Search found 34 matches
- 24 Jan 2006, 20:47
- Forum: Off topic
- Topic: Accepting and Criticizing
- Replies: 25
- Views: 7889
Even with going to the toilet, it all boils down to keeping the nutrients and pissing away everything else that is unnecessary. The bad stuff you dont piss away eventually cloggs the whole system. Basically, do everything you possibly can and expect less than half of it to be used, thats what i do a...
- 24 Jan 2006, 18:35
- Forum: TMW Classic
- Topic: Tulimshar: Reloaded
- Replies: 23
- Views: 12834
- 21 Jan 2006, 18:31
- Forum: TMW Classic
- Topic: Tulimshar: Reloaded
- Replies: 23
- Views: 12834
- 20 Jan 2006, 10:21
- Forum: Graphics Development
- Topic: which sand tile
- Replies: 11
- Views: 5323
But the sand you find in the deep desert is quite different in color and texture than that which you would find in city streets, no? I was going for a sorta dirty beaten flat look. Personally i like the old ones, but i was told not to use them Maybe a certain hue then to unify, since texture is supp...
- 20 Jan 2006, 01:39
- Forum: TMW Classic
- Topic: Tulimshar: Reloaded
- Replies: 23
- Views: 12834
- 19 Jan 2006, 22:26
- Forum: TMW Classic
- Topic: Tulimshar: Reloaded
- Replies: 23
- Views: 12834
WEll i took another stab trying to take things people said into consideration, if its met with approval ill start on some more tiles. Original on the left, new on the right. http://img248.imageshack.us/img248/4888/desertsmalls7ly.png http://img8.imageshack.us/img8/8075/deserttilesstart6wi.png http:/...
- 19 Jan 2006, 22:10
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 34768
- 18 Jan 2006, 23:50
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 34768
- 18 Jan 2006, 22:46
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 34768
- 15 Jan 2006, 14:24
- Forum: TMW Classic
- Topic: My GFX, Devs please read.
- Replies: 20
- Views: 9147
my personal opinion is that freedom = opportunity for exploitation and theft and that any game ever made should use direct permission and licensing, but w/e. GPL robs the artists of their control over their work which has never been something im fond of, and besides, who wants to make a game with st...
- 14 Jan 2006, 13:56
- Forum: TMW Classic
- Topic: My GFX, Devs please read.
- Replies: 20
- Views: 9147
- 13 Jan 2006, 19:14
- Forum: Graphics Development
- Topic: [DIS] Pixel art tools
- Replies: 33
- Views: 18784
- 10 Jan 2006, 13:49
- Forum: Graphics Development
- Topic: [DIS] Pixel art tools
- Replies: 33
- Views: 18784
*just for the sake of discussion* IDraw can also preview animations easily and export them, and because its saved as a filmstrip already you can easily use GIF movie gear or sometihng like that to put together examples ofr people in moments. WOrking with more than 256 colors leads to color abuse and...
- 09 Jan 2006, 13:48
- Forum: Graphics Development
- Topic: [DIS] Pixel art tools
- Replies: 33
- Views: 18784
I love IDraw so much that ICP (a little for-fun devteam im part of) hosts one of the last-known working .exe files for installing it (since the mac came out with iDraw, i havent been able to find the old 'chara mucker' anywhere) Gimp is ok, i dont know, i couldnt get 'in to it' i found GG to be asto...
- 05 Jan 2006, 19:52
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 55781