Search found 12 matches

by Reaktor
17 Oct 2005, 11:29
Forum: TMW Classic
Topic: Few ideas for the engine
Replies: 11
Views: 5498

well, I just used 512x512 as an example... actually there really is no point using THAT LARGE area, but something such as 128x128 would be usable. Even 64x64 would ease mapping process quite a lot. I'm not actually 100% sure how png's contain different frames. It's still possible to save layerdata i...
by Reaktor
17 Oct 2005, 07:14
Forum: Graphics Development
Topic: One new tile contribution (Desert, tent)
Replies: 10
Views: 4408

One new tile contribution (Desert, tent)

I made this last week, but forgot to post here. http://www.tamk.fi/~c4jlepol/tent.png This image contains two small desert-tiles to give variation for mapping (I'm annoyed with desert which seems to be looping) and one big tile which represents simple tent. These tiles are free for any use / postedi...
by Reaktor
17 Oct 2005, 07:07
Forum: TMW Classic
Topic: Few ideas for the engine
Replies: 11
Views: 5498

Bjorn, I'm really looking forward for the support for 512/512 tiles or such, since it would give great boost for mapping and loop-problems. I was also wondering if it's possible to make use for the frames which .png files seem to support? This way it would be possible to create one frame, which is h...
by Reaktor
17 Oct 2005, 06:57
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18455

Well, the spotlight I'v been using is using single color and no fading on the edges, so it's not particulary great looking. Still, it's easy to add ~30px (or whatever) wide fading, and it's as close to create 'realistic' light in birdeye perspective as possible (except it's missing the shadows, but ...
by Reaktor
16 Oct 2005, 12:29
Forum: Support and Bug reports
Topic: [FIXED] Chat-window bug
Replies: 1
Views: 1496

[FIXED] Chat-window bug

It's possible to make chat-window disappear by making it 0 height. Also if you make it around ~10-15px wide (in y-axis), it's not possible to grab and make it larger anymore. Lower right corner just moves the window.
by Reaktor
16 Oct 2005, 07:30
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18455

Actually you can test how fast computer can perform multiple layer actions by writing several 800x600 screens on one bitmap some ~20 times, then blit the final screen for showing, and calculate the fps. This should give ~60-70fps in software mode. Another way would be by actually overlaying the few ...
by Reaktor
15 Oct 2005, 08:22
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18455

It should be noted that these effects have been used for games ever since old Lucasarts -adventures (such as Indiana Jones & Fate Of Atlantis). Even though resolution has increased during the years, we are not talking about CPU-killer. Simple overlayers are extremely fast to draw on the memory. ...
by Reaktor
12 Oct 2005, 06:47
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18455

I really don't think that making new tilesets for the daytimes is good way to approach dynamic lighting. It's not really dynamic if day changes to night by going through two or three different tilesets and viceversa. This is something that should be coded ingame. Programmers just need to add new lay...
by Reaktor
11 Oct 2005, 11:11
Forum: TMW Classic
Topic: my wishlist (you may either like my ideas or not)
Replies: 35
Views: 18455

btw, day and night don't need additional graphics. You can simply use alpha-channels (dark layer) to chance day to night. Objects could have flags such as: short int lightLevel; // 0 == disabled short int lightType; // such as 0 == static, 1 == dynamic, 2 == flickering short int lightColor; // some ...
by Reaktor
11 Oct 2005, 11:02
Forum: TMW Classic
Topic: Proposed plan of discussion.
Replies: 11
Views: 5946

btw, have you implemented user-levels for player-accounts (such as moderators, gm's and developers)? I was just thinking that you could simply add user-level -flag for the next release and disable /commands from anyone without correct user-level.
by Reaktor
10 Oct 2005, 08:19
Forum: TMW Classic
Topic: Few ideas for the engine
Replies: 11
Views: 5498

Faces (and maybe certain descriptive-windows?): Well I'd rather rely on excisting artwork. You should think about 'lisencing' artwork from anime artists. I'm not talking about buying an artwork, but you could ask for artwork donation. Basically you ask for permission to use some artwork from other a...
by Reaktor
09 Oct 2005, 07:29
Forum: TMW Classic
Topic: Few ideas for the engine
Replies: 11
Views: 5498

Few ideas for the engine

Hi, I'm just willing to throw my few sents regarding the developement. I'v been currently playing around with my own engine, and I'd like to see few ideas thrown to mana world. First, take a look at some concept-pictures: http://www.tamk.fi/~c4jlepol/concept-shot1.gif http://www.tamk.fi/~c4jlepol/co...