Search found 60 matches

by Zutan
16 Apr 2011, 21:29
Forum: Player talk
Topic: pvp war!
Replies: 26
Views: 7104

Re: pvp war!

Maybe for another forum but what about group pvp set up like candor. 1 for warriors 1 for archers 1 for mages 1 mixed, Or if the scripting can be done just a few different arenas that call all host all three. You can be kicked out of an area for wearing items, so i am guessing the same is true if yo...
by Zutan
16 Apr 2011, 20:54
Forum: Player talk
Topic: getting money
Replies: 3
Views: 904

Re: getting money

I agree with Big Crunch mostly. For variety mixing it up helps. Do some daily quests, some red slimes and some resource collecting it helps keep the repetition down. :D
by Zutan
10 Apr 2011, 18:23
Forum: Player talk
Topic: Ground connection between Tulimshar and Hurnscal
Replies: 21
Views: 3741

Re: Ground connection between Tulimshar and Hurnscal

i think it should come back. so voted yes. *reason is a secret* I'm all for creating a buzz, but this is almost vote tampering. -Mua, ha, ha they now must vote yes otherwise they risk missing something. :twisted: :lol: If that lone mountain snake is meant to be a miniboss of sorts, why not use it a...
by Zutan
10 Apr 2011, 13:12
Forum: TMW Classic
Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
Replies: 27
Views: 7670

Re: Part of rebalance process. (Tulimshar remake and npc dia

Note that higher-levels won't have the ability to interact with those lower levels until that armor is removed ;) Can the server support items being only usable on certain conditions, such as: stats ie.a min of 80 strength to wield Thor's hammer? quest completion ie must complete level 99 armour qu...
by Zutan
09 Apr 2011, 21:36
Forum: Web Development
Topic: Stats Page
Replies: 1
Views: 4367

Re: Stats Page

I would really like there to be a stats about almost everything but I am really not bothered about player stats being able to be compared. If player stats are done there really should be an opt out. I would like stats on numbers of each item in game and drop rates over the past day/week/month as wel...
by Zutan
09 Apr 2011, 21:20
Forum: Graphics Development
Topic: [WIP] Snakeskin Armor
Replies: 29
Views: 9082

Re: [REQ] Walking-increasing item

Well then cheetah skin, or green snake skin(they move fast) body armour. I would gladly carry it but would only be using it when getting to and from places. You could also make it a weapon. Like a staff or some such, making the mage/healers move fast but still not adding to their overall defence. Ot...
by Zutan
09 Apr 2011, 21:10
Forum: Graphics Development
Topic: Pink Skullmask for MrGrey as MrColor [User wish comes true]
Replies: 12
Views: 4217

Re: Pink Skullmask for MrGrey as MrColor [User wish comes tr

As it is a mask and not a full helmet it does look like what I would expect of a Halloween mask from the side. With out the front position being improved to look more skullish improving the sides will look out of place. Maybe the side ones could have the eye socket shifted a little?
by Zutan
09 Apr 2011, 03:11
Forum: TMW Classic
Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
Replies: 27
Views: 7670

Re: Part of rebalance process. (Tulimshar remake and npc dia

I'm a big fan of the removing equipment thing like in castlevania symphony of the night. IMO If it was not such an exploitation. We should start out with the best armor (choice should be provided) Than after you leave town it removes them so your goal would be to get them back eventually. But highe...
by Zutan
09 Apr 2011, 02:38
Forum: Graphics Development
Topic: [REQ] icons for skills
Replies: 99
Views: 26915

Re: [REQ] icons for skills

I like the sparkles used in the magic icon, the wand however suggests parlour tricks instead of wielding magic. I am not explaining this well I think, thoughts of magic items vs magic abilities come to mind. Might make for a good skill for using the sparklock better. Perhaps a hand palm up, with the...
by Zutan
09 Apr 2011, 02:06
Forum: Graphics Development
Topic: assassin-cap [RC]
Replies: 12
Views: 4820

Re: assassin-cap [FND]

Overall the amour is fine. I agree with the head gear looking like a biker helmet. Maybe try bridging the gap between the eyes, I have seen both styles in movies and I am not sure if it will help avoid the biker look.
by Zutan
09 Apr 2011, 02:00
Forum: Graphics Development
Topic: [WIP] Remaking some Original Graphics
Replies: 33
Views: 6817

Re: Remaking not so great graphics

Made leather patch to fit the new shield texture https://gitorious.org/tmwdata/mainline/blobs/raw/7d0d3ee77655cb466fac752e8dd1f736372acdf2/graphics/items/generic-patch-leather.png Quoting did not work too well for me. I like the quoted patch better. The newer patch looks likes a squirl or fox hide ...
by Zutan
09 Apr 2011, 01:50
Forum: Graphics Development
Topic: [wip] Rock varients per area's.
Replies: 6
Views: 1918

Re: [wip] Rock varients per area's.

For your third rock, the snow top seems almost ghostly, this could be due to the background colour that is showing. This also got me thinking that with the snow covered area cut out it will make a nice half height rock which could provide another variation.
by Zutan
09 Apr 2011, 01:44
Forum: Web Development
Topic: Spam Cops
Replies: 32
Views: 14735

Re: Spam Cops

I would have to agree that forum moderation seems quite effective.

If you notice spam, click the report button. I suspect if you spam the report button it will come back to bite you though, so I would avoid any grudge usage.
by Zutan
06 Apr 2011, 01:03
Forum: TMW Classic
Topic: Part of rebalance process. (Monster remakes names and addit)
Replies: 3
Views: 1594

Re: Part of rebalance process. (Monster remakes names and ad

Having levels be part of the names can be very useful. Name descriptors would be better from a story point of view, Weak Maggot Slime, Maggot Slime, Hard Maggot Slime, Strong Maggot Slime, Slow Maggot Slime As the monsters(I still don't get the term mob) can have variations in their stats it would b...
by Zutan
06 Apr 2011, 00:53
Forum: TMW Classic
Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
Replies: 27
Views: 7670

Re: Part of rebalance process. (Tulimshar remake and npc dia

Sounds like a useful place for a newbie town. Adding a dock might be appropriate(maybe not available right away), otherwise travel could get cumbersome.