Search found 39 matches

by DragonStar
14 Feb 2018, 03:57
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Text smoothing option, and portable data directory
Replies: 3
Views: 1563

Text smoothing option, and portable data directory

Is there an option to adjust the text smoothing in ManaPlus, and if not could it please be added? I wanted to be able to make the text look like this: https://i.imgur.com/OjddS9p.png And not like this: https://i.imgur.com/9HuEoKr.png in the current ManaPlus version, but couldn't find any way to do i...
by DragonStar
26 Jul 2016, 19:16
Forum: Player talk
Topic: Mana Boy
Replies: 23
Views: 8189

Re: Mana Boy

I asked Prsm about whether it's allowed to use Mana Boy's !follow command, and he said that it is:

[18:42] DragonStar: is it allowed to use Mana Boy's !follow command?
[18:42] Prsm: yes
by DragonStar
22 Jul 2016, 00:24
Forum: Player talk
Topic: Mana Boy
Replies: 23
Views: 8189

Re: Mana Boy

To clarify why I'm asking about whether using Mana Boy's !follow command is allowed, while Mana Boy was following one of my characters after using that command, Ginaria appeared and sent the following message: [05:08] Ginaria: i dont know if auto follow is allowed, so be carefully Based on this, I'm...
by DragonStar
21 Jul 2016, 05:39
Forum: Player talk
Topic: Mana Boy
Replies: 23
Views: 8189

Re: Mana Boy

Are players allowed to use Mana Boy's !follow command, which toggles his following of the player who used the command?
by DragonStar
19 Jul 2016, 00:09
Forum: Support and Bug reports
Topic: wtf is this...
Replies: 6
Views: 3640

Re: wtf is this...

Shouldn't Setup -> Players have an option for "Show particle count" to display or not display that info, like it does with "Show statuses"?
by DragonStar
19 May 2016, 21:17
Forum: Player talk
Topic: Mana Boy
Replies: 23
Views: 8189

Re: Mana Boy

But it would be a publicly controllable bot, with another player controlling it who would actually be responsible for the rule breaking, basically using it as a proxy, so shouldn't it be that player who would ultimately be punished upon identification, with any necessary punishment to the bot to pre...
by DragonStar
18 May 2016, 08:05
Forum: Player talk
Topic: Mana Boy
Replies: 23
Views: 8189

Re: Mana Boy

Thank you Trav for making this bot! It's been fun trying out some commands, helping with leveling, etc. And it should be interesting to see what happens with him over time.
by DragonStar
14 May 2016, 03:56
Forum: Support and Bug reports
Topic: Aggro mob jumping to player, pathing bug?
Replies: 1
Views: 1881

Aggro mob jumping to player, pathing bug?

If a player is close enough to an aggro mob on the map to be in aggro range but far enough, but not too far away in walking distance from it because of obstacles, the player would get aggro from the mob, but rather than moving to the player, the mob would stay still, or jump to reachable spots next ...
by DragonStar
09 May 2016, 19:07
Forum: TMW Classic
Topic: Magic-v3, Sense Spouse & Wedding Rings [DIS]
Replies: 32
Views: 15332

Re: Magic-v3, Sense Spouse & Wedding Rings [DIS]

After casting betsanc while another is already in effect, the timer for the previous betsanc is apparently not canceled. And when that ends, the animation occurs, along with the "Shield: You feel less protected." message, but the hexagon symbol and phys-shield effect are both still there. ...
by DragonStar
07 May 2016, 00:52
Forum: Player talk
Topic: I will no longer be doing spawn party's in hurnscald!
Replies: 7
Views: 4887

Re: I will no longer be doing spawn party's in hurnscald!

Why not just do the spawn party and then revive the shops afterwards, only spawn non-aggressive mobs where they would be, or temporarily make it so that aggressive mobs won't attack them, but forbid (or better, prevent) the abuse of that, e.g. attacking, healing, using magic or moving while it would...
by DragonStar
28 Apr 2016, 16:11
Forum: TMW Classic
Topic: Make Cindy Quest re-doable
Replies: 25
Views: 12701

Re: Make Cindy Quest re-doable

I think the prize after a redo should probably be daily points, like when completing Cindy after the first time now.
by DragonStar
25 Apr 2016, 02:00
Forum: TMW Classic
Topic: Help name a town in game [REQ]
Replies: 11
Views: 7219

Re: Help name a town in game [REQ]

Xalmuth
Dunmus
Necropia
by DragonStar
21 Apr 2016, 18:08
Forum: Support and Bug reports
Topic: Celestia's Groceries quest GP reward
Replies: 2
Views: 1774

Celestia's Groceries quest GP reward

After completing the Celestia's Groceries quest, it says that the GP reward is 20k GP, but only 10k GP is given. From https://github.com/themanaworld/tmwa-server-data/blob/67ccb70819b5038b4ea7a5543300097505b67a36/world/map/npc/009-8/celestia.txt: L_GiveGroceries: mes "Celestia smiles."; ne...
by DragonStar
20 Apr 2016, 21:10
Forum: Support and Bug reports
Topic: Map Bugs
Replies: 64
Views: 63078

Re: Map Bugs

Found unreachable walkable area with mob at 047-1 (103, 175), also (95, 172) and (96, 172) are blocked off.