Search found 42 matches
- 12 Apr 2008, 15:38
- Forum: Support and Bug reports
- Topic: Tiled bug 0.7 WIP with unicode
- Replies: 9
- Views: 3044
Re: Tiled bug 0.7 WIP with unicode
It's not really a parse error, it's how Java handles Unicode (which is silly). Hopefully for release we'll have a real solution, not just patchwork.
- 02 Apr 2008, 20:53
- Forum: Support and Bug reports
- Topic: Tiled bug 0.7 WIP with unicode
- Replies: 9
- Views: 3044
Re: Tiled bug 0.7 WIP with unicode
EDIT: yes, it's good to see you too elven
Latest nightly has it:
http://www.biggeruniverse.com/projects/ ... 080401.jar
Latest nightly has it:
http://www.biggeruniverse.com/projects/ ... 080401.jar
- 01 Apr 2008, 21:48
- Forum: Support and Bug reports
- Topic: Tiled bug 0.7 WIP with unicode
- Replies: 9
- Views: 3044
Re: Tiled bug 0.7 WIP with unicode
It's actually the base Java XML parser being a very picky beastie. Latest revision (735) from HEAD has a fix in place. Thanks for pointing it out, seeseekey.
-bu
(yes, all you TMW old-timers, biggeruniverse is alive )
-bu
(yes, all you TMW old-timers, biggeruniverse is alive )
- 09 Apr 2006, 03:51
- Forum: Graphics Development
- Topic: Female players
- Replies: 105
- Views: 37109
- 09 Apr 2006, 03:48
- Forum: Graphics Development
- Topic: objects, NPCs, monsters etc.
- Replies: 9
- Views: 4524
- 08 Dec 2005, 03:54
- Forum: TMW Classic
- Topic: Woodland Tileset ready for mapping
- Replies: 33
- Views: 11997
- 30 Oct 2005, 07:26
- Forum: Player talk
- Topic: So am I a bad person?
- Replies: 52
- Views: 19360
Correction (in this case): it's not halal.Modanung wrote:Ah yes ofcourse... pork isn't koshjer.
EDIT: shwarma is NEVER pork, as Muslims don't eat pork. If you've had pork shwarma, it's not shwarma.
- 28 Oct 2005, 22:38
- Forum: Player talk
- Topic: So am I a bad person?
- Replies: 52
- Views: 19360
- 23 Oct 2005, 19:57
- Forum: TMW Classic
- Topic: How to add maps
- Replies: 34
- Views: 17346
No, since it's human-readable XML, it's supposed to be "self-explanatory". That said, you can always ask questions about it on the user mailing list http://rpgdx.net/mailman/listinfo/tiled-user_rpgdx.net.
- 23 Oct 2005, 08:21
- Forum: Player talk
- Topic: So am I a bad person?
- Replies: 52
- Views: 19360
- 22 Oct 2005, 23:30
- Forum: TMW Classic
- Topic: How to add maps
- Replies: 34
- Views: 17346
- 20 Oct 2005, 12:54
- Forum: Player talk
- Topic: So am I a bad person?
- Replies: 52
- Views: 19360
- 18 Oct 2005, 07:26
- Forum: Player talk
- Topic: So am I a bad person?
- Replies: 52
- Views: 19360
- 18 Oct 2005, 07:24
- Forum: TMW Classic
- Topic: my wishlist (you may either like my ideas or not)
- Replies: 35
- Views: 18559
The server side about lligth. For the map: Outside/Inside properties. Ligth conditions. Maybe we need more properties for tiles. Solid, Transucent or transparet of the wall.. And the hard part, is to have the amount of ligth for a specifi tile. Ligth decreases at a exponential rate (a decay functio...
- 17 Oct 2005, 02:25
- Forum: TMW Classic
- Topic: Server Architecture Proposal
- Replies: 5
- Views: 3763