Search found 35 matches

by quietlyquietly
10 Jun 2025, 03:54
Forum: Contributing & Testing
Topic: Script reference Version 1.02
Replies: 6
Views: 268

Re: Script reference Version 1.02

Have a GIT account. Of course this means I am now fighting with GIT trying to get it to do something useful.

by quietlyquietly
07 Jun 2025, 20:35
Forum: Support & Bug reports
Topic: variables go away
Replies: 9
Views: 253

Re: variables go away

Email to request GIT account has been sent.

by quietlyquietly
07 Jun 2025, 20:15
Forum: Contributing & Testing
Topic: Script reference Version 1.02
Replies: 6
Views: 268

Re: Script reference Version 1.02

Is there any way I can upload this as a file.
The forum does not allow posting the entire thing because it is 3x too long.
I already have made changes, ver 1.03.

by quietlyquietly
07 Jun 2025, 07:52
Forum: Support & Bug reports
Topic: variables go away
Replies: 9
Views: 253

Re: variables go away

Yea, GIT login says that I have to get someone to get me a GIT account.

by quietlyquietly
06 Jun 2025, 20:46
Forum: Support & Bug reports
Topic: variables go away
Replies: 9
Views: 253

Re: variables go away

I just tried to debug the mobinfo command. EDIT: Disregard mobinfo problem, was missing a $, and eventually got it to work, somewhat. Still don't like the implementation. Investigated the mobinfo code. Something seems to be hidden as a side effect of something called "wrap". This is all ov...
by quietlyquietly
06 Jun 2025, 18:38
Forum: Support & Bug reports
Topic: variables go away
Replies: 9
Views: 253

Re: variables go away

The main question that I see, is if the manaworld community is willing to let me loose in the code, because I already see so many things that I would replace with more sensible constructs. I have been doing game coding for many years, and our programming prioritizes readability and correctness, whic...
by quietlyquietly
06 Jun 2025, 12:46
Forum: Support & Bug reports
Topic: variables go away
Replies: 9
Views: 253

Re: variables go away

I have been debugging my script for hours and hours each day. It has been more than once that I found out that some variable value had gone-away on me across a function call because that function asked the user a question. This script language has many more gotcha's in it. Here are some more: Hex nu...
by quietlyquietly
03 Jun 2025, 09:11
Forum: Support & Bug reports
Topic: Bug in script function cleararray, tmwAthena server code
Replies: 7
Views: 298

Re: Bug in script function cleararray, tmwAthena server code

I have looked at the GIT repository, and like all GIT repositories that I have had to interact with, I cannot see how to do anything with it without having to totally invest in it. I do not use GIT for anything else and really did not want to have to adopt the GIT way of doing everything too.

by quietlyquietly
03 Jun 2025, 08:39
Forum: Support & Bug reports
Topic: variables go away
Replies: 9
Views: 253

variables go away

I was writing some scripts and got strange failures. Testing revealed that the .@ variables (local scope) were losing their values when menu or input commands were used. I am guessing that to execute menu or input, the script engine stops execution. Upon getting an answer from the client it uses a n...
by quietlyquietly
31 May 2025, 13:27
Forum: Contributing & Testing
Topic: Script reference Version 1.02
Replies: 6
Views: 268

Re: Script reference Version 1.02

Part 3 Node that the commands are marked with ">>", and the forum is not displaying that correctly. //---- Timers and Events >> gettimetick <mode> Return the time. Mode 0: system tick. (Default) Mode 1: seconds elapsed today. Mode 2: seconds since UNIX epoch. >> gettime <mode> Return the t...
by quietlyquietly
31 May 2025, 13:24
Forum: Contributing & Testing
Topic: Script reference Version 1.02
Replies: 6
Views: 268

Re: Script reference Version 1.02

Part 2 //---- ---- Builtin functions identified from reading script code. //---- Var assign support >> get <var>, <npcid> The <npcid> (not optional) can be a name or numeric id. Return the <var> value read from the NPC, or player. Return -1 when access fails. Return 0, or empty string, when var does...
by quietlyquietly
31 May 2025, 13:20
Forum: Contributing & Testing
Topic: Script reference Version 1.02
Replies: 6
Views: 268

Script reference Version 1.02

This is still a work in progress. However, it is mostly done, needs review. The command guide at the end was done by spending several weeks reading the tmwAthena source code. I am tied of reading the source code. It is not written in a style that is readable. I have not figured out all the details o...
by quietlyquietly
31 May 2025, 13:01
Forum: Support & Bug reports
Topic: Many bugs found in tmwAthena server code
Replies: 1
Views: 150

Many bugs found in tmwAthena server code

I was writing scripts and had so much trouble that I read the source code and made a script command guide. During this process I found a number of BUGS in the tmwAthena server code. // BUGS BUG: builtin_getarraysize Error message identifies it as function "builtin_copyarray". Message shoul...
by quietlyquietly
28 May 2025, 13:54
Forum: Support & Bug reports
Topic: Bug in script function cleararray, tmwAthena server code
Replies: 7
Views: 298

Re: Bug in script function cleararray, tmwAthena server code

I will have to save those documents. A quick read of the first seems to be similar to eAthena, or was copied from it. I will continue with my documentation effort, as it is more than half done, and it is documenting what the code actually does. There are many details and gotchas that I am discoverin...
by quietlyquietly
28 May 2025, 11:55
Forum: Support & Bug reports
Topic: Bug in script function cleararray, tmwAthena server code
Replies: 7
Views: 298

Re: Bug in script function cleararray, tmwAthena server code

The docs given to me were for eAthena, as that was the best available, and they mention array limit of 127 values. Have been trying to write scripts using those docs and the tmwAthena does not conform to them very well. Direct experimentation was revealing much, so had to inspect the actual code, Se...