Search found 97 matches
- 01 Feb 2006, 22:10
- Forum: TMW Classic
- Topic: Just some concept doodles
- Replies: 55
- Views: 19270
Modanung you still keep impressing me with your work, very very impressed. and seeing all those i also visited your photobucket and took a look at the other monsters that exists, i will try to get my ass down to start working on it, a undead creature is comming up next (really into that lost soul cr...
- 01 Feb 2006, 21:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Boss Monsters
- Replies: 25
- Views: 11051
- 01 Feb 2006, 20:58
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 56459
*overly excited* Modanung you keep impressing me with your work :D *bows before modanung* hmm would be interesting if someone who knows what animations are left could add them in a task thread for Characters (a sticky perhaps) in which when a new set is implied can be removed from what to do... just...
- 01 Feb 2006, 20:53
- Forum: TMW Classic
- Topic: Spells...
- Replies: 31
- Views: 14559
i probably has no right to say what to do or not to do tho i can say that i agree with rotonen. Regarding your skills in making spells, i am in awe! some thoughts tho, regarding the earth spell i really do have a hard time with rocks falling from the sky... *scratches his head* how about going the o...
- 01 Feb 2006, 02:05
- Forum: Graphics Development
- Topic: [DIS] Pixel art tools
- Replies: 33
- Views: 18893
well tho i havent been here for a while this thread caught my eyes and after reading thro it i just had to post! Rotonen i cant still thank you enough for introducing me to TileStudio. for graphical ***** Pshop is indeed a great tool, for bending pictures to show something totaly different then what...
- 01 Feb 2006, 01:45
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25754
Adarias ! loved your post about mediterranean concept between wealth and the value of materials!! aah almost so i long back to history class *sighs* ooh well yes i am NOT dead yet *whistles as he scratches his head* well i am done with school ... *coughs* well *coughs* ... now i am going to start a ...
- 21 Nov 2005, 11:32
- Forum: Graphics Development
- Topic: Savannah Tileset
- Replies: 14
- Views: 8742
- 21 Nov 2005, 11:26
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25754
- 21 Nov 2005, 11:13
- Forum: TMW Classic
- Topic: Woodland Village
- Replies: 27
- Views: 10263
- 21 Nov 2005, 10:58
- Forum: TMW Classic
- Topic: Woodland Village
- Replies: 27
- Views: 10263
- 21 Nov 2005, 10:43
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 67699
- 06 Oct 2005, 19:17
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103390
ooh i guess i had another view of the animations then looked at everything out of a more realistic strategy fighting (no matter how you look at it jumping 30 feet with backflip to then back stab is not i repeat not asian fighting style) but i know the fighting poses adn the slash thrust adn all the ...
- 06 Oct 2005, 09:38
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103390
- 04 Oct 2005, 11:36
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103390
very good illustrated there except the up-slash. a Up slash is not about power but slashing swift and precise in other words you turn your hand when the blade is lowerd to your left (if left handed) and then fast with a steady hand ends it with a cross from bottom left to upper right. *note* with cr...
- 03 Oct 2005, 15:16
- Forum: Graphics Development
- Topic: Magic spells graphics
- Replies: 34
- Views: 11872
Ultim aye your right ^^ but i dont draw with any background :P i work in transparency but in Tilestudio (where i did the fireball) saved the image setup (all 6 frames) in a row and added teh white background since its standard. And yes i will use the desert and grass tiles when working on them in th...