Search found 3 matches

by nstrg
18 Sep 2004, 00:19
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Networking (technical)
Replies: 10
Views: 4584

Actually replicaNet supports both linux and windows.. Also, the only time you would be able to get the source code to the library is if you licensed it, but the actual usage is free if your game doesn't make any money. AND!! TCP is not optimized anyway you look at it. I'll assume you understand how ...
by nstrg
17 Sep 2004, 15:34
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Networking (technical)
Replies: 10
Views: 4584

Well using replicaNet isn't going to be *amazingly* easy if you already have everything sorted out (like it sounds like you do..). From the very quick glance I made of your source code it seems like you are using TCP for all data packets - correct? The only problem with TCP is the overhead required ...
by nstrg
17 Sep 2004, 14:36
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Networking (technical)
Replies: 10
Views: 4584

Networking (technical)

This is just a suggestion mind you - but instead of rolling your own networking system why not use a pre-existing solution? The current project I'm working on is using replicaNet (http://www.replicanet.com) which is free for freeware games like this one. Replicanet was designed from the ground up fo...