True. I'd have to convert them to wav temporarily to master them anyway so I could easily export them as .ogg.knivey wrote:Before someone comments about how TMW doesn't use mp3s but oggs keep in mind they can be converted
Search found 72 matches
- 21 May 2006, 18:56
- Forum: TMW Classic
- Topic: a little piece of music i made
- Replies: 35
- Views: 16174
- 21 May 2006, 18:54
- Forum: TMW Classic
- Topic: Woodland Village (new attempt)
- Replies: 226
- Views: 69929
Nice, but could you maybe add a gradient or something to the roof so it looked less flat and repetitive? No, i want it to be tileable. Using a gradient would limit it to a fixed height. Could you maybe make a semi-trasparent gradient overlay then? Or try making the cabin with the darker shade of th...
- 21 May 2006, 07:46
- Forum: TMW Classic
- Topic: a little piece of music i made
- Replies: 35
- Views: 16174
Sorry for the one-month bump, but I live on a farm and could make some field recordings. My mp3 recorder can't record any higher quality than 128kps mp3 though. :( I really hope to buy a high-quality sampler soon. P.S. Although purely acoustic music isn't my forte, I could try and whip something up ...
- 21 May 2006, 07:42
- Forum: TMW Classic
- Topic: Woodland Village (new attempt)
- Replies: 226
- Views: 69929
^ Yeah I agree. The logs would look better sharpened. You might also want to throw in modified the fence to fit the rest of my tiles: http://img214.imageshack.us/img214/306/myhouse0uc.png Nice, but could you maybe add a gradient or something to the roof so it looked less flat and repetitive? I do re...
- 02 Apr 2006, 23:09
- Forum: Off topic
- Topic: chuck norris
- Replies: 15
- Views: 4984
- 25 Mar 2006, 20:57
- Forum: TMW Classic
- Topic: Woodland Village (new attempt)
- Replies: 226
- Views: 69929
- 17 Mar 2006, 22:37
- Forum: Graphics Development
- Topic: Savannah house tiles
- Replies: 19
- Views: 14079
- 11 Mar 2006, 14:28
- Forum: Graphics Development
- Topic: omg zombie!!!!111
- Replies: 11
- Views: 4049
The only way I'm going to be happy with zombies is that we're going to have an array of 5-10 different zombies: they just shouldn't look like each other. That's the reason I didn't make them so decayed. I think making the skin look a bit more decayed and putting the arms up would make it ready to g...
- 09 Mar 2006, 16:52
- Forum: Graphics Development
- Topic: omg zombie!!!!111
- Replies: 11
- Views: 4049
If you edit the playerset and just change the colour and add some wounds it looks more like a halloween outfit rather then a real zombie. Well if the players are wearing clothes, it'd be different. I am planning for v2.0. Being a zombie isn't about having a green skin. It's about needing fresh brai...
- 09 Mar 2006, 16:47
- Forum: Graphics Development
- Topic: Monster Template
- Replies: 2
- Views: 1979
- 09 Mar 2006, 14:15
- Forum: Graphics Development
- Topic: omg zombie!!!!111
- Replies: 11
- Views: 4049
Well it doesn't look so bad, but I'd say a zombie shouldn't be just a recolored player. On the contrary, I think it'd be best if the zombies looked like the playerset because it make them seem more familiar. If they were a different style, the line between NPC and PC would be much wider. If a party...
- 09 Mar 2006, 13:58
- Forum: Graphics Development
- Topic: Monster Template
- Replies: 2
- Views: 1979
Monster Template
Click for the xcf file.
There's also an invisible scorpion layer on top so you have an idea of what to put where.
There's also an invisible scorpion layer on top so you have an idea of what to put where.
- 09 Mar 2006, 13:56
- Forum: Graphics Development
- Topic: omg zombie!!!!111
- Replies: 11
- Views: 4049
omg zombie!!!!111
Do you all think this could work in the game? Critiques welcome. If you all think it's a good idea, I'll start developing the entire set. =]
Note: It's supposed to be undersaturated...
- 09 Mar 2006, 13:15
- Forum: Player talk
- Topic: The Mana World 0.0.19
- Replies: 5
- Views: 2617
- 09 Mar 2006, 13:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Barber
- Replies: 1
- Views: 1577
Barber
With the new hair and sprites for version 0.0.19, the Tulimshar barber needs to be seriously updated. Also, I have noticed that a couple of the colors are off a pixel or two. Other than that, I am really pleased with the sprite upgrade. =]