Search found 14 matches

by Vasily
22 Feb 2022, 10:18
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Good to know that you finally got it!
It's not important what the difference is, it's important
that you find it useful and use it without problems.

Feel free to call me anytime! I am around.

Yours,
Vasily
jesusalva wrote: 22 Feb 2022, 10:07 Uh. Uh? You're right. Changing directory and now it compiled.
Strange...
...
by Vasily
22 Feb 2022, 09:21
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Hi Jesusalva!

I am confused a bit since the set_up_interface method comes from very
old version of SAE. Can you please check on what version of code you're
trying to compile-and-launch?

Yours,
Vasily
jesusalva wrote: 21 Feb 2022, 23:45 Hm, a recipe or INSTALL file (dependencies and install instructions) could help.
...
by Vasily
21 Feb 2022, 20:10
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Dear Mick, It's always good to hear a call from you. Sorry that my reply took three weeks. Please poke me by e-mail, and I will reply very soon! I come to check the forums from time to time, but e-mail is what I check every minute. I believe that my vasily at evolonline.org address still works. Plea...
by Vasily
17 Dec 2020, 16:31
Forum: News
Topic: [MERGER PROGRAM] Details about Level Porting
Replies: 25
Views: 20318

Re: [MERGER PROGRAM] Details about Level Porting

So there will be no option to play Demon race?..

by Vasily
04 May 2019, 13:17
Forum: TMW Classic
Topic: Contextual NPC Translation System
Replies: 5
Views: 4588

Re: Contextual NPC Translation System

Hello! Just wanted to tell that the tool is now available at http://danilka.pro/contrast . It now pulls the scripts from the repo and parses them every twenty minutes, so the dialogues would always be up-to-date. I made some fixes and changes of improper parsing and string issues noted by crfixer, b...
by Vasily
31 Oct 2018, 21:06
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Hey guys! Glad to tell that SAE is now freshly updated and introduces some new features and bugfixes. As always, those who are interested can find the sources at https://gitlab.com/vasily_makarov/saedit2 . If you have any problem with compiling the editor, please let me know. So these are the new fe...
by Vasily
29 Oct 2018, 22:22
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Hi Mick!
Micksha wrote: 29 Oct 2018, 21:38 perhaps I am too stupid, but this seems not to work here:
You are not doing anything wrong - the feature is just not yet implemented in the second version. I am working on it currently, should finish it and something else in a couple of days, please be ready!


Yours,
Vasily
by Vasily
28 Oct 2018, 16:52
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

at first more animation commands: rand, goto, etc rand and goto are processed correctly by saedit2 by far =) about offsets you asked in irc, i not remember what implemented in SAE. if you give me example with wrong offset, i can check what this sprite using really in game. Ah, thank you! So for exa...
by Vasily
28 Oct 2018, 08:19
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Yes particles bit complicated. manaplus already can attach testing particle to player, and need external editor for update this particle file. btw i remember old SAE version not had all animation features, probably new version not have them too. Thank you for the answer! Well, if the situation is t...
by Vasily
27 Oct 2018, 08:54
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Hi! I think that particle processing surely can be added to the tool, though it slightly differs from unambiguity and simplicity of the sprite animation parsing. To make it clear, as far as I can see, particles are hardly processed and drawn by the ManaPlus itself, and XML files only specify some pa...
by Vasily
27 Jan 2018, 20:56
Forum: TMW Classic
Topic: Contextual NPC Translation System
Replies: 5
Views: 4588

Re: Contextual NPC Translation System

Hello! Thank you guys for sharing your opinion and giving a useful tips. That really inspires me! So here's brief report of some of the recent changes. Parsing system changes: Multiple scripts inside one file are now handled correctly Line numbers is taken in consideration If script does not contain...
by Vasily
23 Jan 2018, 15:56
Forum: TMW Classic
Topic: Contextual NPC Translation System
Replies: 5
Views: 4588

Contextual NPC Translation System

Hello, Dear Community! Due to some recent encounters, I decided to present the system I've been working on last year that's purpose is to make translator's life easier and the translations itself more clear and consistent. The idea was to consider the whole NPC dialogue at once, to show relations be...
by Vasily
17 Jan 2018, 21:53
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Re: Sprite Animation Editor

Hi Mick! I'm very happy you enjoyed our editor tool. To answer your question: there's special tag "<sae />" for a features such as player background tiles. To specify such background tile, you should place '<sae player="human-male" />' somewhere in the XML, I would suggest near t...
by Vasily
11 Nov 2013, 18:50
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 18317

Sprite Animation Editor

Good time everyone! Due to some reasons we decided to publish the Sprite Animation Editor, written with GTK+ and gtksourceview about three years ago. SAE allows user to edit text and to view animation at same time using local data folder. Also it includes features like grid, background tiles and cha...