Search found 161 matches

by Micksha
01 Feb 2022, 22:29
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 15981

Re: Sprite Animation Editor

Hey Vasily!

Hope all is fine with you, didn't see you for a while. However, sae is always a good reason to bug you a bit :)

Seems some of us are struggling with compiling sae2. Would it be possible for you to review, or even make an appimage or so?

Thanks in advance!

Yours,
Mick
by Micksha
17 Jun 2021, 05:49
Forum: Player talk
Topic: Quasselcore for IRC
Replies: 4
Views: 8352

Re: Quasselcore for IRC

Wondering if this is still valid - gonna need to travel more again, and proper connection to our new libera.chat network would be helpful. Also I like quasseldroid; they also went to libera.
So in case you have a core running, Freeyorp, would you be so kind to add Micksha there? Thanks.

by Micksha
21 May 2021, 05:36
Forum: Graphics Development
Topic: [REQ] Mapper (Difficulty 2/5 Easy)
Replies: 7
Views: 4057

Re: [REQ] Mapper (Difficulty 2/5 Easy)

Here is the outcome of the new rEvolt prison:

sec-pri-evol.png
sec-pri-evol.png (102.92 KiB) Viewed 2874 times
by Micksha
13 May 2021, 09:09
Forum: Feedback / Feature Requests / Content Suggestions
Topic: swimming
Replies: 14
Views: 4783

Re: swimming

Hey, on rEvolt I already made shallow water - transparent, and in fringe, so you see the top part of the player normal, and feet and such behind blue with some 60% opacity. Walking slower in water would be cool, though.. this would be a question for Jes. "Real" swimming; from the art side ...
by Micksha
10 Oct 2020, 22:27
Forum: Testing Room
Topic: some issues
Replies: 5
Views: 3869

Re: some issues

Thanks very much ksso for your testing! We will review and bugfix as soon as we can do it.
Please continue helping us to make this a better game :)

by Micksha
30 Sep 2020, 13:17
Forum: Player talk
Topic: Candor Battle in rEvolt
Replies: 15
Views: 6325

Re: Candor Battle in rEvolt

I agree with Hocus. The work of writing a script has to be done anyways, so if there are ideas for improvement, it is the time to discuss and add that right away, when preparing the script. As soon as a script is implemented, changing it will be double work. Additionally we have many more features a...
by Micksha
29 Sep 2020, 17:29
Forum: Player talk
Topic: Candor Battle in rEvolt
Replies: 15
Views: 6325

Re: Candor Battle in rEvolt

Hey,
unlimited sounds good for Endgame. Just not sure about XP sorting - Support players will be lost again. Can we add every player joining, and sort per max round reached? Only one entry per player?

by Micksha
25 Sep 2020, 07:26
Forum: News
Topic: [MERGER PROGRAM] Details about Level Porting
Replies: 25
Views: 16942

Re: [MERGER PROGRAM] Details about Level Porting

Hi shygorgon,

You will keep your Legacy account as-is, of course. Nothing will be deleted there.
Into the new game you will start fresh, though.

Regards

by Micksha
23 Sep 2020, 06:38
Forum: Off topic
Topic: Help needed: MA on open-source game development
Replies: 21
Views: 7909

Re: Help needed: MA on open-source game development

Hi Jules, Thanks for your interest in our project. Was a pleasure to fill your survey. Whenever you need more information, do not hesitate to contact me directly via pm or e-mail. If you want to keep track on what is happening in our project, or if you have some time to spare, feel free to pass by a...
by Micksha
10 Sep 2020, 08:11
Forum: Graphics Development
Topic: [WIP] Skill icons
Replies: 8
Views: 5368

Re: [WIP] Skill icons

Hi everybody! Finally, I managed to prepare something to show and discuss - we have added around 50 Skills to the game already (following this: https://gitlab.com/evol/evol-docs/-/raw/somestuff/rEvolt_Magic.jpg , and here is our preliminary set of icons: skills.gif (some of those are still WIP, but ...
by Micksha
08 Aug 2020, 18:49
Forum: Player talk
Topic: Another question about priority
Replies: 14
Views: 5006

Re: Another question about priority

As I am pretty involved in these issues, and I do not want to tweak this poll by my personal opinion, I just comment that I will abstain from voting and wait for results. Right now I see there is high majority for quest-centric, quality, meaning: Quest-centric: In a quest-centric approach, the first...
by Micksha
31 Jul 2020, 12:48
Forum: Player talk
Topic: Challenges
Replies: 7
Views: 3885

Re: Challenges

Wow! Thats what I call a Pro Banshee fighting!
by Micksha
31 Jul 2020, 12:40
Forum: Feedback / Feature Requests / Content Suggestions
Topic: rewards for login for new users
Replies: 3
Views: 3786

Re: rewards for login for new users

Hey ksso. About rewards for new players, drops and xp follow the player's level a bit (or better, the level distance between player and mob), so new players with low level get more xp, and higher drop rates when killing low-level mobs, compared of older players with higher level. Also we may use the...
by Micksha
20 Apr 2020, 07:13
Forum: Graphics Development
Topic: Wumpus Egg
Replies: 5
Views: 3283

Re: Wumpus Egg

Hi,
I just took the Camouflage version and updated it a bit:
Made it bigger (Wumpus sounds a bit bigger than a snake looks like), updated colors a little bit, add shading and a shadow.
wumpus-egg-3_updateMick.png
wumpus-egg-3_updateMick.png (1.17 KiB) Viewed 3205 times
Thanks,
Mick
by Micksha
13 Dec 2019, 06:15
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [LEGACY] [XMAS 2019] Bump levels past 99?
Replies: 9
Views: 5718

Re: [LEGACY] [XMAS 2019] Bump levels past 99?

I vote for yes, the ways to level up past 99 are pretty rare, even with this it will take a decade or so to max out the levels. (Nonetheless to me its good that its hard and takes long to level up, but why not offering the players xmas candy?)
Yours, Mick