Huh?
Search found 2814 matches
- 19 Jan 2019, 11:24
- Forum: Off topic
- Topic: So off topic is dead?
- Replies: 15
- Views: 29413
- 11 Mar 2013, 23:30
- Forum: Off topic
- Topic: So off topic is dead?
- Replies: 15
- Views: 29413
So off topic is dead?
I see posts from last year on the first page of this. What happened?
- 20 Mar 2011, 09:37
- Forum: TMW Classic
- Topic: So, what now?
- Replies: 0
- Views: 1942
So, what now?
We're pretty dead in the water in our content project currently. At least the technical side of things is somewhat progressing from time to time (thank Freeyorp for this). No technically playable game -> no content, no content -> no technically playable game. Snake eating tail, chicken or egg... My ...
- 06 Mar 2011, 08:19
- Forum: Graphics Development
- Topic: [REQ] Thermin Art
- Replies: 167
- Views: 137479
Re: [REQ] Thermin Art
8-way walls for the caves will help mapping significantly.
- 18 Jan 2011, 23:54
- Forum: TMW Classic
- Topic: Free cheap new placeholder monsters!
- Replies: 3
- Views: 1412
Free cheap new placeholder monsters!
Any hat can be made into a monster with XML magic (floaty animation cycle, bouncy attacks).
- 15 Jan 2011, 18:32
- Forum: Graphics Development
- Topic: [WIP] Re-make of The Walls of Tulsimer
- Replies: 84
- Views: 25645
Re: [WIP] Re-make of The Walls of Tulsimer
Yes, the day the marshmallow man finally goes out of the game has come!
- 12 Jan 2011, 16:33
- Forum: Graphics Development
- Topic: a new skull
- Replies: 40
- Views: 11424
Re: a new skull
One minor thing though, I think there was some horizontal movement on the original (swaying back and forth a bit). Do you think it looks better without xOffset or when the skull is weaving around like a drunken cab driver in traffic? Moving the sprite about on the screen (in any fashion) should be ...
- 12 Jan 2011, 16:30
- Forum: Graphics Development
- Topic: [GIT] Bowler Hat
- Replies: 55
- Views: 11746
Re: [GIT] Bowler Hat
Doing a clear TODO list of "please read these first" for new people would not hurt the project either.
There is a joining the project article on the wiki which might need a bit of brushing up to help people and the project.
There is a joining the project article on the wiki which might need a bit of brushing up to help people and the project.
- 10 Jan 2011, 09:43
- Forum: TMW Classic
- Topic: New warrior skills (was: [REQ] icons for skills)
- Replies: 14
- Views: 5654
Re: [REQ] icons for skills
Actually melee appropriate passive skills are supported since 2004 and have already been used back when you could sell your soul to become soulless.
- 09 Jan 2011, 17:44
- Forum: Off topic
- Topic: Be careful about responding to NRUs
- Replies: 12
- Views: 2529
Re: Be careful about responding to NRUs
I also delete such accounts upon contact (usually via reporting).
- 07 Jan 2011, 04:53
- Forum: Web Development
- Topic: phpbb3
- Replies: 35
- Views: 19381
Re: phpbb3
The years you see come from the theme used.
- 06 Jan 2011, 00:27
- Forum: Graphics Development
- Topic: [FND] Knit Cap
- Replies: 35
- Views: 12450
Re: Knit Cap
You just restored a lot of my faith in TMW-eA content in a single post.arikel wrote:I'd go for a dyeable version. There's also the stuff the has already been said about perspective, shading, and outline :
Thank you for your effort and try to keep it up.
- 06 Jan 2011, 00:25
- Forum: Graphics Development
- Topic: Player-set 1.5
- Replies: 146
- Views: 51971
Re: Player-set 1.5
Marvelous, someone finally going for a motion trail for a weapon swing and hence fooling the human brain to believe a lot more than there actually is in a single frame.
Every animation person around not familiar with what and why, please take note here.
Every animation person around not familiar with what and why, please take note here.
- 06 Jan 2011, 00:21
- Forum: TMW Classic
- Topic: [GTP] German
- Replies: 15
- Views: 7062
Re: [GTP] German
Before going into translation specific dictionaries like that, please sanitize, standardize and audit with a fine comb the original English content and terminology first.
- 01 Jan 2011, 13:10
- Forum: Off topic
- Topic: Haha! Two Trolls, One Dev
- Replies: 42
- Views: 7819
Re: Haha! Two Trolls, One Dev
Well one could appoint me GM again. I instantly permaban all beggers without warning.