Search found 37 matches
- 14 Dec 2013, 19:08
- Forum: Graphics Development
- Topic: [FND] Harbour Props
- Replies: 40
- Views: 13742
Re: [WIP] Harbour Props
It's alot of work but actually not very complicated. But what really makes this impossible to do is where where 2.5D failes. If you allow me to elaborate, I brought imagery! When you look down on an object keeping the same angle towards the ground, while moving closer, you'll notice that the angle u...
- 11 Dec 2013, 08:01
- Forum: TMW Classic
- Topic: Renaming the Elven and Raijin merge.
- Replies: 10
- Views: 5280
Re: Renaming the Elven and Raijin merge.
It didn't got to be Elvan, so yea. Voting booths are closed!
- 10 Dec 2013, 19:35
- Forum: Off topic
- Topic: Paint.net 4.0 Alpha build 5086 released!
- Replies: 12
- Views: 4981
Re: Paint.net 4.0 Alpha build 5086 released!
I was actually not being sarcastic there, Reidy.
Also, you people always quote too much text.
Quote the relevant things! =p
Also, you people always quote too much text.
Quote the relevant things! =p
- 10 Dec 2013, 18:32
- Forum: Off topic
- Topic: Paint.net 4.0 Alpha build 5086 released!
- Replies: 12
- Views: 4981
Re: Paint.net 4.0 Alpha build 5086 released!
And you're right, I've should have offered alternative to GIMP. :P Such nonsens ;o GIMP is a great tool and Available for Windows, Mac OSX, Linux, BSD, ... And even on mobile platforms (ios doesn't count due to their licencing in the appstore) Nobody should have offered an alternative for GIMP. But...
- 10 Dec 2013, 18:02
- Forum: TMW Classic
- Topic: Sea Drops vanashing way too fast...
- Replies: 13
- Views: 6069
Re: Sea Drops vanashing way too fast...
Free items!?Salius wrote: ebattleon and all who have this problem: try to press 'Z' key repeatedly to faster take this drops. And if you really need this drops, ask me :), I can give some drops for free.
I'm suddenly have this problem as well ;o
- 10 Dec 2013, 17:45
- Forum: Off topic
- Topic: Paint.net 4.0 Alpha build 5086 released!
- Replies: 12
- Views: 4981
Re: Paint.net 4.0 Alpha build 5086 released!
The other piece of software is Microsoft Office. LibreOffice / OpenOffice is not a good choice if you are required to work together with other people that do use Microsoft Office. Libtre Office is fine if working with people using MS Office, if only those bums would use the doc extension rather tha...
- 10 Dec 2013, 09:45
- Forum: Off topic
- Topic: Paint.net 4.0 Alpha build 5086 released!
- Replies: 12
- Views: 4981
Re: Paint.net 4.0 Alpha build 5086 released!
I don't see how one cannot like GIMP in the first place, but other than that you forgot to mention a couple of things that might be an obstruction to some people: It runs on the .net framework (hence the paint.net I guess) and thus only runs on windows, As far I can see it's propierty software, and ...
- 09 Dec 2013, 22:19
- Forum: Off topic
- Topic: GIMP 2.8.10 released!
- Replies: 6
- Views: 2625
Re: GIMP 2.8.10 released !
Lol, but we want Deb packages for debian <.<
I'll just wait unstill it's official released for debian (unless some ultra cool new feature gets implanted)
I'll just wait unstill it's official released for debian (unless some ultra cool new feature gets implanted)
- 09 Dec 2013, 12:31
- Forum: Off topic
- Topic: GIMP 2.8.10 released!
- Replies: 6
- Views: 2625
Re: GIMP 2.8.10 released !
Lol, you know that's provocation bringing up Mac OSX this way in a topic reidy started. =p But yea, 2.8.10 for Mac OSX it isn't at GIMP's fileserver. Highest version available there is 2.8.4 for Mac OSX The windows 2.8.10 is present though. I'm quite happy with 2.8.2 still. I just hope GIMP will sup...
- 08 Dec 2013, 12:22
- Forum: TMW Classic
- Topic: [CPT] Equipment level cycles
- Replies: 16
- Views: 6307
Re: [CPT] Equipment level cycles
Just because I'm bad at explaining doesn't make this system complicated.
It's far from that even.
The way you're reacting it seems like our audiance is a pack of brain dead monkeys.
The system is fairly simple, and even double so for the end user who doesn't need to concern itself of the how-to
It's far from that even.
The way you're reacting it seems like our audiance is a pack of brain dead monkeys.
The system is fairly simple, and even double so for the end user who doesn't need to concern itself of the how-to
- 08 Dec 2013, 10:04
- Forum: TMW Classic
- Topic: [CPT] Equipment level cycles
- Replies: 16
- Views: 6307
Re: [CPT] Equipment level cycles
Or you let them equip it but give them Grade penalties (see Lineage II, but then better penalties) Suppose that every 5 or 10 statpoints are a grade and every grade they are below the required grade they suffer from extra incapability. Example: Grade range: 5 Long sword: requires 20 str: grade 4 Pla...
- 07 Dec 2013, 17:01
- Forum: TMW Classic
- Topic: [CPT] Equipment level cycles
- Replies: 16
- Views: 6307
Re: [CPT] Equipment level cycles
Perhaps that you can use the
It won't prevent them from clicking it, but it can greatly restrict the effectiveness of the item.
Code: Select all
if(readparam(bStat)>reqStat)
- 07 Dec 2013, 14:36
- Forum: TMW Classic
- Topic: [CPT] Equipment level cycles
- Replies: 16
- Views: 6307
Re: [CPT] Equipment level cycles
Minimum requirements were in the first version of RO. I'm sure it is supported.Reid wrote: Nice idea, maybe it can be managed through the Equip_script area, like:
if(player->strength <= 20) unequip item;
But I wonder if our script engine support it, again. alt22
- 07 Dec 2013, 12:13
- Forum: TMW Classic
- Topic: [CPT] Equipment level cycles
- Replies: 16
- Views: 6307
Re: [CPT] Equipment level cycles
As sebbu pointed out at IRC a max level shouldn't be applied. Unless you're giving/renting newbie items. Those should definatly have a max level. Nice variation, and a bit more realistic, would be having minimum requirements based on stats rather than levels. I mean, even the most expierenced person...
- 06 Dec 2013, 19:18
- Forum: TMW Classic
- Topic: [CPT] Equipment level cycles
- Replies: 16
- Views: 6307
Re: [CPT] Equipment level cycles
A nice extension of this system might even be for example: lvl 04: Light Armor lvl 08: Heavy Armor lvl 12: Light Armor lvl 16: Heavy Armor lvl 20: Light Armor lvl 24: Heavy Armor lvl 04: Short Weapon lvl 08: Long Weapon lvl 12: Ranged Weapon lvl 16: Short Weapon lvl 20: Long Weapon lvl 24: Ranged We...