Search found 37 matches

by Elvano
14 Dec 2013, 19:08
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13742

Re: [WIP] Harbour Props

It's alot of work but actually not very complicated. But what really makes this impossible to do is where where 2.5D failes. If you allow me to elaborate, I brought imagery! When you look down on an object keeping the same angle towards the ground, while moving closer, you'll notice that the angle u...
by Elvano
11 Dec 2013, 08:01
Forum: TMW Classic
Topic: Renaming the Elven and Raijin merge.
Replies: 10
Views: 5280

Re: Renaming the Elven and Raijin merge.

It didn't got to be Elvan, so yea. Voting booths are closed!
by Elvano
10 Dec 2013, 19:35
Forum: Off topic
Topic: Paint.net 4.0 Alpha build 5086 released!
Replies: 12
Views: 4981

Re: Paint.net 4.0 Alpha build 5086 released!

I was actually not being sarcastic there, Reidy.

Also, you people always quote too much text.
Quote the relevant things! =p
by Elvano
10 Dec 2013, 18:32
Forum: Off topic
Topic: Paint.net 4.0 Alpha build 5086 released!
Replies: 12
Views: 4981

Re: Paint.net 4.0 Alpha build 5086 released!

And you're right, I've should have offered alternative to GIMP. :P Such nonsens ;o GIMP is a great tool and Available for Windows, Mac OSX, Linux, BSD, ... And even on mobile platforms (ios doesn't count due to their licencing in the appstore) Nobody should have offered an alternative for GIMP. But...
by Elvano
10 Dec 2013, 18:02
Forum: TMW Classic
Topic: Sea Drops vanashing way too fast...
Replies: 13
Views: 6069

Re: Sea Drops vanashing way too fast...

Salius wrote: ebattleon and all who have this problem: try to press 'Z' key repeatedly to faster take this drops. And if you really need this drops, ask me :), I can give some drops for free.
Free items!?
I'm suddenly have this problem as well ;o
by Elvano
10 Dec 2013, 17:45
Forum: Off topic
Topic: Paint.net 4.0 Alpha build 5086 released!
Replies: 12
Views: 4981

Re: Paint.net 4.0 Alpha build 5086 released!

The other piece of software is Microsoft Office. LibreOffice / OpenOffice is not a good choice if you are required to work together with other people that do use Microsoft Office. Libtre Office is fine if working with people using MS Office, if only those bums would use the doc extension rather tha...
by Elvano
10 Dec 2013, 09:45
Forum: Off topic
Topic: Paint.net 4.0 Alpha build 5086 released!
Replies: 12
Views: 4981

Re: Paint.net 4.0 Alpha build 5086 released!

I don't see how one cannot like GIMP in the first place, but other than that you forgot to mention a couple of things that might be an obstruction to some people: It runs on the .net framework (hence the paint.net I guess) and thus only runs on windows, As far I can see it's propierty software, and ...
by Elvano
09 Dec 2013, 22:19
Forum: Off topic
Topic: GIMP 2.8.10 released!
Replies: 6
Views: 2625

Re: GIMP 2.8.10 released !

Lol, but we want Deb packages for debian <.<
I'll just wait unstill it's official released for debian (unless some ultra cool new feature gets implanted)
by Elvano
09 Dec 2013, 12:31
Forum: Off topic
Topic: GIMP 2.8.10 released!
Replies: 6
Views: 2625

Re: GIMP 2.8.10 released !

Lol, you know that's provocation bringing up Mac OSX this way in a topic reidy started. =p But yea, 2.8.10 for Mac OSX it isn't at GIMP's fileserver. Highest version available there is 2.8.4 for Mac OSX The windows 2.8.10 is present though. I'm quite happy with 2.8.2 still. I just hope GIMP will sup...
by Elvano
08 Dec 2013, 12:22
Forum: TMW Classic
Topic: [CPT] Equipment level cycles
Replies: 16
Views: 6307

Re: [CPT] Equipment level cycles

Just because I'm bad at explaining doesn't make this system complicated.
It's far from that even.
The way you're reacting it seems like our audiance is a pack of brain dead monkeys.
The system is fairly simple, and even double so for the end user who doesn't need to concern itself of the how-to
by Elvano
08 Dec 2013, 10:04
Forum: TMW Classic
Topic: [CPT] Equipment level cycles
Replies: 16
Views: 6307

Re: [CPT] Equipment level cycles

Or you let them equip it but give them Grade penalties (see Lineage II, but then better penalties) Suppose that every 5 or 10 statpoints are a grade and every grade they are below the required grade they suffer from extra incapability. Example: Grade range: 5 Long sword: requires 20 str: grade 4 Pla...
by Elvano
07 Dec 2013, 17:01
Forum: TMW Classic
Topic: [CPT] Equipment level cycles
Replies: 16
Views: 6307

Re: [CPT] Equipment level cycles

Perhaps that you can use the

Code: Select all

if(readparam(bStat)>reqStat)
It won't prevent them from clicking it, but it can greatly restrict the effectiveness of the item.
by Elvano
07 Dec 2013, 14:36
Forum: TMW Classic
Topic: [CPT] Equipment level cycles
Replies: 16
Views: 6307

Re: [CPT] Equipment level cycles

Reid wrote: Nice idea, maybe it can be managed through the Equip_script area, like:
if(player->strength <= 20) unequip item;
But I wonder if our script engine support it, again. alt22
Minimum requirements were in the first version of RO. I'm sure it is supported.
by Elvano
07 Dec 2013, 12:13
Forum: TMW Classic
Topic: [CPT] Equipment level cycles
Replies: 16
Views: 6307

Re: [CPT] Equipment level cycles

As sebbu pointed out at IRC a max level shouldn't be applied. Unless you're giving/renting newbie items. Those should definatly have a max level. Nice variation, and a bit more realistic, would be having minimum requirements based on stats rather than levels. I mean, even the most expierenced person...
by Elvano
06 Dec 2013, 19:18
Forum: TMW Classic
Topic: [CPT] Equipment level cycles
Replies: 16
Views: 6307

Re: [CPT] Equipment level cycles

A nice extension of this system might even be for example: lvl 04: Light Armor lvl 08: Heavy Armor lvl 12: Light Armor lvl 16: Heavy Armor lvl 20: Light Armor lvl 24: Heavy Armor lvl 04: Short Weapon lvl 08: Long Weapon lvl 12: Ranged Weapon lvl 16: Short Weapon lvl 20: Long Weapon lvl 24: Ranged We...