Search found 34 matches

by Adarias
24 Jan 2006, 20:47
Forum: Off topic
Topic: Accepting and Criticizing
Replies: 25
Views: 7829

Even with going to the toilet, it all boils down to keeping the nutrients and pissing away everything else that is unnecessary. The bad stuff you dont piss away eventually cloggs the whole system. Basically, do everything you possibly can and expect less than half of it to be used, thats what i do a...
by Adarias
24 Jan 2006, 18:35
Forum: TMW Classic
Topic: Tulimshar: Reloaded
Replies: 23
Views: 12766

THey werent supposed to be round, more like very squat cilinders, but i can make them round if its distracting
by Adarias
21 Jan 2006, 18:31
Forum: TMW Classic
Topic: Tulimshar: Reloaded
Replies: 23
Views: 12766

not all previous work so far as i know, i was just supposed to redo the desert tileset and not pay the old ones any heed. Those instructions are coming from elven
by Adarias
20 Jan 2006, 10:21
Forum: Graphics Development
Topic: which sand tile
Replies: 11
Views: 5297

But the sand you find in the deep desert is quite different in color and texture than that which you would find in city streets, no? I was going for a sorta dirty beaten flat look. Personally i like the old ones, but i was told not to use them Maybe a certain hue then to unify, since texture is supp...
by Adarias
20 Jan 2006, 01:39
Forum: TMW Classic
Topic: Tulimshar: Reloaded
Replies: 23
Views: 12766

that was my intention before, but i was told to entirely disregard the old ones and i intend to follow instructions. THe edges are cut off because im not good at mapping and wasnt really thinking when i cut and pasted :P
by Adarias
19 Jan 2006, 22:26
Forum: TMW Classic
Topic: Tulimshar: Reloaded
Replies: 23
Views: 12766

WEll i took another stab trying to take things people said into consideration, if its met with approval ill start on some more tiles. Original on the left, new on the right. http://img248.imageshack.us/img248/4888/desertsmalls7ly.png http://img8.imageshack.us/img8/8075/deserttilesstart6wi.png http:/...
by Adarias
19 Jan 2006, 22:10
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 34138

Wow, i didnt know you could do that with those blendings? those look great!

Modanung is my new best friend and hero
by Adarias
18 Jan 2006, 23:50
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 34138

and when you can print that color using CMYK inks ill eat my words ^^
by Adarias
18 Jan 2006, 22:46
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 34138

traditional knowledge comes in handy, but not in this case



though with subtractive you are working with pigments that arent necessarily CMYK ink lol. You cant print bright red with CMYK, but somehow my apple still is, whats up with that? lol.
by Adarias
15 Jan 2006, 14:24
Forum: TMW Classic
Topic: My GFX, Devs please read.
Replies: 20
Views: 8886

my personal opinion is that freedom = opportunity for exploitation and theft and that any game ever made should use direct permission and licensing, but w/e. GPL robs the artists of their control over their work which has never been something im fond of, and besides, who wants to make a game with st...
by Adarias
14 Jan 2006, 13:56
Forum: TMW Classic
Topic: My GFX, Devs please read.
Replies: 20
Views: 8886

I personally think gpl is stupid......but thats just me, the banner looks fine, but perhaps you should have a little more of your game in it? That, or do the whole thing as real artwork
by Adarias
13 Jan 2006, 19:14
Forum: Graphics Development
Topic: [DIS] Pixel art tools
Replies: 33
Views: 18520

........So can the simpler, sleeker iDraw? lol. I like iDraw's interface too, for the record
by Adarias
10 Jan 2006, 13:49
Forum: Graphics Development
Topic: [DIS] Pixel art tools
Replies: 33
Views: 18520

*just for the sake of discussion* IDraw can also preview animations easily and export them, and because its saved as a filmstrip already you can easily use GIF movie gear or sometihng like that to put together examples ofr people in moments. WOrking with more than 256 colors leads to color abuse and...
by Adarias
09 Jan 2006, 13:48
Forum: Graphics Development
Topic: [DIS] Pixel art tools
Replies: 33
Views: 18520

I love IDraw so much that ICP (a little for-fun devteam im part of) hosts one of the last-known working .exe files for installing it (since the mac came out with iDraw, i havent been able to find the old 'chara mucker' anywhere) Gimp is ok, i dont know, i couldnt get 'in to it' i found GG to be asto...
by Adarias
05 Jan 2006, 19:52
Forum: Graphics Development
Topic: New playerset's frames and animation
Replies: 214
Views: 54844

you actually are pulled forward by the bow in your left hand, bows have no kick only tension and forward momentum ^^