Search found 97 matches

by degen
01 Feb 2006, 22:10
Forum: TMW Classic
Topic: Just some concept doodles
Replies: 55
Views: 19164

Modanung you still keep impressing me with your work, very very impressed. and seeing all those i also visited your photobucket and took a look at the other monsters that exists, i will try to get my ass down to start working on it, a undead creature is comming up next (really into that lost soul cr...
by degen
01 Feb 2006, 21:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Boss Monsters
Replies: 25
Views: 10926

umm ... perhaps its just me thinking but define a boss before deciding a matter of fighting him, i would recommend a story for say ... 8 sinister beings /demons and to fight one of them you gather relics in their "area" in which they are affecting the world. Say Tulimshar has a Fire sinist...
by degen
01 Feb 2006, 20:58
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54859

*overly excited* Modanung you keep impressing me with your work :D *bows before modanung* hmm would be interesting if someone who knows what animations are left could add them in a task thread for Characters (a sticky perhaps) in which when a new set is implied can be removed from what to do... just...
by degen
01 Feb 2006, 20:53
Forum: TMW Classic
Topic: Spells...
Replies: 31
Views: 14321

i probably has no right to say what to do or not to do tho i can say that i agree with rotonen. Regarding your skills in making spells, i am in awe! some thoughts tho, regarding the earth spell i really do have a hard time with rocks falling from the sky... *scratches his head* how about going the o...
by degen
01 Feb 2006, 02:05
Forum: Graphics Development
Topic: [DIS] Pixel art tools
Replies: 33
Views: 18520

well tho i havent been here for a while this thread caught my eyes and after reading thro it i just had to post! Rotonen i cant still thank you enough for introducing me to TileStudio. for graphical ***** Pshop is indeed a great tool, for bending pictures to show something totaly different then what...
by degen
01 Feb 2006, 01:45
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25287

Adarias ! loved your post about mediterranean concept between wealth and the value of materials!! aah almost so i long back to history class *sighs* ooh well yes i am NOT dead yet *whistles as he scratches his head* well i am done with school ... *coughs* well *coughs* ... now i am going to start a ...
by degen
21 Nov 2005, 11:32
Forum: Graphics Development
Topic: Savannah Tileset
Replies: 14
Views: 8520

perhaps as a closer to the woodlands then the desert since i eprsonaly find the bushy like trees to be more accustomed to the hazzardus desert envirement.
by degen
21 Nov 2005, 11:26
Forum: Graphics Development
Topic: House Tiles - Tulimshar
Replies: 62
Views: 25287

Modanung !!! nice now when tis not so sqaure i feel alot more of the smooth meditearanien architecture from persia and etc ^^ very nice indeed! it also has the possibility to "be built on" the wall as its not the weird that houses are built as the walls but looks as if it grows out of the ...
by degen
21 Nov 2005, 11:13
Forum: TMW Classic
Topic: Woodland Village
Replies: 27
Views: 10171

hmm after taking a closer look to the house: 1 The house is drawn with a brick structure which would look awesome if used with bricks and "brick roof": Look at houses built with wood to get the hang of it. Since the "skelet" of a wood house adn brick house is majorly different (s...
by degen
21 Nov 2005, 10:58
Forum: TMW Classic
Topic: Woodland Village
Replies: 27
Views: 10171

Umm hmm i just want to ask one thing... Is it human civilisation that lives in forest or is it elves? Because: Elves = lives in harmony with nature and nature bends it to ease the every day life of elves, either by magic or the "living energy" of tree's that are quiet common to associate e...
by degen
21 Nov 2005, 10:43
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 65880

Actualy regarding the grass, i tried most different technicues i know of to "force" the grid to show like "looking past the image" and etc. (there are many ways of focing it but i only know a few) and to be honest i cant see a grid in over all. even if 1 tile has a slight symmetr...
by degen
06 Oct 2005, 19:17
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102510

ooh i guess i had another view of the animations then looked at everything out of a more realistic strategy fighting (no matter how you look at it jumping 30 feet with backflip to then back stab is not i repeat not asian fighting style) but i know the fighting poses adn the slash thrust adn all the ...
by degen
06 Oct 2005, 09:38
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102510

I agree the medieval fighting style has always been alot more brutish then the artistic style of Asian martial artists. And when it comes to medieval times the "evolution" of the fighting style went up as the blades became lighter, yes they didnt have the same craftsmanship they had in asi...
by degen
04 Oct 2005, 11:36
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102510

very good illustrated there except the up-slash. a Up slash is not about power but slashing swift and precise in other words you turn your hand when the blade is lowerd to your left (if left handed) and then fast with a steady hand ends it with a cross from bottom left to upper right. *note* with cr...
by degen
03 Oct 2005, 15:16
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 11730

Ultim aye your right ^^ but i dont draw with any background :P i work in transparency but in Tilestudio (where i did the fireball) saved the image setup (all 6 frames) in a row and added teh white background since its standard. And yes i will use the desert and grass tiles when working on them in th...