Search found 60 matches
- 16 Apr 2011, 21:29
- Forum: Player talk
- Topic: pvp war!
- Replies: 26
- Views: 7259
Re: pvp war!
Maybe for another forum but what about group pvp set up like candor. 1 for warriors 1 for archers 1 for mages 1 mixed, Or if the scripting can be done just a few different arenas that call all host all three. You can be kicked out of an area for wearing items, so i am guessing the same is true if yo...
- 16 Apr 2011, 20:54
- Forum: Player talk
- Topic: getting money
- Replies: 3
- Views: 915
Re: getting money
I agree with Big Crunch mostly. For variety mixing it up helps. Do some daily quests, some red slimes and some resource collecting it helps keep the repetition down.
- 10 Apr 2011, 18:23
- Forum: Player talk
- Topic: Ground connection between Tulimshar and Hurnscal
- Replies: 21
- Views: 3895
Re: Ground connection between Tulimshar and Hurnscal
i think it should come back. so voted yes. *reason is a secret* I'm all for creating a buzz, but this is almost vote tampering. -Mua, ha, ha they now must vote yes otherwise they risk missing something. :twisted: :lol: If that lone mountain snake is meant to be a miniboss of sorts, why not use it a...
- 10 Apr 2011, 13:12
- Forum: TMW Classic
- Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
- Replies: 27
- Views: 7754
Re: Part of rebalance process. (Tulimshar remake and npc dia
Note that higher-levels won't have the ability to interact with those lower levels until that armor is removed ;) Can the server support items being only usable on certain conditions, such as: stats ie.a min of 80 strength to wield Thor's hammer? quest completion ie must complete level 99 armour qu...
- 09 Apr 2011, 21:36
- Forum: Web Development
- Topic: Stats Page
- Replies: 1
- Views: 4379
Re: Stats Page
I would really like there to be a stats about almost everything but I am really not bothered about player stats being able to be compared. If player stats are done there really should be an opt out. I would like stats on numbers of each item in game and drop rates over the past day/week/month as wel...
- 09 Apr 2011, 21:20
- Forum: Graphics Development
- Topic: [WIP] Snakeskin Armor
- Replies: 29
- Views: 9310
Re: [REQ] Walking-increasing item
Well then cheetah skin, or green snake skin(they move fast) body armour. I would gladly carry it but would only be using it when getting to and from places. You could also make it a weapon. Like a staff or some such, making the mage/healers move fast but still not adding to their overall defence. Ot...
- 09 Apr 2011, 21:10
- Forum: Graphics Development
- Topic: Pink Skullmask for MrGrey as MrColor [User wish comes true]
- Replies: 12
- Views: 4243
Re: Pink Skullmask for MrGrey as MrColor [User wish comes tr
As it is a mask and not a full helmet it does look like what I would expect of a Halloween mask from the side. With out the front position being improved to look more skullish improving the sides will look out of place. Maybe the side ones could have the eye socket shifted a little?
- 09 Apr 2011, 03:11
- Forum: TMW Classic
- Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
- Replies: 27
- Views: 7754
Re: Part of rebalance process. (Tulimshar remake and npc dia
I'm a big fan of the removing equipment thing like in castlevania symphony of the night. IMO If it was not such an exploitation. We should start out with the best armor (choice should be provided) Than after you leave town it removes them so your goal would be to get them back eventually. But highe...
- 09 Apr 2011, 02:38
- Forum: Graphics Development
- Topic: [REQ] icons for skills
- Replies: 99
- Views: 27236
Re: [REQ] icons for skills
I like the sparkles used in the magic icon, the wand however suggests parlour tricks instead of wielding magic. I am not explaining this well I think, thoughts of magic items vs magic abilities come to mind. Might make for a good skill for using the sparklock better. Perhaps a hand palm up, with the...
- 09 Apr 2011, 02:06
- Forum: Graphics Development
- Topic: assassin-cap [RC]
- Replies: 12
- Views: 4880
Re: assassin-cap [FND]
Overall the amour is fine. I agree with the head gear looking like a biker helmet. Maybe try bridging the gap between the eyes, I have seen both styles in movies and I am not sure if it will help avoid the biker look.
- 09 Apr 2011, 02:00
- Forum: Graphics Development
- Topic: [WIP] Remaking some Original Graphics
- Replies: 33
- Views: 6918
Re: Remaking not so great graphics
Made leather patch to fit the new shield texture https://gitorious.org/tmwdata/mainline/blobs/raw/7d0d3ee77655cb466fac752e8dd1f736372acdf2/graphics/items/generic-patch-leather.png Quoting did not work too well for me. I like the quoted patch better. The newer patch looks likes a squirl or fox hide ...
- 09 Apr 2011, 01:50
- Forum: Graphics Development
- Topic: [wip] Rock varients per area's.
- Replies: 6
- Views: 1945
Re: [wip] Rock varients per area's.
For your third rock, the snow top seems almost ghostly, this could be due to the background colour that is showing. This also got me thinking that with the snow covered area cut out it will make a nice half height rock which could provide another variation.
- 09 Apr 2011, 01:44
- Forum: Web Development
- Topic: Spam Cops
- Replies: 32
- Views: 14812
Re: Spam Cops
I would have to agree that forum moderation seems quite effective.
If you notice spam, click the report button. I suspect if you spam the report button it will come back to bite you though, so I would avoid any grudge usage.
If you notice spam, click the report button. I suspect if you spam the report button it will come back to bite you though, so I would avoid any grudge usage.
- 06 Apr 2011, 01:03
- Forum: TMW Classic
- Topic: Part of rebalance process. (Monster remakes names and addit)
- Replies: 3
- Views: 1601
Re: Part of rebalance process. (Monster remakes names and ad
Having levels be part of the names can be very useful. Name descriptors would be better from a story point of view, Weak Maggot Slime, Maggot Slime, Hard Maggot Slime, Strong Maggot Slime, Slow Maggot Slime As the monsters(I still don't get the term mob) can have variations in their stats it would b...
- 06 Apr 2011, 00:53
- Forum: TMW Classic
- Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
- Replies: 27
- Views: 7754
Re: Part of rebalance process. (Tulimshar remake and npc dia
Sounds like a useful place for a newbie town. Adding a dock might be appropriate(maybe not available right away), otherwise travel could get cumbersome.