Search found 40 matches

by Mikko
14 Nov 2016, 22:05
Forum: TMW Classic
Topic: [WIP] The main storyline
Replies: 13
Views: 7425

Re: [WIP] The main storyline

Reid wrote:Hm... I agree with WildX for once.
Meh, it's not like arguing works around here.
by Mikko
13 Nov 2016, 05:18
Forum: TMW Classic
Topic: [WIP] The main storyline
Replies: 13
Views: 7425

Re: [WIP] The main storyline

One of the bigger problems that TMW has suffered from has been retaining new players, generally newbies like high quality content and prefer their mmos to not be ghost towns. There have been attempts to remedy this by redesigning the tutorial, the latest of which is wushin's new Candor island(I stil...
by Mikko
08 Nov 2016, 03:41
Forum: TMW Classic
Topic: [DIS] Item Rarity for the fusion
Replies: 16
Views: 18882

Re: [DIS] Item Rarity for the fusion

What exactly do you want us to do with this? This is everything that needs to be defined with in the scope of Items & Rarity. Ok... Terms: BOP - Binds on Pickup - Item is bound to the player who gets it. No Trade, No Loan, No Drop, No Sell to player.(force equip if you have too). BOE - Binds on...
by Mikko
08 Nov 2016, 02:31
Forum: TMW Classic
Topic: [DIS] Item Rarity for the fusion
Replies: 16
Views: 18882

Re: [DIS] Item Rarity for the fusion

This topic is only meant to discuss ways to improve on what we have, and do better with a fresh start. I do have my own opinions of course, but our focus should be on "How" to make this fun for everyone, rather than arguing about what the problems are (in our respective opinions, of cours...
by Mikko
06 Nov 2016, 04:14
Forum: TMW Classic
Topic: [DIS] Item Rarity for the fusion
Replies: 16
Views: 18882

Re: Item Rarity for the fusion

That said, many people have conflicting opinions on what the big problems are. I know many view "rares" as a bad idea, but I disagree - hell, the economy itself speaks for what is popular with the players. The most popular rewards have always been the ones that won't be around the next ye...
by Mikko
05 Nov 2016, 20:05
Forum: TMW Classic
Topic: [DIS] Item Rarity for the fusion
Replies: 16
Views: 18882

Re: Item Rarity for the fusion

The nice thing about one-time events is that they don't have to fit some yearly occasion, and the content depends entirely on the developers involved. Why do you think one-time events are a problem, even for the fusion? I didn't say that one-time events are the problem, I said that one-time event r...
by Mikko
05 Nov 2016, 01:47
Forum: TMW Classic
Topic: [DIS] Item Rarity for the fusion
Replies: 16
Views: 18882

Re: Item Rarity for the fusion

The solution to one-time event rewards is to not give them out to begin with.

As for the regular items and the in-game economy in general...
Need to run the numbers to have an opinion for this one. :|
by Mikko
21 Sep 2016, 23:13
Forum: Off topic
Topic: Gamepad Thread
Replies: 5
Views: 5591

Re: Gamepad Thread

How does it feel when you are moving and attacking with the xbox game pad? Currently on the analog stick you only get 4-way movement, so you're going to be using the d-pad. The thing with the d-pad is that it's sort of like a third analog stick that you have to push down to operate, the controller ...
by Mikko
20 Sep 2016, 23:01
Forum: Off topic
Topic: Gamepad Thread
Replies: 5
Views: 5591

Re: Gamepad Thread

Wired Xbox 360 Controller for PC 7170291e-3647-4e5a-9247-a60d43ab39e9.jpg An expensive 50$ gamepad, wired with vibration. The build quality and form factor are pretty good, it has a long wired cable and the left analog stick and the d-pad have been switched to accommodate games that use the analog ...
by Mikko
20 Sep 2016, 22:49
Forum: Off topic
Topic: Gamepad Thread
Replies: 5
Views: 5591

Gamepad Thread

Just in case someone was planning on getting a gamepad for playing TMW, I wanted to share my experiences with the various devices that I have. Logitech F310 f310-gaming-gamepad-images.png A cheap 25$~ gamepad, wired without vibration. Good enough I suppose, this is what I usually tend to use when pl...
by Mikko
06 Aug 2016, 11:02
Forum: News
Topic: TMW/Evol Union
Replies: 35
Views: 20122

Re: TMW/Evol Union

This sucks, I dislike merging the low quality Evol with TMW :-( Considering Reid's commitment to quality over quantity for the longest time, I definitely wouldn't have expected this to happen two years ago. Wushin must have dumped all his stat points to charisma and speechcraft to pull this off. :l...
by Mikko
06 Aug 2016, 02:53
Forum: TMW Classic
Topic: [FUSION] [DIS] TMW data merge & the economy
Replies: 132
Views: 66359

Re: [DIS] TMW data merge & the economy

To put things into perspective, the bulk of Evol's content can be completed in about 2~ hours if you're thorough, It will take a while longer if you're willing to grind out the last two or so quests, croc claws anyone? :) When compared to TMW, Evol only has a fraction of the content, so having Evol'...
by Mikko
06 Aug 2016, 01:06
Forum: TMW Classic
Topic: [FUSION] [DIS] TMW data merge & the economy
Replies: 132
Views: 66359

Re: [DIS] TMW data merge & the economy

wushin wrote: 1) TMWA's TMW will not be touched not wiped etc.
Since TMW will be left untouched by this, wouldn't it be more proper call this new thing a fork instead of a merge? :wink:
by Mikko
30 Jul 2016, 17:58
Forum: TMW Classic
Topic: [FUSION] [DIS] Keep the old server alive?
Replies: 12
Views: 8678

Re: [DIS] [MERGE] Keep the old server alive?

Keep the legacy server alive and migrate nothing, if for no other reason than to avoid putting all your eggs in one basket.
The new project should be able to stand on its own merits anyhow.
by Mikko
30 Jul 2016, 09:30
Forum: News
Topic: TMW/Evol Union
Replies: 35
Views: 20122

Re: TMW/Evol Union

bcs86 wrote:
Fair enough, but the fact of the matter is that good games are remembered and bad games are forgotten, the important thing is to not waste your efforts on a lost cause.