Oct 2011, 16:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Forum Settings
- Replies: 12
- Views: 3244
Forum Settings
Is there a way to prevent people from sending PMs to the "Newly registered users" group. It seems silly that it is even there, when it only gets used by mistake.
- 26 Jul 2010, 16:22
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
oh, no offense taken
yeah I saw the manalib after you mentioned the mobile project. Still QT would be my least favorite Widget TK to use
yeah I saw the manalib after you mentioned the mobile project. Still QT would be my least favorite Widget TK to use
- 26 Jul 2010, 06:20
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
no worries, it only took a few hours to write, so no great loss if nobody uses it. oh and the tool is released under the LGPL, not the GPL, as it uses none of your project code and does not ship with any of your resources. not that it makes much difference ;) I just tend do use LGPL since managed as...
- 26 Jul 2010, 04:20
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
a particle tool would be harder to make as it would need the in game particle system in order to show feedback, and I believe that is tied rather tightly to your existing system. I don't see any portable code for it in the QT project ether.
- 25 Jul 2010, 21:18
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
I am quite familiar with C++. I have no desire to work on parts of your project mainline. This is a standalone tool so I don't see how it can be used in anything else for the game. I'm not even sure what else the tool needs so I can't see what others can do to it, other then fix any bugs found. I ju...
- 25 Jul 2010, 19:14
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
V0.0.0.3 has the ability to make new sprites and assign image-sets and animations to them. This makes it mostly feature complete. I've made a page for the app on my blog, http://www.awesomelaser.com/?page_id=122
This will be the last update until I get some feedback, and if the tool is useful.
This will be the last update until I get some feedback, and if the tool is useful.
- 25 Jul 2010, 02:35
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
an updated version is available that allows the creation and editing of animations and imagesets, as well as a shell script to help non windows users start the program.
http://www.awesomelaser.com/msst/ManaSo ... _0_0_2.zip
http://www.awesomelaser.com/msst/ManaSo ... _0_0_2.zip
- 24 Jul 2010, 17:43
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Re: Sprite XML tool
I can not say it is anywhere ready for "prime time" and is not feature complete, but a version can be found here. Note that it has had very little testing.
http://www.awesomelaser.com/msst/ManaSo ... teTool.zip
It should run nativity on windows, and on linux and OSX with Mono (untested)
http://www.awesomelaser.com/msst/ManaSo ... teTool.zip
It should run nativity on windows, and on linux and OSX with Mono (untested)
- 24 Jul 2010, 17:02
- Forum: Graphics Development
- Topic: Sprite XML tool
- Replies: 17
- Views: 5295
Sprite XML tool
After poking around a little with the xml format for players, I was asked in an IRC channel if I wanted to make a tool for editing/creating XML files for sprites. Here's where it is now http://www.awesomelaser.com/msst/MSST_03.png currently it only allows for editing of the offsets of existing items...