Search found 583 matches
- 04 Nov 2015, 00:19
- Forum: Off topic
- Topic: Looking for some old friends...
- Replies: 5
- Views: 3812
Re: Looking for some old friends...
Hi Nami! I'm not active anymore, but occasionally look into the forums to see what's going on. Great to see you back!
- 29 Jul 2013, 14:05
- Forum: Player talk
- Topic: Making hosting Cindy's Quest repeatable
- Replies: 8
- Views: 2271
Re: Making hosting Cindy's Quest repeatable
It seems this topic keeps coming up. :wink: Here is the topic where it was discussed last time: http://forums.themanaworld.org/viewtopic.php?f=4&t=16212 As I already said in that topic , I don't see how having it repeatable makes sense with the current storyline. Do you have some idea how to mak...
- 29 Jun 2013, 09:08
- Forum: News
- Topic: Mana/TMW Development Weekly Summary
- Replies: 177
- Views: 510081
Re: Mana/TMW Development Weekly Summary
We're having a content release today. The most noticable change is wushin's rework of the desert caves with the new cave tileset and the addition of sewers below Tulimshar. That involved several changes on the Tulimshar Mining Camp, and Malivox moved to a house south of Tulimshar. Nivalis is now con...
- 28 Jun 2013, 10:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Hitchhiker towel for candor?
- Replies: 8
- Views: 4030
Re: Hitchhiker towel for candor?
When we intoduced the hitchhiker towels, we intentionally didn't add Candor to the places you can reach with a towel. You can easily use the docks from Hurnscald to reach it.Taurus wrote:How about a hitchhikers towel for candor
- 28 Jun 2013, 10:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Hitchhiker towel for candor?
- Replies: 8
- Views: 4030
Re: Hitchhiker towel for candor?
On that subject, can the warp towels be disabled in Candor, at least while a match is going on? I added Candor and the Yeti battle cave to the exclusion list of the towels: https://github.com/themanaworld/tmwa-server-data/commit/d6d562b4a7bf157a36c0560be4ec14f9f463aa86 I have a patch to expose mapf...
- 13 Jun 2013, 20:56
- Forum: TMW Classic
- Topic: TEST: Orum and Waric follow-up quest
- Replies: 14
- Views: 6617
Re: TEST: Orum and Waric follow-up quest
When I did it, quest variable was set to 14. Fights were nice, not that hard though, i think they could be harder. I did it with an archer level 60, without that much healing items actually. Also the later fights at the last pentagram, and around Sagatha? Level 60 is already at the upper end of the...
- 13 Jun 2013, 15:57
- Forum: TMW Classic
- Topic: TEST: Orum and Waric follow-up quest
- Replies: 14
- Views: 6617
Re: TEST: Orum and Waric follow-up quest
Cassy, thanks for the spelling fixes, I included them here: https://github.com/jtoelke/tmwa-server-data/commit/0b00d4dbb2b9803df01b90cee353d9a71c5a6f36 :) I also adapted the treshold of monsters for allowing a new summoning as you suggested, I suppose it'd be good to test that again with the new val...
- 11 Jun 2013, 14:23
- Forum: TMW Classic
- Topic: [WIP] Mob: Wicked Mushroom & Moonshroom
- Replies: 46
- Views: 16735
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
Personally, I think the low saturation might even help to make it look like from a different plane. Though I don't know if there's something to consider from the pixelart point of view.Cassy wrote: Sooo~ low saturated compared with the grass
Should I let it stay as it is or make it higher saturated?
- 11 Jun 2013, 14:18
- Forum: TMW Classic
- Topic: TEST: Orum and Waric follow-up quest
- Replies: 14
- Views: 6617
Re: TEST: Orum and Waric follow-up quest
Do you have to kill every single monster from the previous summoning or only until a certain quantity is left? I'm asking because it's actually not that easy to find all mobs in this area, since it's pretty large and mobs like the Squirrels and Bluepars are small. At the moment you get that message...
- 11 Jun 2013, 06:39
- Forum: TMW Classic
- Topic: TEST: Orum and Waric follow-up quest
- Replies: 14
- Views: 6617
Re: TEST: Orum and Waric follow-up quest
Since I know that the fifth flower is Red Summon Flower, after I can't place the fourth flower, I tried @item redsummonflower to place it at the fifth place. Although without place the fourth flower, the fifth place accept my flower, and did the pentagram summon. So I mean the fifth place is buggy....
- 10 Jun 2013, 18:29
- Forum: TMW Classic
- Topic: TEST: Orum and Waric follow-up quest
- Replies: 14
- Views: 6617
Re: TEST: Orum and Waric follow-up quest
Placing the flowers 1-3 was fine, but the fourth one seems to be buggy. When you speak to that "NPC" there's only a message appearing above your char, saying that something is wrong with this place. Well and that's it. You can't put the flower there (I got it in my inventory of course). I...
- 09 Jun 2013, 19:29
- Forum: TMW Classic
- Topic: [WIP] Mob: Wicked Mushroom & Moonshroom
- Replies: 46
- Views: 16735
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
I think it looks great. The first part of the quest using it got ready for testing today, so I inlcuded the graphic already when putting it on the testserver: http://forums.themanaworld.org/viewtopi ... 13&t=17462
So you can try it out there to see how it looks in-game.
So you can try it out there to see how it looks in-game.
- 09 Jun 2013, 19:24
- Forum: TMW Classic
- Topic: TEST: Orum and Waric follow-up quest
- Replies: 14
- Views: 6617
TEST: Orum and Waric follow-up quest
On the testserver there's now the first part of the Orum and Waric follow-up quest available. It requires you to have done the Candle Helmet quest, which you can start in the caves below Hurnscald, at 009-3 162 114. The follow-up quest can be started by exploring the cave at 017-1 76 32. In case you...
- 07 Jun 2013, 20:40
- Forum: News
- Topic: Mana/TMW Development Weekly Summary
- Replies: 177
- Views: 510081
Re: Mana/TMW Development Weekly Summary
This weekend we're temporarily doubling both the experience rate and the drop rates for all monsters, to give the chance to recover from the rollback we had due to filesystem corruption. There are also some bug fixes and new content: Most notably are the changes on Tulimshar done by wushin, paving t...
- 04 Jun 2013, 14:50
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 30957
Re: [WIP] Graphics revision
I've been looking over the icons, and I like most of them very much! So I'm only mentioning here where I think some nice feature of the old graphics gets lost: - I like the details on the old grasseeds, it looks as if there's a picture and some text about what's inside (though arguably this might lo...