Search found 923 matches
Re: Hello!
Heya Missy! Yep I've seen about the 0.6 release, do you plan to add it on the Debian official repository? Or is it already there? :shock: Ready but not there yet: (I wonder what is blocking btw.) http://anonscm.debian.org/gitweb/?p=pkg-games/valyriatear.git;a=shortlog;h=HEAD We're at the same level ...
Re: Hello!
Some of us are quite busy with IRL (wedding, university), but we're still here. :) Wow, wedding? :shock: Some things have indeed happened since the last time I was around. :lol: How's going your game project? You might have seen it, but I've released the 0.6 version lately, and many people are maki...
Hello!
Hi Evol team!
How have you been all?
Best regards,
How have you been all?
Best regards,
- 26 Sep 2013, 11:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [Tiled] - animated tiles
- Replies: 8
- Views: 5000
Re: [Tiled] - animated tiles
Thanks Missy
I'll hint Bjorn about what has been discussed here.
Thanks for all the feedback!
I'll hint Bjorn about what has been discussed here.
Thanks for all the feedback!
- 25 Sep 2013, 13:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [Tiled] - animated tiles
- Replies: 8
- Views: 5000
Re: [Tiled] - animated tiles
If you're going to allow different per-tile, you *must* do it based on the frame order (in the master tile), *not* the tile itself. Otherwise you can't do: frame 0 for 10 ms, frame 1 for 10 ms, frame 2 for 10 ms, frame 1 for 70 ms. I'm also for setting the animation data in the master tile (aka sep...
- 19 Sep 2013, 08:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [Tiled] - animated tiles
- Replies: 8
- Views: 5000
Re: [Tiled] - animated tiles
Hi o11c, Thanks for sharing thoughts about this. - the requested time delay between tiles. Milliseconds seems to be a common unit. the time delay for every single frame. I'm still not convinced this is useful. I, for one, will need the time to be specified for each frame, so I'd like to see this in....
- 18 Sep 2013, 10:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [Tiled] - animated tiles
- Replies: 8
- Views: 5000
[Tiled] - animated tiles
Hi there, :) As I've been trying to bring back interest to add animated tiles support in tiled, -> See there: https://github.com/bjorn/tiled/issues/57 I thought it would be a great opportunity to get feedback from a mature project like TMW about the xml format specs we should use, the options/parame...
- 04 Mar 2013, 15:23
- Forum: Client Development
- Topic: ManaPlus - Former Official TMW Client v1.6.4.23
- Replies: 459
- Views: 187699
Re: ManaPlus - Advanced tmw client (aka 4144 patch) v1.3.3.3
Hi Andrei,
Could you update the github repo?
Thanks and best regards!
Could you update the github repo?
Thanks and best regards!
- 15 Jan 2013, 09:18
- Forum: Off topic
- Topic: In ManaServ, what does the 'special' mean?
- Replies: 11
- Views: 2708
Re: In ManaServ, what does the 'special' mean?
Hi Ablu, Better, yeah. :) I'd just add a note explaining how you set the special_name linking the special entry with the script, here "Magic_Heal", and why not give an example when using a special id, thus explaining how you link an special id with a script. Anyway, just my opinion, Best r...
- 14 Jan 2013, 15:54
- Forum: Off topic
- Topic: In ManaServ, what does the 'special' mean?
- Replies: 11
- Views: 2708
Re: In ManaServ, what does the 'special' mean?
Hi Ablu,
IMHO, the specials.xml doc doesn't show clearly how the skill is linked with the special and with the script called.
No field or id is corresponding in the examples.
Just wanted to point it out.
Best regards,
IMHO, the specials.xml doc doesn't show clearly how the skill is linked with the special and with the script called.
No field or id is corresponding in the examples.
Just wanted to point it out.
Best regards,
- 11 Jan 2013, 10:03
- Forum: TMW Classic
- Topic: Server development Roadmap
- Replies: 8
- Views: 5809
Re: Server development Roadmap
Cool!
Good luck with all that. Would the short-term goals be done at least, that already people would appreciate less bugs and probably less lag in general.
Regards,
Good luck with all that. Would the short-term goals be done at least, that already people would appreciate less bugs and probably less lag in general.
Regards,
- 06 Jan 2013, 10:02
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: serious proposal to make ManaPlus the only official client
- Replies: 49
- Views: 25279
Re: serious proposal to make ManaPlus the only official clie
Hi again, I'm making progress. Slow, since I'm the only one, but I have fixed a number of bugs and/or limitations. (The server *is* already running the C++ version btw) Good to hear. And the mana dev team, roughly speaking, has participated to a challenge the past summer using manaserv and a modifie...
- 04 Jan 2013, 13:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: serious proposal to make ManaPlus the only official client
- Replies: 49
- Views: 25279
Re: serious proposal to make ManaPlus the only official clie
Hi everyone, I thought, even if I'm now just a ghost for many people, that I would open my virtual mouth, for once. I do myself support the switch to using ManaPlus as an official client, as it is something obvious. That client is faster, has much more refined features, and only lacks a few screw-dr...
- 13 Sep 2012, 06:42
- Forum: TMW Classic
- Topic: [REQ] Farmlands
- Replies: 15
- Views: 6745
Re: [REQ] Farmlands
Hi Nami,
Thanks a lot!!
I'll make sure to list the proper license about the sprite used.
Best regards,
Thanks a lot!!
I'll make sure to list the proper license about the sprite used.
Best regards,
- 12 Sep 2012, 07:57
- Forum: TMW Classic
- Topic: [REQ] Farmlands
- Replies: 15
- Views: 6745
Re: [REQ] Farmlands
Hi Nami,
I really, really, love the dog you made.
Would you mind me to use it, and if so, would the license be GPLv2 or compatible ?
Best regards,
I really, really, love the dog you made.
Would you mind me to use it, and if so, would the license be GPLv2 or compatible ?
Best regards,