Search found 923 matches

by Bertram
16 Oct 2013, 08:11
Forum: Off topic
Topic: Hello!
Replies: 4
Views: 4212

Re: Hello!

Heya Missy! Yep I've seen about the 0.6 release, do you plan to add it on the Debian official repository? Or is it already there? :shock: Ready but not there yet: (I wonder what is blocking btw.) http://anonscm.debian.org/gitweb/?p=pkg-games/valyriatear.git;a=shortlog;h=HEAD We're at the same level ...
by Bertram
15 Oct 2013, 12:07
Forum: Off topic
Topic: Hello!
Replies: 4
Views: 4212

Re: Hello!

Some of us are quite busy with IRL (wedding, university), but we're still here. :) Wow, wedding? :shock: Some things have indeed happened since the last time I was around. :lol: How's going your game project? You might have seen it, but I've released the 0.6 version lately, and many people are maki...
by Bertram
14 Oct 2013, 15:58
Forum: Off topic
Topic: Hello!
Replies: 4
Views: 4212

Hello!

Hi Evol team!

How have you been all? :)

Best regards,
by Bertram
26 Sep 2013, 11:59
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [Tiled] - animated tiles
Replies: 8
Views: 4817

Re: [Tiled] - animated tiles

Thanks Missy :)

I'll hint Bjorn about what has been discussed here.

Thanks for all the feedback!
by Bertram
25 Sep 2013, 13:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [Tiled] - animated tiles
Replies: 8
Views: 4817

Re: [Tiled] - animated tiles

If you're going to allow different per-tile, you *must* do it based on the frame order (in the master tile), *not* the tile itself. Otherwise you can't do: frame 0 for 10 ms, frame 1 for 10 ms, frame 2 for 10 ms, frame 1 for 70 ms. I'm also for setting the animation data in the master tile (aka sep...
by Bertram
19 Sep 2013, 08:58
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [Tiled] - animated tiles
Replies: 8
Views: 4817

Re: [Tiled] - animated tiles

Hi o11c, Thanks for sharing thoughts about this. - the requested time delay between tiles. Milliseconds seems to be a common unit. the time delay for every single frame. I'm still not convinced this is useful. I, for one, will need the time to be specified for each frame, so I'd like to see this in....
by Bertram
18 Sep 2013, 10:24
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [Tiled] - animated tiles
Replies: 8
Views: 4817

[Tiled] - animated tiles

Hi there, :) As I've been trying to bring back interest to add animated tiles support in tiled, -> See there: https://github.com/bjorn/tiled/issues/57 I thought it would be a great opportunity to get feedback from a mature project like TMW about the xml format specs we should use, the options/parame...
by Bertram
04 Mar 2013, 15:23
Forum: Client Development
Topic: ManaPlus - Former Official TMW Client v1.6.4.23
Replies: 459
Views: 175908

Re: ManaPlus - Advanced tmw client (aka 4144 patch) v1.3.3.3

Hi Andrei,

Could you update the github repo?

Thanks and best regards!
by Bertram
15 Jan 2013, 09:18
Forum: Off topic
Topic: In ManaServ, what does the 'special' mean?
Replies: 11
Views: 2453

Re: In ManaServ, what does the 'special' mean?

Hi Ablu, Better, yeah. :) I'd just add a note explaining how you set the special_name linking the special entry with the script, here "Magic_Heal", and why not give an example when using a special id, thus explaining how you link an special id with a script. Anyway, just my opinion, Best r...
by Bertram
14 Jan 2013, 15:54
Forum: Off topic
Topic: In ManaServ, what does the 'special' mean?
Replies: 11
Views: 2453

Re: In ManaServ, what does the 'special' mean?

Hi Ablu,

IMHO, the specials.xml doc doesn't show clearly how the skill is linked with the special and with the script called.
No field or id is corresponding in the examples.

Just wanted to point it out. ;)

Best regards,
by Bertram
11 Jan 2013, 10:03
Forum: TMW Classic
Topic: Server development Roadmap
Replies: 8
Views: 5633

Re: Server development Roadmap

Cool!

Good luck with all that. Would the short-term goals be done at least, that already people would appreciate less bugs and probably less lag in general.

Regards,
by Bertram
06 Jan 2013, 10:02
Forum: Feedback / Feature Requests / Content Suggestions
Topic: serious proposal to make ManaPlus the only official client
Replies: 49
Views: 20821

Re: serious proposal to make ManaPlus the only official clie

Hi again, I'm making progress. Slow, since I'm the only one, but I have fixed a number of bugs and/or limitations. (The server *is* already running the C++ version btw) Good to hear. And the mana dev team, roughly speaking, has participated to a challenge the past summer using manaserv and a modifie...
by Bertram
04 Jan 2013, 13:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: serious proposal to make ManaPlus the only official client
Replies: 49
Views: 20821

Re: serious proposal to make ManaPlus the only official clie

Hi everyone, I thought, even if I'm now just a ghost for many people, that I would open my virtual mouth, for once. I do myself support the switch to using ManaPlus as an official client, as it is something obvious. That client is faster, has much more refined features, and only lacks a few screw-dr...
by Bertram
13 Sep 2012, 06:42
Forum: TMW Classic
Topic: [REQ] Farmlands
Replies: 15
Views: 6073

Re: [REQ] Farmlands

Hi Nami,

Thanks a lot!! :D

I'll make sure to list the proper license about the sprite used.

Best regards,
by Bertram
12 Sep 2012, 07:57
Forum: TMW Classic
Topic: [REQ] Farmlands
Replies: 15
Views: 6073

Re: [REQ] Farmlands

Hi Nami,

I really, really, love the dog you made.

Would you mind me to use it, and if so, would the license be GPLv2 or compatible ?

Best regards,