Search found 71 matches

by ThinkSome
08 Apr 2024, 14:02
Forum: Off topic
Topic: Gamepad Thread
Replies: 6
Views: 5752

Re: Gamepad Thread

pokes thread Greetings, gamepad users. Ewew ukek (Kylin / Sistine) has been reworking the gamepad logic in ManaVerse and I would appreciate some additional testing: https://git.themanaworld.org/mana/plus/-/merge_requests/52?diff_id=6559&start_sha=3f453e4ee8e938a58d21f30b5efcec59a4499d5f#note_12...
by ThinkSome
06 Apr 2024, 21:50
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 10
Views: 186

Re: Quiver [WIP]

Livio wrote: 06 Apr 2024, 21:37

:) :D :o :shock: :? :P :lol: :lol:

by ThinkSome
05 Apr 2024, 17:13
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 10
Views: 186

Re: Quiver [WIP]

in-game the appearance does not change, so I would assume no. If you come up with sprites I'll add them there :)

by ThinkSome
05 Apr 2024, 14:41
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 10
Views: 186

Re: Quiver [WIP]

Quivers already exists in ML, but there they contribute to attack speed increase (banshee on ML has no special bonuses):

quiver.png
quiver.png (38.12 KiB) Viewed 177 times
by ThinkSome
13 Mar 2024, 21:49
Forum: Client Development
Topic: enable/disable trading shortcut (r)
Replies: 2
Views: 163

enable/disable trading shortcut (r)

From the last year of my lurking around the servers, it seems that this shortcut is a problem. New players, especially, will accidentally press the button and disable trades, then wonder why they cannot trade among themselves. I would like to get rid of this, so instead I propose a system whereby tr...
by ThinkSome
11 Mar 2024, 19:34
Forum: Client Development
Topic: (ManaVerse) Trade tab & filter
Replies: 4
Views: 180

Re: (ManaVerse) Trade tab & filter

Changes applied, will be in next ManaVerse.

by ThinkSome
05 Mar 2024, 17:00
Forum: Client Development
Topic: Default option when pressing ESC
Replies: 5
Views: 187

Re: Default option when pressing ESC

Hmm.. Good point, WildX. In this case we could maybe have it default to Switch character if the player has more than one character or Switch server if not.

by ThinkSome
05 Mar 2024, 13:53
Forum: Support and Bug reports
Topic: Impossible to equip the Beheader in TMW classic
Replies: 5
Views: 205

Re: Impossible to equip the Beheader in TMW classic

Do you have a bow in inventory? Because I can equip it just fine.

by ThinkSome
04 Mar 2024, 20:17
Forum: Client Development
Topic: Default option when pressing ESC
Replies: 5
Views: 187

Default option when pressing ESC

switch_char_000.png
switch_char_000.png (11.13 KiB) Viewed 187 times
by ThinkSome
01 Mar 2024, 18:03
Forum: Home of Development
Topic: Treasure hunt at sea in TMW classic
Replies: 9
Views: 404

Re: Treasure hunt at sea in TMW classic

Ship attacks are already implemented in ML :lol: The way it's done seems to involve two maps: one with boat alone at sea and one with two boats + plank between them + scripted pirate assault (016-7 & 016-6). We were briefly discussing maps today in -dev, and I was told that the code only support...
by ThinkSome
28 Feb 2024, 00:10
Forum: Moubootaur Legends
Topic: Test notes
Replies: 3
Views: 247

Re: Test notes

Experience notifications is because M+/MV omits when you level up, Should this be changed so xp received is shown even at lvl-up? I've looked at TMWA and this is how level-up is done: First comes the "new baselevel" packet: 0000 readInt16: 176 0xb0: SMSG_PLAYER_STAT_UPDATE_1 Level-up here...
by ThinkSome
27 Feb 2024, 23:09
Forum: Home of Development
Topic: Over 32767 items in storage
Replies: 0
Views: 109

Over 32767 items in storage

Since this is a cross-repo issue/investigation/idea, I'm sharing my conclusions here: TMWAthena can handle 32-bit amounts internally, if: amount in src/proto2/net-Item.hpp is changed to int32_t/Little32 MAX_AMOUNT in src/mmo/consts.h is changed to 2000000000 Hercules was not tested, but seems to use...
by ThinkSome
25 Feb 2024, 23:55
Forum: Moubootaur Legends
Topic: Test notes
Replies: 3
Views: 247

Re: Test notes

You can equip items above your level as the level restrictions are off in ML. The first pickup message probably comes from within the client, while the second is dispatched from npc/005-1/vincent.txt: message strcharinfo(0), l("You receive @@ GP!", 850); Perhaps Jesusalva knows more about ...
by ThinkSome
23 Feb 2024, 20:08
Forum: Support and Bug reports
Topic: Assassin Mask defense
Replies: 5
Views: 329

Re: Assassin Mask defense

Should've opened a MR yourself for the other way :D

(but serverdata is considered authoritative, so...)

by ThinkSome
16 Feb 2024, 23:29
Forum: Client Development
Topic: (ManaVerse) General channel should highlight by default
Replies: 6
Views: 165

Re: (ManaVerse) General channel should highlight by default

Reid wrote: 16 Feb 2024, 20:25

That would be better as an option when you right-click on these chat tabs. This way this setting would be saved and won't change our current behavior for other players.

That's a good point... why is it not saved...

But I'd still make it default to highlight.