Search found 198 matches
- 09 Mar 2018, 19:07
- Forum: Graphics Development
- Topic: [WIP] Hurnscald Confused Tree
- Replies: 14
- Views: 7870
Re: [WIP] Hurnscald Confused Tree
Liked the idea, did something quick and rough.
- 07 Mar 2016, 21:11
- Forum: Graphics Development
- Topic: Acorn Hat
- Replies: 22
- Views: 17513
Re: Acorn Hat
The darkness is better. However, I feel that the part of the hat where the head sits in is too "straight" as in it forms too much of a triangle, that section of outline should be more rounded and curved. Also, you would be able to see the inside of the opposite side of the hat too. I have ...
- 22 Feb 2016, 20:26
- Forum: Graphics Development
- Topic: Terranite Head
- Replies: 2
- Views: 2253
Re: Terranite Head
A nice quick idea but I don't see how this helmet would fit into the game as we already have the [Goblin Mask] which is pretty much a Terranite face and we also have the [Terranite Helmet]. Try to think of new different ideas for hats rather than erasing a few pixels from current spritesheets of MOB...
- 14 Feb 2016, 17:34
- Forum: Graphics Development
- Topic: Acorn Hat
- Replies: 22
- Views: 17513
Re: Acorn Hat
Great idea and awesome art! Maybe try making your texture pixels a little less uniform, I can see that they are very much like a "checked" pattern. Disjoint some pixels and be a bit more random in their positioning. I'm also wondering if the outline would benefit from a lighter, more orang...
- 26 Jan 2016, 19:10
- Forum: Player talk
- Topic: [Vote] More place for storage !
- Replies: 16
- Views: 7024
Re: [Vote] More place for storage !
I agree about making EVERY item in the game stack-able. I also would like to hear people's opinion of increasing the amount of storage space you have with the level you are. So for example, you have 300 storage spaces up to level 49, then when you get to level 50, you gain an extra 50 (350) and then...
- 12 Jan 2016, 19:45
- Forum: TMW Classic
- Topic: Boobs
- Replies: 63
- Views: 21635
Re: Boobs
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- 03 Jan 2016, 16:38
- Forum: TMW Classic
- Topic: Gender per char and third gender [TEST]
- Replies: 30
- Views: 31914
Re: Gender per char and third gender [TEST]
Had a play around with the new gender. I like the difference when compared to the male and female head. Maybe a bit more on the masculine side but so was David Bowie. Still indecisive about the anti-aliasing, should we have some around the head? I've noticed that especially on the left and right vie...
- 22 Dec 2015, 18:57
- Forum: Graphics Development
- Topic: [WIP] [Head] Different pieces of art
- Replies: 32
- Views: 13162
Re: [WIP] [Head] Different pieces of art
A nice idea and a good first try. Firstly, I assume the 32x32 image is an icon. Icon's should really be drawn from scratch rather than be an enlargement of the first frame of the hat sprite sheet. I'd also have a constant dark outline around the whole helmet and around significant parts of the helme...
- 21 Dec 2015, 23:05
- Forum: Graphics Development
- Topic: [WIP] [Head] Different pieces of art
- Replies: 32
- Views: 13162
Re: [WIP] [Head] Different pieces of art
As much as your enthusiasm is appreciated, it doesn't make a large difference to anything if you are just re-posting screenshots of old art work or even completed art work. I understand that this thread is somewhere for you to post concepts and ideas but it is difficult for other people to reply wit...
- 21 Dec 2015, 22:46
- Forum: Graphics Development
- Topic: [WIP] [Head] Different pieces of art
- Replies: 32
- Views: 13162
Re: [WIP] [Head] TMW MAF ART
I suggest looking at current spritesheets of hats Saulc. That should get you a better idea of how to present your graphics. I have attached some examples.
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- 21 Dec 2015, 19:45
- Forum: Graphics Development
- Topic: [WIP] [Head] Different pieces of art
- Replies: 32
- Views: 13162
Re: TMW MAF ART
Some of the ideas are great, however, I too am concerned about where this art came from and it's licenses. The 'barrel hat' uses an extensive colour palette and looks like it has been resized and then eye holes cut out to match the player sprite, it also looks like it is off-center in relation to th...
- 07 Dec 2015, 20:25
- Forum: Player talk
- Topic: the exotic trader prices
- Replies: 59
- Views: 19042
Re: the exotic trader prices
Why old rares anyways, we have like 20 hats and some other gear that could be used that never made it in game, ever. I agree, instead of trying to mess with the natural infrastructure of the game which would upset people whilst making others happy and vice versa, we should just make use of the reso...
- 07 Dec 2015, 20:13
- Forum: Graphics Development
- Topic: temple development by Axl
- Replies: 311
- Views: 111516
Re: temple development by Axl
Hi,
Nice to hear from you AxlTrozz, this is great work and I thank you for taking the time to upload it here. At least it will not go MIA like a lot of art has done in the past.
Regards,
/\/
Nice to hear from you AxlTrozz, this is great work and I thank you for taking the time to upload it here. At least it will not go MIA like a lot of art has done in the past.
Regards,
/\/
- 03 Dec 2015, 23:19
- Forum: Player talk
- Topic: the exotic trader prices
- Replies: 59
- Views: 19042
Re: the exotic trader prices
The way I see it is that there are people who have lots of money and have rare items who would be distraught if these rare items that they've worked hard for was reintroduced. And then there are those who really want an item but it is almost impossible to obtain due to extremely high prices or very ...
- 30 Nov 2015, 22:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Poll: Make @die available for everyone
- Replies: 11
- Views: 9111
Re: Poll: Make @die available for everyone
Talking to people in-game today, the only 'sensible' answer and most plausible idea was to be able to lie down in places, perhaps as a suggestion that they are 'afk'. It doesn't make sense for travel because of the towels and also the fact that you don't spawn at Soul Menhirs anymore upon death.