Search found 17 matches

by EJlolAtWork
28 Jun 2016, 08:41
Forum: Graphics Development
Topic: [WIP] fountain - 2
Replies: 4
Views: 2326

Re: [WIP] fountain - 2

The fountain itself looks quite good. The texture looks nice, and the whole fountain is interesting to look at. One thing that bothers me though is the shadow. On the fountain the planet is displayed as a full sphere, while the shadow shows it as a upper half sphere with a flat bottom (hope that mak...
by EJlolAtWork
18 Jun 2015, 06:59
Forum: Graphics Development
Topic: [WIP] Playersprite mount frames
Replies: 5
Views: 3016

Re: [WIP] Playersprite mount frames

The north-south frames do not match the east-west frames at all. In the North-south frames he is almost sitting, while in the east-west frames he is almost standing. Also the arms do not match. in the north-south he is sitting relaxed, not steering at all. While in the east-west it looks like he is ...
by EJlolAtWork
18 May 2015, 09:57
Forum: Graphics Development
Topic: [FND] Warehouse
Replies: 5
Views: 2495

Re: [FND] Warehouse

What is bugging you then? It looks oke to me :)
by EJlolAtWork
17 Mar 2015, 12:32
Forum: TMW Classic
Topic: Terry Pratchett tribute
Replies: 5
Views: 2582

Re: Terry Pratchett tribute

The pages of the book lacks depth, here is a very quick edit. The book can still use some more work imo.
by EJlolAtWork
16 Mar 2015, 10:24
Forum: TMW Classic
Topic: Terry Pratchett tribute
Replies: 5
Views: 2582

Re: Terry Pratchett tribute

I do not know this author or his books, so I cannot help with quotes and quests (/me he hasnt angered anyone). But his sprite looks good and looks quite close to the pictures of what I find of him on google images. :) His pose however looks quite like the default pose. It would be more interesting i...
by EJlolAtWork
18 Feb 2015, 11:09
Forum: Graphics Development
Topic: [FND] Warehouse
Replies: 5
Views: 2495

Re: [WIP] Warehouse

I'm not sure about the windows. The outside tileset shows them locked, with shutters in front of them. Also they are simple doors to transport goods through them. They are placed near the floor, so you can roll/lift these barrels out of the building easy. Each door has a metal bar. You can see the m...
by EJlolAtWork
17 Feb 2015, 08:01
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13720

Re: [WIP] Harbour Props

Looks good. There is one thing that really bothers me though, and that is the diagonal iron beam. It looks like it's cutting the wooden beam in 2 parts, while this part must be 1 part to be strong. If it is not supposed to split the wooden beam in 2 parts, the connection is still not good, as the la...
by EJlolAtWork
03 Feb 2015, 11:31
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13720

Re: [WIP] Harbour Props

Cannot wait to see it ingame :) (or animated gif)
by EJlolAtWork
05 Jan 2015, 08:15
Forum: Graphics Development
Topic: [FND] Brimmed hat
Replies: 12
Views: 4238

Re: [FND] Brimmed hat

You have a very long weekend :P (or no weekend at all :'( )
by EJlolAtWork
17 Dec 2014, 08:18
Forum: Graphics Development
Topic: [DIS] Dock's building
Replies: 8
Views: 2913

Re: [DIS] Dock's building

More real small houses in amsterdam (if you are interested) can be found here:
http://www.studiokoning.nl/Foto_10/Smal.html
by EJlolAtWork
05 Dec 2014, 13:51
Forum: Off topic
Topic: Sinterklaas
Replies: 1
Views: 1831

Sinterklaas

Hope you all will have a great Sinterklaas evening, and receive many presents and candy :)

Image
Image
by EJlolAtWork
03 Dec 2014, 10:41
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13720

Re: [WIP] Harbour Props

I just noticed I forgot some part of the horizontal beam alt27
by EJlolAtWork
03 Dec 2014, 08:06
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13720

Re: [WIP] Harbour Props

Which direction do you want the boat to point to? north, east, south, west? I think either north/south will work best though. Also the crane is designed to be animated / rotated, which is why it doesn't really fit inside the tiles and had to add one tile extra around it that contains just a few pixe...
by EJlolAtWork
02 Dec 2014, 11:28
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13720

Re: [WIP] Harbour Props

Image

Something like that?
by EJlolAtWork
01 Dec 2014, 07:56
Forum: Graphics Development
Topic: [FND] Harbour Props
Replies: 40
Views: 13720

Re: [WIP] Harbour Props

Ok ok, I will get busy again today during my lunchbreak :P

On a totally unrelated sidenote: My gf has arrived this weekend, and she will stay for 2 months :D