Search found 79 matches

by ThinkSome
20 Apr 2024, 22:15
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 16
Views: 474

Re: Quiver [WIP]

Ledmitz wrote: 16 Apr 2024, 03:14

Is there a pre-existing XML already?

There is now an XML: https://git.themanaworld.org/ml/clientd ... type=heads

by ThinkSome
20 Apr 2024, 22:04
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 16
Views: 474

Re: Quiver [WIP]

You can use it as you see fit, even modify it if necessary

I take that you agree with publishing your work under GPLv2+ and CC BY-SA 4.0 ?

size of the arches

What do you mean by "arches"? Bows?

by ThinkSome
20 Apr 2024, 21:27
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 16
Views: 474

Re: Quiver [WIP]

Hello -Luh-, Jesusalva has added your artwork to ML: quiver_000.png There are two issues: The quiver seems to be very short. Can you make it longer... to reach down to below underpants? (we can still use this length for crossbow bolt quivers, if crossbows are ever added.) Which license(s) are you pu...
by ThinkSome
20 Apr 2024, 20:13
Forum: Graphics Development
Topic: Rubber clothing [WIP]
Replies: 3
Views: 91

Re: Rubber clothing [WIP]

If you get hit by lightning in a rubber suit, lightning will go in through a crack in the clothing and use the least resistance path down - you. Thus, to combat lightning one would do better by being in heavy, conductive, warrior plating. Perhaps, ideally, with a rubber suit underneath.

by ThinkSome
17 Apr 2024, 19:49
Forum: TMW Classic
Topic: Arrow-making and economics rework
Replies: 7
Views: 317

Re: Arrow-making and economics rework

> 1) good lore explaining wooden things m.def... log heads are moving wood, made to move through magic? > 2) There's already TON of monsters with high mdef, to point its annoying and unrewarding to play as mage, ... I agree that mages could be buffed or warriors nerfed, but this warrior->mage->arch...
by ThinkSome
15 Apr 2024, 11:49
Forum: TMW Classic
Topic: Arrow-making and economics rework
Replies: 7
Views: 317

Re: Arrow-making and economics rework

> How about idea adding these scary wooden abominations on some woodland maps, and making them "guaranteed drop", dropping bunch of roots/logs at once? Since they're hard to cut for other classes (actually, still doable - if you swarm them) - this could make +1 reason to play as mage if th...
by ThinkSome
14 Apr 2024, 21:29
Forum: TMW Classic
Topic: Arrow-making and economics rework
Replies: 7
Views: 317

Re: Arrow-making and economics rework

I like it all, but do think the metal ones should be made at the forges. If there's a choice with a spell, the spell should probably make less. Ofc then we need to consider what insane magic bonuses may exist in the future and how that would affect arrow making unless we just cap the max amount in ...
by ThinkSome
14 Apr 2024, 12:54
Forum: TMW Classic
Topic: Arrow-making and economics rework
Replies: 7
Views: 317

Arrow-making and economics rework

Observations: It is not cost effective to make iron arrows from raw logs. Jack will pay a bit more for them, plus give exp. And good luck buying raw logs from players at these prices. (Note: on my test server I could only get 1089 matk and was producing 35 iron arrows per log, this is 140gp worth of...
by ThinkSome
08 Apr 2024, 14:02
Forum: Off topic
Topic: Gamepad Thread
Replies: 6
Views: 6338

Re: Gamepad Thread

pokes thread Greetings, gamepad users. Ewew ukek (Kylin / Sistine) has been reworking the gamepad logic in ManaVerse and I would appreciate some additional testing: https://git.themanaworld.org/mana/plus/-/merge_requests/52?diff_id=6559&start_sha=3f453e4ee8e938a58d21f30b5efcec59a4499d5f#note_12...
by ThinkSome
06 Apr 2024, 21:50
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 16
Views: 474

Re: Quiver [WIP]

Livio wrote: 06 Apr 2024, 21:37

:) :D :o :shock: :? :P :lol: :lol:

by ThinkSome
05 Apr 2024, 17:13
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 16
Views: 474

Re: Quiver [WIP]

in-game the appearance does not change, so I would assume no. If you come up with sprites I'll add them there :)

by ThinkSome
05 Apr 2024, 14:41
Forum: Graphics Development
Topic: Quiver [WIP]
Replies: 16
Views: 474

Re: Quiver [WIP]

Quivers already exists in ML, but there they contribute to attack speed increase (banshee on ML has no special bonuses):

quiver.png
quiver.png (38.12 KiB) Viewed 440 times
by ThinkSome
13 Mar 2024, 21:49
Forum: Client Development
Topic: enable/disable trading shortcut (r)
Replies: 2
Views: 401

enable/disable trading shortcut (r)

From the last year of my lurking around the servers, it seems that this shortcut is a problem. New players, especially, will accidentally press the button and disable trades, then wonder why they cannot trade among themselves. I would like to get rid of this, so instead I propose a system whereby tr...
by ThinkSome
11 Mar 2024, 19:34
Forum: Client Development
Topic: (ManaVerse) Trade tab & filter
Replies: 4
Views: 457

Re: (ManaVerse) Trade tab & filter

Changes applied, will be in next ManaVerse.

by ThinkSome
05 Mar 2024, 17:00
Forum: Client Development
Topic: Default option when pressing ESC
Replies: 5
Views: 465

Re: Default option when pressing ESC

Hmm.. Good point, WildX. In this case we could maybe have it default to Switch character if the player has more than one character or Switch server if not.