Ah,
And that monster sounds like a great one.
We desperately miss some boss!
Have a nice day,
Search found 923 matches
- 04 Aug 2009, 08:22
- Forum: Graphics Development
- Topic: ehh..some quick colored drawing of a cactus monster
- Replies: 13
- Views: 4423
- 04 Aug 2009, 08:21
- Forum: Graphics Development
- Topic: ehh..some quick colored drawing of a cactus monster
- Replies: 13
- Views: 4423
Re: ehh..some quick colored drawing of a cactus monster
A little bit off-topic from the cactus monster, eh? As for myself, I can say that square-Enix(c) being the strongest RPG society in the world, I think you can all forget about it and just try providing new content, keeping the SoM spirit, as if we were doing SoM v1.5, or something like that ... To g...
- 04 Aug 2009, 07:30
- Forum: Support and Bug reports
- Topic: Chat screen
- Replies: 2
- Views: 936
Re: Chat screen
Hi, Could you tell a little more about it? - What is your OS (Windows, Linux (Distribution), ...)? - What is your TMW version (0.0.29.1?) - Is the chat screen the only window that won't scroll? (Does the news window scroll?, the help window?, ...) - Could you describe the problem a little more? Rega...
- 04 Aug 2009, 06:26
- Forum: Graphics Development
- Topic: [REQ] New login wallpaper
- Replies: 87
- Views: 16192
Re: [REQ] New login wallpaper
Hi,
You have my support Fother J, that one is refreshing...
You have my support Fother J, that one is refreshing...
- 04 Aug 2009, 06:15
- Forum: The Mana World
- Topic: TMW GUI - skinning thread
- Replies: 46
- Views: 12861
Re: TMW GUI - skinning thread
Hi Rotonen,
Could we still use the wooden button for the highlight patch from Turmfalke?
If the buttons are too narrows, can Adamaix make them a little bit wider?
Regards,
Could we still use the wooden button for the highlight patch from Turmfalke?
If the buttons are too narrows, can Adamaix make them a little bit wider?
Regards,
- 03 Aug 2009, 20:21
- Forum: Music & SFX Development
- Topic: Environmental Sound FX
- Replies: 13
- Views: 9394
Re: Environmental Sound FX
In my humble opinion, that sounds like a quick, but ugly workaround.
I'd prefer having ambient sounds with own properties (sound radius, loop, restart-each-sec, ...)
all of that being nicely handled in the map file.
Just my thought.
Regards,
I'd prefer having ambient sounds with own properties (sound radius, loop, restart-each-sec, ...)
all of that being nicely handled in the map file.
Just my thought.
Regards,
- 03 Aug 2009, 17:14
- Forum: Music & SFX Development
- Topic: Environmental Sound FX
- Replies: 13
- Views: 9394
Re: Environmental Sound FX
I committed the environmental sounds from Dariuas, who I thank this nice contribution.
Now, to add environmental sounds, positional Audio + ability to get sounds objects in maps is needed.
I propose to add the latter as an issue and link it with the positional audio issue.
Regards,
Now, to add environmental sounds, positional Audio + ability to get sounds objects in maps is needed.
I propose to add the latter as an issue and link it with the positional audio issue.
Regards,
- 03 Aug 2009, 17:02
- Forum: Off topic
- Topic: Me killed a level 99 player!!
- Replies: 3
- Views: 645
Re: Me killed a level 99 player!!
Congratulations!!
- 03 Aug 2009, 15:24
- Forum: Music & SFX Development
- Topic: Environmental Sound FX
- Replies: 13
- Views: 9394
Re: Environmental Sound FX
I agree about having folders...
- 03 Aug 2009, 13:38
- Forum: Graphics Development
- Topic: [REQ] New login wallpaper
- Replies: 87
- Views: 16192
Re: [REQ] New login wallpaper
Hi, I've uploaded the spit23 version of the login wallpaper, the one without copyrighted parts within. I think the idea to see a map slowly scroll behind the login windows in a great one, and has my support. But I think if we have to implement something like this, then special maps made to be scroll...
- 03 Aug 2009, 13:30
- Forum: Music & SFX Development
- Topic: Environmental Sound FX
- Replies: 13
- Views: 9394
Re: Environmental Sound FX
Hi,
Are these three sounds ready for commit?
I propose to add prefix for ennemies, player, system, environmental sounds, ...
Something like:
- maggot-hit1.ogg -> monster-maggot-hit1.ogg
- and in this case: env-burningfire1.ogg
What do you think?
Are these three sounds ready for commit?
I propose to add prefix for ennemies, player, system, environmental sounds, ...
Something like:
- maggot-hit1.ogg -> monster-maggot-hit1.ogg
- and in this case: env-burningfire1.ogg
What do you think?
- 31 Jul 2009, 09:29
- Forum: The Mana World
- Topic: Something quite wrong about our development team
- Replies: 20
- Views: 4835
Re: Something quite wrong about our development team
In advance, sorry to answer here, but it's uttermost better place to answer while you're on it: Questions to answers on mantis 14 and 801 for you... http://mantis.themanaworld.org/view.php?id=14 http://mantis.themanaworld.org/view.php?id=801 Also, I saw your [REQ] for the forest tileset, humm, why n...
- 31 Jul 2009, 08:57
- Forum: Player talk
- Topic: What is going to happen?
- Replies: 30
- Views: 3103
Re: What is going to happen?
Well, As a matter of fact, I really think you don't have to worry about your characters for now, and even not in the present year, nor the next one. :wink: What I believe in my humble opinion (and is just my thought), is that Rotonen and the art team are giving their best to slowly but surely implem...
- 31 Jul 2009, 07:13
- Forum: The Mana World
- Topic: Something quite wrong about our development team
- Replies: 20
- Views: 4835
Re: Something quite wrong about our development team
Hi Rotonen, With this I agree. Perhaps a sub-forum of GFX dev to which only a selected few can post, but everyone can read it? (At the moment about 70% of the time I spend on TMW is spent deleting posts from GFX dev. I do spend 10h+ weekly trying to provide a platform on which to build, so it is get...
- 31 Jul 2009, 06:24
- Forum: Graphics Development
- Topic: [REQ] Minor Undead Item - Graveyard
- Replies: 36
- Views: 9311
Re: [REQ] Minor Undead Item - Graveyard
We can imagine many technical things, as long as we have the matching sprites